brain fix
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fcfc361d91
commit
8018708586
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@ -3729,7 +3729,7 @@ elements.brain = {
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if (!isEmpty(pixel.x, pixel.y-1, true)) {
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var hitPixel = pixelMap[pixel.x][pixel.y-1]
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doElectricity(hitPixel);
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if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed - pixel.alcoDepri) / 2050))) {
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if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed) / 2050))) {
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pixel.chargeCD = 16
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hitPixel.charge = 0.5
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}
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@ -3757,7 +3757,7 @@ elements.brain = {
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hitPixel.darkcharge = true
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}
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}
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if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed - pixel.alcoDepri) / 2050))) {
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if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed) / 2050))) {
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pixel.chargeCD = 16
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hitPixel.charge = 0.5
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}
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@ -3768,7 +3768,7 @@ elements.brain = {
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if (!isEmpty(pixel.x-1, pixel.y, true)) {
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var hitPixel = pixelMap[pixel.x-1][pixel.y]
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doElectricity(hitPixel);
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if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed - pixel.alcoDepri) / 2050))) {
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if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed) / 2050))) {
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pixel.chargeCD = 16
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hitPixel.charge = 0.5
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}
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@ -3779,7 +3779,7 @@ elements.brain = {
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if (!isEmpty(pixel.x+1, pixel.y, true)) {
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var hitPixel = pixelMap[pixel.x+1][pixel.y]
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doElectricity(hitPixel);
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if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed - pixel.alcoDepri) / 2050))) {
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if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed) / 2050))) {
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pixel.chargeCD = 16
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hitPixel.charge = 0.5
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}
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@ -3920,7 +3920,7 @@ elements.hypothalamus = {
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if (!isEmpty(pixel.x, pixel.y-1, true)) {
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var hitPixel = pixelMap[pixel.x][pixel.y-1]
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doElectricity(hitPixel);
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if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed - pixel.alcoDepri) / 2050))) {
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if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed) / 2050))) {
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pixel.chargeCD = 16
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hitPixel.charge = 0.5
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}
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@ -3931,7 +3931,7 @@ elements.hypothalamus = {
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if (!isEmpty(pixel.x, pixel.y+1, true)) {
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var hitPixel = pixelMap[pixel.x][pixel.y+1]
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doElectricity(hitPixel);
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if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed - pixel.alcoDepri) / 2050))) {
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if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed) / 2050))) {
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pixel.chargeCD = 16
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hitPixel.charge = 0.5
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}
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@ -3942,7 +3942,7 @@ elements.hypothalamus = {
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if (!isEmpty(pixel.x-1, pixel.y, true)) {
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var hitPixel = pixelMap[pixel.x-1][pixel.y]
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doElectricity(hitPixel);
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if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed - pixel.alcoDepri) / 2050))) {
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if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed) / 2050))) {
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pixel.chargeCD = 16
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hitPixel.charge = 0.5
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}
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@ -3953,7 +3953,7 @@ elements.hypothalamus = {
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if (!isEmpty(pixel.x+1, pixel.y, true)) {
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var hitPixel = pixelMap[pixel.x+1][pixel.y]
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doElectricity(hitPixel);
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if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed - pixel.alcoDepri) / 2050))) {
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if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed) / 2050))) {
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pixel.chargeCD = 16
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hitPixel.charge = 0.5
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}
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