added dates to changelog
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@ -1,14 +1,16 @@
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[Future Plans]
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+ Artists' Update (Painting, Lines, Shapes, etc.)
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+ Machines Update
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+ World Generation
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+ More plans / feedback at https://docs.google.com/document/u/4/d/1R8xljj_J-K5oU-9y4louwplQmM-ZBvUfXmhbgj5LYdk/edit
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[Version 1.3]
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[Version 1.3 BETA]
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+ Color Sand
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+ Stained Glass
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+ Grenades will explode into metal fragments
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~ Fixed: Pressure Plates...
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[Version 1.2]
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[Version 1.2 - Feb. 4, 2022]
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+ Human
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+ Firework
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+ Dynamite
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@ -72,7 +74,7 @@
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+ Technical: Element "ignore" property now works on CH (Change) and CF (Clone First Touched)
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+ Technical: Elements can now have a behavior and tick function at the same time
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[Version 1.1.2]
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[Version 1.1.2 - Jan. 26, 2022]
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+ Technical: New functions to use in coded elements
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doBurning(pixel); // Using this function will allow burning simulation
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doHeat(pixel); // Using this function will allow heat simulation
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@ -80,14 +82,14 @@
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+ Technical: New hidden example elements: tick_sand, tick_wood, tick_wall, tick_props
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+ Technical: New "properties" element attribute. See the tick_props element
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[Version 1.1.1]
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[Version 1.1.1 - Jan. 25, 2022]
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+ Technical: "tick" element attribute, takes a function
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tick: function(pixel) {
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tryMove(pixel, pixel.x, pixel.y+1) // try to move down each tick
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}
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runs every tick on each pixel
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[Version 1.1 - Blast Off]
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[Version 1.1 - Blast Off - Jan. 22, 2022]
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+ Explosions
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+ Weapons Category
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+ Bomb
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@ -141,11 +143,11 @@
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~ Fixed: Acid and Acid Gas dissolve each other
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~ Fixed: Potassium and Epsom Salt didn't kill Slugs and Snails
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[Version 1.0.1]
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[Version 1.0.1 - Jan. 20, 2022]
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~ Slowed down Udder
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+ Technical: runAfterLoad() function, pass a function to run after all mods load. See example_mod.js
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[Version 1.0 - Full Steam Ahead!]
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[Version 1.0 - Full Steam Ahead! - Jan. 19, 2022]
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+ Radiation
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+ Uranium
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+ Rad Steam
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@ -190,10 +192,10 @@
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- Removed plus button in the Mod Manager
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- Removed Structure category
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[Version 0.9.1]
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[Version 0.9.1 - Jan. 17, 2022]
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~ Mods can now work together (e.g. having reactions with elements from other mods, stateHighs, etc.)
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[Version 0.9 - Mod Manager Update]
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[Version 0.9 - Mod Manager Update - Jan. 16, 2022]
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+ Mod Manager Menu
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+ Clay Soil
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+ Salt Water, Sugar Water, and Dirty Water evaporate into their components
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@ -208,7 +210,7 @@
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+ Technical: stateHigh and stateLow can be an array, a random option is chosen
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~ Fixed: Fireball rocks continue to burn after being extinguished
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[Version 0.8.3]
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[Version 0.8.3 - Jan. 14, 2022]
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+ Laser
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+ Snake (Not the animal)
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+ Ball (Hidden experiment)
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@ -251,7 +253,7 @@
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~ Fixed: Fire causes Clouds to lower
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~ Fixed: Algae tends to move rightwards
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[Version 0.8.2]
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[Version 0.8.2 - Jan. 9, 2022]
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+ Cold Fire
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+ Sulfur
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+ Copper Sulfate
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@ -284,12 +286,12 @@
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~ Fixed: Controls link goes to changelog
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~ Fixed: Elements like Potassium Salt don't continue burning after melting
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[Version 0.8.1]
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[Version 0.8.1 - Jan. 6, 2022]
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+ Progressive web app support
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+ Confirms when you are about to leave the page
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+ Favicons and social cards
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[Version 0.8 - Electricity]
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[Version 0.8 - Electricity - Jan. 3, 2022]
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+ Mobile Support (Potentially buggy)
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+ Electricity
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+ Shock tool
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@ -310,11 +312,11 @@
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+ Technical: "SH" behavior rule, shocks / adds charge
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~ Fixed: Invalid info links
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[Version 0.7.3]
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[Version 0.7.3 - Dec. 30, 2021]
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~ Salt and sugar are more dense; can sink in water
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~ Fixed: Fish and Algae can't move through sugar water
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[Version 0.7.2 - Cloning]
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[Version 0.7.2 - Cloning - Dec. 29, 2021]
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+ Cloner
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+ Slow Cloner, Clone Powder, Floating Cloner
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+ Soap, cleans various things
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@ -329,7 +331,9 @@
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~ Light has a temperature of 50°C
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~ Swapped Special and Machines category spots
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[Version 0.7.1]
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[Version 0.7.1.2 - Dec. 28, 2021]
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[Version 0.7.1 - Dec. 28, 2021]
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+ Sugar Water + Pollen = Honey
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~ Lowered Rat Plague spawn rates
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~ Fixed: Water dissolves salt and sugar way too much
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@ -339,7 +343,7 @@
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~ Fixed: Info shows duplicate elements
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~ Fixed: "1 ticks"
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[Version 0.7 - Density & Reactions]
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[Version 0.7 - Density & Reactions - Dec. 28, 2021]
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+ New category-based element selection menu
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+ Pixels are now slightly smaller allowing for more space
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+ Scroll wheel now controls cursor size
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