Merge pull request #553 from ThatOtherProto/patch-5
Update Science_mod.js
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// Science mod for Sandboxels
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// Science mod for Sandboxels
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// (Inspired by survival.js)
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// (Inspired by survival.js)
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// Build 17
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// Build 19
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// By: Lucifer (@a_british_proto (Discord))
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// By: Lucifer (@a_british_proto (Discord))
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// If there is anything you want to suggest or there's a bug then just dm me on discord
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// If there is anything you want to suggest or there's a bug then just dm me on discord
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// Todo:
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// Todo:
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@ -1383,7 +1383,90 @@ substance.Silver_Sulfate = {
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hidden:true
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hidden:true
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}
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}
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// I done this on my school computers :skull:
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// I have finally gotten my motivation back! :D
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// doing more later
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// I accidentally pressed Ctrl+V instead of Ctrl+C so it deleted my work D:
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substance.Silver_Selenide = {
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behavior: behaviors.WALL,
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color: "333333",
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category: "lands",
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state: "solid",
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hidden:true
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}
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// Why am listening to a random playlist? I swear I'm going fully insane
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substance.Silver_Selenate = {
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behavior: behaviors.WALL,
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color: "FFFFFF",
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category: "lands",
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state: "solid",
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hidden:true
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}
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substance.Silver_Telluride = {
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behavior: behaviors.WALL,
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color: "333333",
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category: "lands",
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state: "solid",
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hidden:true
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}
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substance.Silver_Arsenate = {
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behavior: behaviors.WALL,
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color: "E3E35F",
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category: "lands",
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state: "solid",
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hidden:true
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}
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substance.Silver_Phosphate = {
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behavior: behaviors.WALL,
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color: "FFFF00",
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category: "lands",
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state: "solid",
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hidden:true
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}
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// FINALLY WE ARE OUT OF THE SILVER COMPOUNDS!!!11!!1111! :DDDDD
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// Now time to go onto the aluminum compounds
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substance.Aluminum_Arsenide = {
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behavior: behaviors.WALL,
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color: "FF6600",
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category: "lands", // Might just change this after I'm done with the substances (as well as the other one(s))
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state: "solid",
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hidden:true
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}
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substance.Aluminum_Diboride = {
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behavior: behaviors.WALL,
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color: "CB6D51",
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category: "lands",
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state: "solid",
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hidden:true
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}
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// Doing this later as my schools blocked chatgpt and the definition is not on Ptable.com :/
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// substance.Aluminum_Dodecaboride = {
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// behavior: behaviors.NULL,
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// color: "000000",
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// category: "null",
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// state: "null",
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// hidden:true
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// }
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// substance.Aluminum_Bromate_Nonahydrate = {
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// behavior: behaviors.NULL,
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// color: "000000",
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// category: "null",
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// state: "null",
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// hidden:true
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// }
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substance.Aluminum_Tribromide = {
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behavior: behavior.NULL, // It's meant to be a powder but I'm too tired to go look plus I need to go to my next lesson now
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color: "FF0000",
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category: "lands",
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state: "powder",
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hidden:true
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}
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