Merge pull request #553 from ThatOtherProto/patch-5

Update Science_mod.js
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slweeb 2024-04-26 11:39:36 -04:00 committed by GitHub
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@ -1,6 +1,6 @@
// Science mod for Sandboxels
// (Inspired by survival.js)
// Build 17
// Build 19
// By: Lucifer (@a_british_proto (Discord))
// If there is anything you want to suggest or there's a bug then just dm me on discord
// Todo:
@ -1383,7 +1383,90 @@ substance.Silver_Sulfate = {
hidden:true
}
// I done this on my school computers :skull:
// doing more later
// I have finally gotten my motivation back! :D
// I accidentally pressed Ctrl+V instead of Ctrl+C so it deleted my work D:
substance.Silver_Selenide = {
behavior: behaviors.WALL,
color: "333333",
category: "lands",
state: "solid",
hidden:true
}
// Why am listening to a random playlist? I swear I'm going fully insane
substance.Silver_Selenate = {
behavior: behaviors.WALL,
color: "FFFFFF",
category: "lands",
state: "solid",
hidden:true
}
substance.Silver_Telluride = {
behavior: behaviors.WALL,
color: "333333",
category: "lands",
state: "solid",
hidden:true
}
substance.Silver_Arsenate = {
behavior: behaviors.WALL,
color: "E3E35F",
category: "lands",
state: "solid",
hidden:true
}
substance.Silver_Phosphate = {
behavior: behaviors.WALL,
color: "FFFF00",
category: "lands",
state: "solid",
hidden:true
}
// FINALLY WE ARE OUT OF THE SILVER COMPOUNDS!!!11!!1111! :DDDDD
// Now time to go onto the aluminum compounds
substance.Aluminum_Arsenide = {
behavior: behaviors.WALL,
color: "FF6600",
category: "lands", // Might just change this after I'm done with the substances (as well as the other one(s))
state: "solid",
hidden:true
}
substance.Aluminum_Diboride = {
behavior: behaviors.WALL,
color: "CB6D51",
category: "lands",
state: "solid",
hidden:true
}
// Doing this later as my schools blocked chatgpt and the definition is not on Ptable.com :/
// substance.Aluminum_Dodecaboride = {
// behavior: behaviors.NULL,
// color: "000000",
// category: "null",
// state: "null",
// hidden:true
// }
// substance.Aluminum_Bromate_Nonahydrate = {
// behavior: behaviors.NULL,
// color: "000000",
// category: "null",
// state: "null",
// hidden:true
// }
substance.Aluminum_Tribromide = {
behavior: behavior.NULL, // It's meant to be a powder but I'm too tired to go look plus I need to go to my next lesson now
color: "FF0000",
category: "lands",
state: "powder",
hidden:true
}