brain fix

This commit is contained in:
Nekonico 2025-03-16 14:43:22 -07:00 committed by GitHub
parent fcfc361d91
commit 8018708586
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GPG Key ID: B5690EEEBB952194
1 changed files with 8 additions and 8 deletions

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@ -3729,7 +3729,7 @@ elements.brain = {
if (!isEmpty(pixel.x, pixel.y-1, true)) {
var hitPixel = pixelMap[pixel.x][pixel.y-1]
doElectricity(hitPixel);
if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed - pixel.alcoDepri) / 2050))) {
if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed) / 2050))) {
pixel.chargeCD = 16
hitPixel.charge = 0.5
}
@ -3757,7 +3757,7 @@ elements.brain = {
hitPixel.darkcharge = true
}
}
if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed - pixel.alcoDepri) / 2050))) {
if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed) / 2050))) {
pixel.chargeCD = 16
hitPixel.charge = 0.5
}
@ -3768,7 +3768,7 @@ elements.brain = {
if (!isEmpty(pixel.x-1, pixel.y, true)) {
var hitPixel = pixelMap[pixel.x-1][pixel.y]
doElectricity(hitPixel);
if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed - pixel.alcoDepri) / 2050))) {
if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed) / 2050))) {
pixel.chargeCD = 16
hitPixel.charge = 0.5
}
@ -3779,7 +3779,7 @@ elements.brain = {
if (!isEmpty(pixel.x+1, pixel.y, true)) {
var hitPixel = pixelMap[pixel.x+1][pixel.y]
doElectricity(hitPixel);
if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed - pixel.alcoDepri) / 2050))) {
if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed) / 2050))) {
pixel.chargeCD = 16
hitPixel.charge = 0.5
}
@ -3920,7 +3920,7 @@ elements.hypothalamus = {
if (!isEmpty(pixel.x, pixel.y-1, true)) {
var hitPixel = pixelMap[pixel.x][pixel.y-1]
doElectricity(hitPixel);
if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed - pixel.alcoDepri) / 2050))) {
if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed) / 2050))) {
pixel.chargeCD = 16
hitPixel.charge = 0.5
}
@ -3931,7 +3931,7 @@ elements.hypothalamus = {
if (!isEmpty(pixel.x, pixel.y+1, true)) {
var hitPixel = pixelMap[pixel.x][pixel.y+1]
doElectricity(hitPixel);
if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed - pixel.alcoDepri) / 2050))) {
if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed) / 2050))) {
pixel.chargeCD = 16
hitPixel.charge = 0.5
}
@ -3942,7 +3942,7 @@ elements.hypothalamus = {
if (!isEmpty(pixel.x-1, pixel.y, true)) {
var hitPixel = pixelMap[pixel.x-1][pixel.y]
doElectricity(hitPixel);
if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed - pixel.alcoDepri) / 2050))) {
if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed) / 2050))) {
pixel.chargeCD = 16
hitPixel.charge = 0.5
}
@ -3953,7 +3953,7 @@ elements.hypothalamus = {
if (!isEmpty(pixel.x+1, pixel.y, true)) {
var hitPixel = pixelMap[pixel.x+1][pixel.y]
doElectricity(hitPixel);
if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed - pixel.alcoDepri) / 2050))) {
if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed) / 2050))) {
pixel.chargeCD = 16
hitPixel.charge = 0.5
}