Merge pull request #1143 from Cube14yt/main

Coldblooded.js v 0.2
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slweeb 2025-06-18 20:36:56 -04:00 committed by GitHub
commit 806be30fd3
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1 changed files with 370 additions and 275 deletions

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@ -1,3 +1,11 @@
/* changelog
v 0.1 added snake
v 0.11 "axolotl" eats fish
v 0.2 crocodiles scales and axolotls actually eat fish now
thats it for now
*/
// Only run this if the human, head, and body elements exist
if (elements.human && elements.head && elements.body) {
// Human
@ -58,6 +66,9 @@ elements.human.reactions.snake =
elements.fish.reactions.toad_tadpole =
{ elem2: null, chance: 0.25, func: behaviors.FEEDPIXEL },
elements.glue.reactions.scale =
{ elem1: null, elem2: "scale_plate" },
elements.lizard = {
color: ["#00ff1a", "#038f11"],
behavior: [
@ -78,7 +89,7 @@ elements.lizard = {
"oxygen": { elem2: "carbon_dioxide", chance: 0.5 },
"pool_water": { chance: 0.001, elem1: "rotten_meat" },
"dirty_water": { chance: 0.0001, elem1: "rotten_meat" },
"radiation": {elem1:["ash", "meat", "cooked_meat", "rotten_meat", "snake", null], chance: 0.4 },
"radiation": { elem1: ["ash", "meat", "cooked_meat", "rotten_meat", "snake", "crocodile", null], chance: 0.4 },
"mercury": { elem1: "rotten_meat", chance: 0.1 },
"bleach": { elem1: "rotten_meat", chance: 0.1 },
"infection": { elem1: "rotten_meat", chance: 0.025 },
@ -92,10 +103,10 @@ elements.lizard = {
foodNeed: 5,
temp: 20,
tempHigh: 120,
stateHigh: "cooked_meat",
stateHigh: ["cooked_meat", "scale"],
tempLow: -20,
stateLow: "frozen_meat",
breakInto: "blood",
breakInto: ["blood", "scale"],
density: 1050,
eggColor: "#ffffff",
tick: function (pixel) {
@ -259,6 +270,7 @@ reactions: {
"worm": { elem2: null, func: behaviors.FEEDPIXEL },
"slug": { elem2: null, func: behaviors.FEEDPIXEL },
"snail": { elem2: "limestone", func: behaviors.FEEDPIXEL },
"fish": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.5 },
"pool_water": { chance: 0.70, elem1: null },
"dirty_water": { chance: 0.70, elem1: null },
"radiation": { elem1: ["ash", "meat", "cooked_meat", "rotten_meat", "newt"], chance: 0.4 },
@ -293,8 +305,7 @@ let right = pixel.x < pixelMap.length - 1 ? pixelMap[pixel.x + 1][pixel.y] : nul
(up && up.element === "water") ||
(down && down.element === "water") ||
(left && left.element === "water") ||
(right && right.element === "water"))
{
(right && right.element === "water")) {
pixel.lifetime = 900;
} else {
pixel.lifetime--;
@ -327,7 +338,7 @@ elements.snake = {
behaviors.FEEDPIXEL(pixel1, pixel2);
}
},
"radiation": {elem1:["ash", "meat", "cooked_meat", "rotten_meat", "lizard", null], chance: 0.4 },
"radiation": { elem1: ["ash", "meat", "cooked_meat", "rotten_meat", "lizard", "crocodile", null], chance: 0.4 },
"oxygen": { elem2: "carbon_dioxide", chance: 0.5 },
"mercury": { elem1: "rotten_meat", chance: 0.1 },
"bleach": { elem1: "rotten_meat", chance: 0.1 },
@ -361,10 +372,94 @@ elements.snake = {
let y = pixel.y + dy;
if (!isEmpty(x, y)) {
let other = pixelMap[x]?.[y];
if (other && (other.element === "head" || other.element === "body")) {
if (other && (other.element === "head" || other.element === "body" || other.element === "crocodile") && Math.random() <= 0.5) {
poisonOther(pixel, other);
}
}
}
}
};
elements.crocodile = {
color: ["#065e13", "#0c751c"],
behavior: [
["XX", "XX", "XX AND SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%5"],
["XX", "FX%10", "M2%15 AND SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%5"],
["M2", "M1", "M1 AND SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%5"],
],
category: 'life',
state: 'solid',
foodNeed: 10,
reactions: {
"fish": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
"bird": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
"rat": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.5 },
"frog": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
"toad": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
"snake": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.4 },
"axolotl": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
"lizard": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
"newt": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
"body": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
"head": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
"human": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
"slug": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
"snail": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
"bone": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.1 },
"bone_marrow": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.4 },
"homonculus": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
"radiation": { elem1: ["ash", "meat", "cooked_meat", "rotten_meat", "lizard", "snake", null], chance: 0.4 },
"oxygen": { elem2: "carbon_dioxide", chance: 0.5 },
"mercury": { elem1: "rotten_meat", chance: 0.1 },
"bleach": { elem1: "rotten_meat", chance: 0.1 },
"infection": { elem1: "rotten_meat", chance: 0.025 },
"uranium": { elem1: "rotten_meat", chance: 0.1 },
"cyanide": { elem1: "rotten_meat", chance: 0.1 },
"chlorine": { elem1: "meat", chance: 0.1 },
"alcohol": { elem1: "meat", chance: 0.025 },
"vinegar": { elem1: "rotten_meat", chance: 0.001 },
"poison": { elem1: null }
},
temp: 18,
tempHigh: 100,
stateHigh: ["cooked_meat", "scale"],
tempLow: -10,
stateLow: "frozen_meat",
breakInto: ["blood", "scale"],
density: 1100
}
elements.scale = {
category: "powders",
color: ['#076607', '#1cb01c', '#0ef00e'],
behavior: behaviors.POWDER,
tempHigh: 900,
stateHigh: ["ash", "ash", "ash", "smoke", "stench", "stench", "stench"],
breakInto: "dust",
hardness: 0.3,
reactions: {
"glue": {
elem1: "scale_plate", elem2: null,
}
}
}
elements.scale_plate = {
category: "solids",
color: ['#044404', '#137a13', '#0aa00a'],
hardness: 0.8,
breakInto: "scale",
tick: function (pixel) {
// 2 temp highs
const hot = ["scale", "dioxin", "cyanide_gas"];
const hotter = ["ash", "ash", "ash", "smoke", "stench", "stench", "stench", "dioxin", "cyanide_gas"];
if (pixel.temp >= 475 && pixel.temp <= 900) {
let chosen = hot[Math.floor(Math.random() * hot.length)];
changePixel(pixel, chosen);
}
if (pixel.temp >= 900) {
let chosen = hotter[Math.floor(Math.random() * hotter.length)];
changePixel(pixel, chosen);
}
}
}