Merge pull request #1331 from orchidthedev/main
PRNGworldgen,js version 1.2.0
This commit is contained in:
commit
8765b50e60
|
|
@ -1,4 +1,4 @@
|
|||
/*Version 1.1.0 Pseudorandom world generator*/
|
||||
/*Version 1.2.0 Pseudorandom world generator*/
|
||||
function pseudorandom(key, num, max = 1){
|
||||
return (Math.log(key)*(num*Math.log(1625.4986772154357))) % max;
|
||||
};
|
||||
|
|
@ -14,11 +14,92 @@ let oreChances = {
|
|||
uranium: 0.805,
|
||||
aluminum: 1
|
||||
}
|
||||
function makeCurve(pos, w, dir, div = 200){
|
||||
let prevX = pos[0], prevY = pos[1];
|
||||
let res = [];
|
||||
for(i = w; i >= 0; i--){
|
||||
let x2 = (dir == 1) ? pos[0]-i : pos[0]+i;
|
||||
let y2 = height-((1/div)*(i**2));
|
||||
res = res.concat(lineCoords(prevX, prevY, Math.round(x2), Math.round(y2), 1));
|
||||
prevX = Math.round(x2), prevY = Math.round(y2);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
elements.sandstone = {
|
||||
category: "solids",
|
||||
color: ["#a89f67", "#b89c6b", "#bbad68"],
|
||||
behavior: behaviors.SOLID,
|
||||
breakInto: "sand",
|
||||
tempHigh: 1700,
|
||||
stateHigh: "molten_glass",
|
||||
};
|
||||
|
||||
elements.packed_sand.tempHigh = 300;
|
||||
elements.packed_sand.stateHigh = "sandstone";
|
||||
|
||||
function drawLine(elem,x1,y1,x2,y2, replace = null){
|
||||
let coords = lineCoords(Math.round(x1),Math.round(y1),Math.round(x2),Math.round(y2));
|
||||
for(let pos of coords){
|
||||
let res = tryCreate(elem, pos[0], pos[1]);
|
||||
if(replace != null && res == null){
|
||||
let pixel = getPixel(pos[0], pos[1]);
|
||||
if(pixel != null && replace.includes(pixel.element)){
|
||||
changePixel(pixel, elem);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
let structureFuncs = {
|
||||
ocean: (seed)=>{
|
||||
let side = (pseudorandom(15, (seed/2**32)*62, 1) > 0.5) ? 0 : width;
|
||||
let positions = makeCurve([side, 45], 90, (side == 0) ? -1 : 1, 200-(pseudorandom(82, (seed/2**32)*972, 70) - 35));
|
||||
let obj = {};
|
||||
for(let pos of positions){
|
||||
if(obj[pos[0]] != undefined){
|
||||
obj[pos[0]] = (obj[pos[0]] > pos[1]) ? obj[pos[0]] : pos[1];
|
||||
} else {
|
||||
obj[pos[0]] = pos[1];
|
||||
}
|
||||
}
|
||||
for(let key in obj){
|
||||
for(let i = obj[key]; i > 0; i--){
|
||||
let p = getPixel(key, i);
|
||||
if(p != null){
|
||||
changePixel(p, "water");
|
||||
}
|
||||
//tryDelete(key, i);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
},
|
||||
pyramid: (seed)=>{
|
||||
|
||||
if(pseudorandom(232, 4564*(seed/2**32), 1) < 0.25){
|
||||
let x = pseudorandom(531, 9834*(seed/2**32), width);
|
||||
let h = pseudorandom(659, 2342*(seed/2**32), 10) + 20;
|
||||
let hwidth = h*Math.atan(0.78539816);
|
||||
let num = 0;
|
||||
for(let i = x - hwidth; i < x + hwidth; i++){
|
||||
let y = (height-35)-(h);
|
||||
drawLine("sandstone", i, height-35, x, y, ["sand", "cactus"]);
|
||||
num++;
|
||||
if(i == x){
|
||||
num = 0;
|
||||
};
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
class biome {
|
||||
constructor(layersArr, yLevels, properties, afterFunc = false){
|
||||
constructor(layersArr, yLevels, properties, afterFunc = false, genStructures = false, sp = false){
|
||||
this.layers = layersArr;
|
||||
this.yLevels = yLevels;
|
||||
this.vMulti = 1;
|
||||
this.structures = (genStructures != false) ? [].concat(genStructures) : undefined;
|
||||
this.afterFunc = (afterFunc != false) ? afterFunc : undefined;
|
||||
this.sPriority = sp;
|
||||
for(let item in properties){
|
||||
this[item] = properties[item];
|
||||
}
|
||||
|
|
@ -26,6 +107,13 @@ class biome {
|
|||
autoResizeCanvas();
|
||||
if(!paused){togglePause();}
|
||||
let fraction = seed/(2**32);
|
||||
if(this.sPriority){
|
||||
if(this.structures != undefined){
|
||||
for(let gen of this.structures){
|
||||
gen(seed);
|
||||
}
|
||||
}
|
||||
}
|
||||
for(let level of this.yLevels){
|
||||
for(let x = 0; x <= width+2; x++){
|
||||
//console.log(x);
|
||||
|
|
@ -68,6 +156,11 @@ class biome {
|
|||
}
|
||||
}
|
||||
}
|
||||
if(this.structures != undefined){
|
||||
for(let gen of this.structures){
|
||||
gen(seed);
|
||||
}
|
||||
}
|
||||
this.generateOreVeins(seed, this.vMulti);
|
||||
};
|
||||
}
|
||||
|
|
@ -114,13 +207,37 @@ class biome {
|
|||
if(this.afterFunc != null){
|
||||
this.afterFunc(seed);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
let biomes = {
|
||||
plains: new biome([["rock", "rock", "rock", "gravel"], ["dirt", "dirt", "dirt", "dirt", "mud", "gravel"], ["grass","flower_seed","grass","grass","grass","grass","sapling","grass","grass","grass","grass","grass","grass","grass","grass"]], [25, 38, 40]),
|
||||
desert: new biome([["rock", "rock", "rock", "gravel"], ["rock", "packed_sand","rock", "packed_sand", "sand"], ["sand"], [null, null, null, null, null, null, null, null, null, "cactus"]], [17, 26, 40, 42], {vMulti: 1.2}),
|
||||
desert: new biome([["rock", "rock", "rock", "gravel"], ["rock", "packed_sand","rock", "packed_sand", "sand"], ["sand"], [null, null, null, null, null, null, null, null, null, "cactus"]], [17, 26, 40, 42], {vMulti: 1.2}, false, structureFuncs.pyramid, true),
|
||||
savanna: new biome([["rock", "rock", "rock", "gravel"], ["dirt", "dirt", "clay_soil", "dirt", "dirt"], ["grass",null,null, null, null, null, "sapling",null,null,null,null]], [25, 38, 40], {lc: ["#6fde26", "#8eed34", "#8cdb42", "#7bd12a", "#96e81c", "#a9e64e", "#a0d94c", "#a9d63e"], wc: ["#bdab7e", "#b09c6a", "#ab996d", "#998a63", "#917959", "#877051"], vMulti: 1.5}),
|
||||
tundra: new biome([["rock", "rock", "rock", "gravel"], ["dirt", "dirt", "rock", "permafrost"], ["permafrost", "permafrost", "permafrost", "permafrost", "permafrost", "permafrost", "ice", "snow"], [null,null,null,null,null,"pinecone",null,null,null,null,null,null]], [25, 30, 38, 40], {temp: -15, vMulti: 2}),
|
||||
beach: new biome([["rock", "rock", "rock", "gravel"], ["rock", "gravel", "sand", "sand"], ["sand"]], [7, 13, 35], {vMulti: 0.8}, (seed)=>{
|
||||
dependOn("plants.js", ()=>{
|
||||
for(let i = 0; i < width; i++){
|
||||
console.log(pseudorandom((i*34), (seed/2**32)*234, 1));
|
||||
if(pseudorandom((i*34), (seed/2**32)*234, 1) < 0.035){
|
||||
let c = true;
|
||||
let np = getPixel(i, 20);
|
||||
let ny = 21;
|
||||
while(np == null){
|
||||
np = getPixel(i, ny);
|
||||
if(np != null && np.element == "water"){
|
||||
c = false;
|
||||
};
|
||||
ny++;
|
||||
}
|
||||
if(c){
|
||||
tryCreate("banana_seed", i, 20);
|
||||
}
|
||||
}
|
||||
}
|
||||
}, false);
|
||||
}, structureFuncs.ocean),
|
||||
|
||||
}
|
||||
let seed = Math.random()*(2**32);
|
||||
enabledMods.forEach((item)=>{
|
||||
|
|
@ -136,14 +253,14 @@ enabledMods.forEach((item)=>{
|
|||
}});
|
||||
}
|
||||
});
|
||||
elements.PRNGgenerate = {
|
||||
elements.SeedGenerate = {
|
||||
category: "tools",
|
||||
onSelect: function(){
|
||||
let arr = [];
|
||||
let txt = shiftDown;
|
||||
Object.keys(biomes).forEach(function(b){arr.push(b);});
|
||||
txt = (arr.length >= 7) ? true : txt;
|
||||
promptInput("Leave blank to generate new seed. Your current seed is: " + seed, function(i){
|
||||
promptInput("Leave blank to generate new seed or C to keep current seed. Your current seed is: " + seed, function(i){
|
||||
seed = (i != null && i.toLowerCase() == "c") ? seed : parseFloat(i) || Math.random()*(2**32);
|
||||
seed = seed % (2**32);
|
||||
if(!txt){
|
||||
|
|
@ -171,6 +288,41 @@ elements.PRNGgenerate = {
|
|||
}, "Enter seed:");
|
||||
}
|
||||
}
|
||||
elements.RandomGen = {
|
||||
category: "tools",
|
||||
onSelect: function(){
|
||||
let arr = [];
|
||||
let txt = shiftDown;
|
||||
Object.keys(biomes).forEach(function(b){arr.push(b);});
|
||||
txt = (arr.length >= 7) ? true : txt;
|
||||
seed = Math.random()*(2**32);
|
||||
//seed %= 2**32;
|
||||
if(txt){
|
||||
let str = "";
|
||||
for(let key in biomes){
|
||||
str += `${key}, `;
|
||||
}
|
||||
str = str.replace(/^,|,$/g, '');
|
||||
promptInput("Enter the name of a biome to generate (caps-insensetive)\nBiomes available: \n" + str, function(inp){
|
||||
let choice = inp.toLowerCase();
|
||||
if(!arr.includes(choice)){
|
||||
promptText("Invalid selection.");
|
||||
selectElement("dirt");
|
||||
} else {
|
||||
biomes[choice].generate(seed);
|
||||
selectElement("dirt");
|
||||
|
||||
}
|
||||
}, "Enter Biome Name: ");
|
||||
|
||||
} else {
|
||||
promptChoose("", arr, (choice)=>{
|
||||
biomes[choice].generate(seed);
|
||||
selectElement("dirt");
|
||||
}, "Biome Selection");
|
||||
}
|
||||
},
|
||||
}
|
||||
elements.view_seed = {
|
||||
category: "tools",
|
||||
onSelect: function(){
|
||||
|
|
|
|||
Loading…
Reference in New Issue