delete old mods (5)

remove parts of mobs.js that are moving to the new mod
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Laetitia (O-01-67) 2023-01-23 14:21:33 -05:00 committed by GitHub
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commit 93c0c878d9
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@ -5113,822 +5113,6 @@ if(enabledMods.includes(runAfterAutogenMod) && enabledMods.includes(explodeAtPlu
/* -------------------------
- End skeleton elements -
------------------------- */
/* Creeper generation
___#___#___#___#___#___#___#___#___#___
__#___#___#___#___#___#___#___#___#___#
_#___#___#___#___#___#___#___#___#___#_
#___#___#___#___#___#___#___#___#___#__
___#___#___#___#___#___#___#___#___#___
__#___#___#___#___#___#___#___#___#___#
_#___#___#___#___#___#___#___#___#___#_
#___#___#___#___#___#___#___#___#___#__
___#___#___#___#___#___#___#___#___#___
__#___#___#___#___#___#___#___#___#___#
_#___#___#___#___#___#___#___#___#___#_
#___#___#___#___#___#___#___#___#___#__
___#___#___#___#___#___#___#___#___#___
__#___#___#___#___#___#___#___#___#___#
_#___#___#___#___#___#___#___#___#___#_
#___#___#___#___#___#___#___#___#___#__
*/
//This code is a lot worse than I'd have liked it to be...
//Include generated creepers in Random tool?
if(urlParams.get('creeperIncludeRandom') !== null) { //if the variable exists at all
creeperIncludeRandom = true
} else { //if it doesn't (and it returns null)
creeperIncludeRandom = false
}
//Generate creepers
if(urlParams.get('generateCreepers') !== null) { //if the variable exists at all
generateCreepers = true
} else { //if it doesn't (and it returns null)
generateCreepers = false
}
//Start Creeper Template Functions {
autoCreeperPlacerTick = function(pixel) {
var creeperElement = elements[pixel.element].creeperType;
var headName,bodyName;
if(typeof(creeperElement === "string")) { //comma separated string check
if(creeperElement.includes(",")) { //if it is
creeperElement = creeperElement.split(","); //to array
creeperElement = creeperElement.filter(function(e) { //strip nonexistent elements
return typeof(elements[e]) === "object";
});
};
};
if(Array.isArray(creeperElement)) {
headName = `${creeperElement.join("_")}_creeper_head`; //auto head element name
bodyName = `${creeperElement.join("_")}_creeper_body`; //auto body element name
} else {
headName = `${creeperElement}_creeper_head`; //auto head element name
bodyName = `${creeperElement}_creeper_body`; //auto body element name
};
if (isEmpty(pixel.x, pixel.y+1)) {
createPixel(bodyName, pixel.x, pixel.y+1);
pixel.element = headName;
pixel.color = pixelColorPick(pixel)
} else if (isEmpty(pixel.x, pixel.y-1)) {
createPixel(headName, pixel.x, pixel.y-1);
pixel.element = bodyName;
pixel.color = pixelColorPick(pixel)
} else {
deletePixel(pixel.x, pixel.y);
};
};
autoCreeperBodyTick = function(pixel) {
var creeperElement = elements[pixel.element].creeperType;
var headName,bodyName,explodeInto;
if(typeof(creeperElement === "string")) { //comma separated string check
if(creeperElement.includes(",")) { //if it is
creeperElement = creeperElement.split(","); //to array
creeperElement = creeperElement.filter(function(e) { //strip nonexistent elements
return typeof(elements[e]) === "object";
});
};
};
if(Array.isArray(creeperElement)) {
headName = `${creeperElement.join("_")}_creeper_head`; //auto head element name
bodyName = `${creeperElement.join("_")}_creeper_body`; //auto body element name
explodeInto = creeperElement.join(","); //auto body element name
} else {
headName = `${creeperElement}_creeper_head`; //auto head element name
bodyName = `${creeperElement}_creeper_body`; //auto body element name
explodeInto = creeperElement; //auto body element name
};
if (tryMove(pixel, pixel.x, pixel.y+1)) { // Fall
if (!isEmpty(pixel.x, pixel.y-2, true)) { // Drag head down
var headPixel = pixelMap[pixel.x][pixel.y-2];
if (headPixel.element == headName) {
if (isEmpty(pixel.x, pixel.y-1)) {
movePixel(pixelMap[pixel.x][pixel.y-2], pixel.x, pixel.y-1);
}
else {
swapPixels(pixelMap[pixel.x][pixel.y-2], pixelMap[pixel.x][pixel.y-1]);
}
}
}
}
doHeat(pixel);
doBurning(pixel);
doElectricity(pixel);
if (pixel.dead) {
// Turn into rotten_meat if pixelTicks-dead > 500
if (pixelTicks-pixel.dead > 200) {
Math.random() < 0.1 ? changePixel(pixel,"gunpowder") : changePixel(pixel,"rotten_meat");
}
return
}
// Find the head
if (!isEmpty(pixel.x, pixel.y-1, true) && pixelMap[pixel.x][pixel.y-1].element == headName) {
var head = pixelMap[pixel.x][pixel.y-1];
if (head.dead) { // If head is dead, kill body
pixel.dead = head.dead;
}
}
else { var head = null }
if (isEmpty(pixel.x, pixel.y-1)) {
// create blood if decapitated 10% chance
if (Math.random() < 0.1) {
createPixel("blood", pixel.x, pixel.y-1);
// set dead to true 15% chance
if (Math.random() < 0.15) {
pixel.dead = pixelTicks;
}
}
}
else if (head == null) { return }
else if (Math.random() < 0.1) { // Move 10% chance
var movesToTry = [
[1*pixel.dir,0],
[1*pixel.dir,-1],
];
// While movesToTry is not empty, tryMove(pixel, x, y) with a random move, then remove it. if tryMove returns true, break.
while (movesToTry.length > 0) {
var move = movesToTry.splice(Math.floor(Math.random() * movesToTry.length), 1)[0];
if (isEmpty(pixel.x+move[0], pixel.y+move[1]-1)) {
if (tryMove(pixel, pixel.x+move[0], pixel.y+move[1])) {
movePixel(head, head.x+move[0], head.y+move[1]);
break;
};
};
};
// 15% chance to change direction while not chasing a human
if(!head.following) {
if (Math.random() < 0.15) {
pixel.dir *= -1;
//console.log("*turns around cutely to face ${pixel.dir < 0 ? 'left' : 'right'}*");
};
}/* else {
//console.log("*chases cutely*");
};*/
};
if(pixel.charge) {
pixel.charged = true;
};
if(head) {
if(typeof(head.charge) !== "undefined") {
if(head.charge) {
pixel.charged = true;
};
};
if(typeof(head.charged) !== "undefined") {
if(head.charged) {
pixel.charged = true;
};
};
};
if(typeof(pixel.charged) === "undefined") {
pixel.charged = false;
};
if(pixel.charged) {
var explosionRadius = 7;
if(!pixel.didChargeBlueTinted) { //do once, on initial charge
//console.log("something something halsey lyric");
var color = pixel.color;
if(color.startsWith("rgb")) {
//console.log("rgb detected");
color = color.split(","); //split color for addition
var red = parseFloat(color[0].substring(4));
var green = parseFloat(color[1]);
var blue = parseFloat(color[2].slice(0,-1));
red = rgbColorBound(red + 51);
green = rgbColorBound(green + 51);
blue = rgbColorBound(blue + 102);
color = `rgb(${red},${green},${blue})`;
pixel.color = color;
//console.log("color set");
} else if(color.startsWith("hsl")) {
//console.log("hsl detected");
color = color.split(","); //split color for addition
var hue = parseFloat(color[0].substring(4));
var saturation = parseFloat(color[1].slice(0,-1));
var luminance = parseFloat(color[2].slice(0,-2));
hue = hue % 360; //piecewise hue shift
if(hue <= 235 && hue >= 135) {
hue = 185;
} else if(hue < 135) {
hue += 50;
} else if(hue > 235 && hue < 360) {
hue -= 50;
};
saturation = slBound (saturation + 10);
luminance = slBound(luminance + 20);
color = `hsl(${hue},${saturation}%,${luminance}%)`;
pixel.color = color;
//console.log("color set");
};
pixel.didChargeBlueTinted = true;
};
} else {
var explosionRadius = 5;
};
if(pixel.burning) {
pixel.hissing = true;
if(!pixel.hissStart) {
pixel.hissStart = pixelTicks;
};
if(!pixel.burnStart) { //I don't like errors.
pixel.burnStart = pixel.ticks;
};
if(pixelTicks - pixel.burnStart > 30) {
//console.log("Kaboom?");
explodeAt(pixel.x,pixel.y,explosionRadius,creeperElement);
//console.log("Yes, Rico, kaboom.");
};
};
//Head hissing color handler: keeps track of head's hissing for coloring purposes
for(i = 0; i < 1; i++) { //dummy for loop
if(pixel.dead || !head || head.dead) { //can't hiss without a head according to the classic creeper anatomy
//console.log("ss-- oof");
pixel.hissing = false;
break;
};
if(head.hissing) {
//console.log("Ssssssss");
if(!head.hissStart) {
//console.log("t-30 ticks or whatever it was");
head.hissStart = pixelTicks;
};
//Color code {
var ticksHissing = pixelTicks - head.hissStart;
var color = pixel.color; //do on each hissing tick
if(color.startsWith("rgb")) {
//console.log("rgb detected");
color = color.split(","); //split color for addition
var red = parseFloat(color[0].substring(4));
var green = parseFloat(color[1]);
var blue = parseFloat(color[2].slice(0,-1));
red = rgbColorBound(red + ticksHissing);
green = rgbColorBound(green + ticksHissing);
blue = rgbColorBound(blue + ticksHissing);
color = `rgb(${red},${green},${blue})`;
pixel.color = color;
//console.log("color set");
} else if(color.startsWith("hsl")) {
//console.log("hsl detected");
color = color.split(","); //split color for addition
var hue = parseFloat(color[0].substring(4));
var saturation = parseFloat(color[1].slice(0,-1));
var luminance = parseFloat(color[2].slice(0,-2));
//console.log("the j");
luminance = slBound(luminance + 1.176);
//console.log(luminance);
color = `hsl(${hue},${saturation}%,${luminance}%)`;
pixel.color = color;
//console.log("color set");
};
//}
};
};
};
autoCreeperHeadTick = function(pixel) {
var creeperElement = elements[pixel.element].creeperType;
var headName,bodyName,explodeInto;
if(typeof(creeperElement === "string")) { //comma separated string check
if(creeperElement.includes(",")) { //if it is
creeperElement = creeperElement.split(","); //to array
creeperElement = creeperElement.filter(function(e) { //strip nonexistent elements
return typeof(elements[e]) === "object";
});
};
};
if(Array.isArray(creeperElement)) {
headName = `${creeperElement.join("_")}_creeper_head`; //auto head element name
bodyName = `${creeperElement.join("_")}_creeper_body`; //auto body element name
explodeInto = creeperElement.join(","); //auto body element name
} else {
headName = `${creeperElement}_creeper_head`; //auto head element name
bodyName = `${creeperElement}_creeper_body`; //auto body element name
explodeInto = creeperElement; //auto body element name
};
doHeat(pixel);
doBurning(pixel);
doElectricity(pixel);
if (pixel.dead) {
// Turn into rotten_meat if pixelTicks-dead > 500
if (pixelTicks-pixel.dead > 200) {
Math.random() < 0.1 ? changePixel(pixel,"gunpowder") : changePixel(pixel,"rotten_meat");
return
}
}
// Find the body
if (!isEmpty(pixel.x, pixel.y+1, true) && pixelMap[pixel.x][pixel.y+1].element == bodyName) {
var body = pixelMap[pixel.x][pixel.y+1];
if (body.dead) { // If body is dead, kill head
pixel.dead = body.dead;
}
}
else { var body = null }
if(body) {
if(body.dir !== pixel.dir) { //hacky workaround: lock head dir to body dir
pixel.dir = body.dir;
};
};
if (isEmpty(pixel.x, pixel.y+1)) {
tryMove(pixel, pixel.x, pixel.y+1);
// create blood if severed 10% chance
if (isEmpty(pixel.x, pixel.y+1) && !pixel.dead && Math.random() < 0.1) {
createPixel("blood", pixel.x, pixel.y+1);
// set dead to true 15% chance
if (Math.random() < 0.15) {
pixel.dead = pixelTicks;
}
}
}
//start of most new code
var pX = pixel.x;
var pY = pixel.y;
if(pixel.charge) {
pixel.charged = true;
};
if(body) {
if(typeof(body.charge) !== "undefined") {
if(body.charge) {
pixel.charged = true;
};
};
if(typeof(body.charged) !== "undefined") {
if(body.charged) {
pixel.charged = true;
};
};
};
if(typeof(pixel.charged) === "undefined") {
pixel.charged = false;
};
if(pixel.charged) {
var explosionRadius = 10;
if(!pixel.didChargeBlueTinted) { //do once, on initial charge
//console.log("something something halsey lyric");
var color = pixel.color;
if(color.startsWith("rgb")) {
//console.log("rgb detected");
color = color.split(","); //split color for addition
var red = parseFloat(color[0].substring(4));
var green = parseFloat(color[1]);
var blue = parseFloat(color[2].slice(0,-1));
red = rgbColorBound(red + 51);
green = rgbColorBound(green + 51);
blue = rgbColorBound(blue + 102);
color = `rgb(${red},${green},${blue})`;
pixel.color = color;
//console.log("color set");
} else if(color.startsWith("hsl")) {
//console.log("hsl detected");
color = color.split(","); //split color for addition
var hue = parseFloat(color[0].substring(4));
var saturation = parseFloat(color[1].slice(0,-1));
var luminance = parseFloat(color[2].slice(0,-2));
hue = hue % 360; //piecewise hue shift
if(hue <= 235 && hue >= 135) {
hue = 185;
} else if(hue < 135) {
hue += 50;
} else if(hue > 235 && hue < 360) {
hue -= 50;
};
saturation = slBound (saturation + 10);
luminance = slBound(luminance + 20);
color = `hsl(${hue},${saturation}%,${luminance}%)`;
pixel.color = color;
//console.log("color set");
};
pixel.didChargeBlueTinted = true;
};
} else {
var explosionRadius = 7;
};
//Human detection loop (looks ahead according to direction and sets the "following" variable to true, telling the body to lock the direction)
var directionAdverb = "left";
if(pixel.dir > 0) {
directionAdverb = "right";
};
//console.log(`Looking ${directionAdverb}`)
if(pixel.dir === -1) {
for(i = -4; i < 4+1; i++) {
var oY = i;
//console.log(`Starting row look at row ${pY+oY}`)
for(j = (-1); j > (-16 - 1); j--) {
var oX = j;
var nX = pX+oX;
var nY = pY+oY;
if(outOfBounds(nX,nY)) {
//console.log(`Stopping row look at pixel (${nX},${nY}) due to OoB`)
break;
};
if(isEmpty(nX,nY)) {
////console.log(`Skipping pixel (${nX},${nY}) (empty)`)
continue;
};
if(!isEmpty(nX,nY,true)) {
var newPixel = pixelMap[nX][nY];
var newElement = newPixel.element;
if(enemyHumanoidArray.includes(newElement)) {
//console.log(`Human part found at (${nX},${nY})`)
if(!newPixel.dead) {
pixel.following = true;
//console.log(`Human detected at (${nX},${nY})`)
//Start "hissing" if a human is close enough
if(coordPyth(pX,pY,nX,nY) <= 3.15) { //probably misapplying the tolerance from the MC Wiki line: "Creepers will chase after any player, as long as it is within a 16 block (±5%) radius"
pixel.hissing = true;
if(!pixel.hissStart) {
pixel.hissStart = pixelTicks;
};
};
};
} else {
//console.log(`Stopping row look at pixel (${nX},${nY}) due to non-human pixel in the way`)
break; //can't see through humans
};
};
};
};
} else if(pixel.dir === 1) {
for(i = -4; i < 4+1; i++) {
var oY = i;
//console.log(`Starting row look at row ${pY+oY}`)
for(j = 1; j < 16 + 1; j++) {
var oX = j;
var nX = pX+oX;
var nY = pY+oY;
if(outOfBounds(nX,nY)) {
//console.log(`Stopping row look at pixel (${nX},${nY}) due to OoB`)
break;
};
if(isEmpty(nX,nY)) {
////console.log(`Skipping pixel (${nX},${nY}) (empty)`)
continue;
};
if(!isEmpty(nX,nY,true)) {
var newPixel = pixelMap[nX][nY];
var newElement = newPixel.element;
if(enemyHumanoidArray.includes(newElement)) {
//console.log(`Human part found at (${nX},${nY})`)
if(!newPixel.dead) {
pixel.following = true;
//console.log(`Human detected at (${nX},${nY})`)
//Start "hissing" if a human is close enough
if(coordPyth(pX,pY,nX,nY) <= 3.15) {
pixel.hissing = true;
if(!pixel.hissStart) {
pixel.hissStart = pixelTicks;
};
};
break;
};
} else {
//console.log(`Stopping row look at pixel (${nX},${nY}) due to non-human pixel in the way`)
break;
};
};
};
};
};
//Pre-explosion handler: keeps track of time before the kaboom
for(i = 0; i < 1; i++) { //dummy for loop
if(pixel.hissing) {
//console.log("Ssssssss");
if(pixel.dead || !body || body.dead) { //can't explode without a body according to the classic creeper anatomy
//console.log("ss-- oof");
pixel.hissing = false;
break;
};
if(!pixel.hissStart) {
//console.log("t-30 ticks or whatever it was");
pixel.hissStart = pixelTicks;
};
//Color code {
var ticksHissing = pixelTicks - pixel.hissStart;
var color = pixel.color; //do on each hissing tick
if(color.startsWith("rgb")) {
//console.log("rgb detected");
color = color.split(","); //split color for addition
var red = parseFloat(color[0].substring(4));
var green = parseFloat(color[1]);
var blue = parseFloat(color[2].slice(0,-1));
red = rgbColorBound(red + ticksHissing);
green = rgbColorBound(green + ticksHissing);
blue = rgbColorBound(blue + ticksHissing);
color = `rgb(${red},${green},${blue})`;
pixel.color = color;
//console.log("color set");
} else if(color.startsWith("hsl")) {
//console.log("hsl detected");
color = color.split(","); //split color for addition
var hue = parseFloat(color[0].substring(4));
var saturation = parseFloat(color[1].slice(0,-1));
var luminance = parseFloat(color[2].slice(0,-2));
luminance = slBound(luminance + 1.176);
color = `hsl(${hue},${saturation}%,${luminance}%)`;
pixel.color = color;
//console.log("color set");
};
//}
if(pixelTicks - pixel.hissStart > 30) {
//console.log("Kaboom?");
//console.log(`Exploding with element ${creeperElement} and radius ${explosionRadius} (charged: ${pixel.charged})`);
explodeAt(body.x,body.y,explosionRadius,explodeInto);
//console.log("Yes, Rico, kaboom.");
};
};
};
if(Math.random() < 0.01) { //1% chance each tick to lose interest
pixel.following = false;
//console.log("Meh.");
};
};
//End Creeper Template Functions }
var placeholderColor = "#FF00FF";
var hslOffsets = [[0, -5, 5], [0, -20, 10], [0, 0, 10], [0, -20, 10], [0, -35, 0], [0, -20, -30], [0, 10, -10], [0, 10, 20], [0, -20, 10], [0, -10, 5]];
var colorOfRandomCreeper = ["#7ba883", "#8aba8a", "#87b292", "#8aba8a", "#71a171", "#346434", "#4d6d72", "#a0caad", "#8aba8a", "#7dac7f"]
//random_creeper's final color but all values of the sixth one increased by 16 decimal and then everything's R and B -= 48 decimal
elements.spawn_random_creeper = {
color: colorOfRandomCreeper,
behavior: behaviors.WALL,
category: "special",
excludeRandom: false, //see below
movable: true,
tick: function(pixel) {
changePixel(pixel,spawnCreepers[Math.floor(Math.random() * spawnCreepers.length)]) //spawnCreepers is already excludeRandom filtered
},
};
//Standalone generator function
function generateCreeper(creeperElements,isAfterScriptLoading=false) {//it can be a single element, though
//To specify an array creeper, have the array be inside another array.
/*For reasons related to how element colors are loaded, if this function is being run from a JS mod file, isAfterScriptLoading should be false.
Otherwise, you'll get TypeErrors for some reason when trying to place your creeper. If this is being run after the game has loaded (e.g. in the console),
then isAfterScriptLoading should be true or you might also get TypeErrors (this latter case was a bit inconsistent when I tested it, but
the former case wasn't. **isAfterScriptLoading must be false when this function is run from a JS mod file**.
If isAfterScriptLoading is true, buttons (depending on the hiding setting) will be added to the auto creeper category, the 3 new elements per creeper will be assigned IDs, and the footer will be updated with the increased element counts.*/
if(typeof(creeperElements) === "string") { //it should be an array, so string check
//console.log("String detected");
if(creeperElements.includes(",")) { //comma-separated string?
//console.log("Splitting string to array");
creeperElements = creeperElements.split(","); //,SS to array
} else {
//console.log("Wrapping string in array");
creeperElements = [creeperElements]; //single string to array
};
};
for(aaf = 0; aaf < creeperElements.length; aaf++) {
var elementOfCreeper = creeperElements[aaf];
var startColor;
var randomExcl = 0;
//console.log("randomExcl set")
//console.log(elementOfCreeper);
var headName,bodyName,placerName,descElement;
if(typeof(elementOfCreeper === "string")) { //comma separated string check
if(elementOfCreeper.includes(",")) { //if it is
elementOfCreeper = elementOfCreeper.split(","); //to array
elementOfCreeper = elementOfCreeper.filter(function(e) { //strip nonexistent elements
return typeof(elements[e]) === "object";
});
};
};
if(Array.isArray(elementOfCreeper)) {
headName = `${elementOfCreeper.join("_")}_creeper_head`; //auto head element name
bodyName = `${elementOfCreeper.join("_")}_creeper_body`; //auto body element name
placerName = `${elementOfCreeper.join("_")}_creeper`; //auto placer element name
descElement = elementOfCreeper.join(", "); //auto explosion element list
//array case color concatenator and excludeRandom handler
startColor = [];
//console.log(elementOfCreeper);
for(ll = 0; ll < elementOfCreeper.length; ll++) {
if(typeof(elements[elementOfCreeper[ll]].excludeRandom !== "undefined")) { //if excludeRandom exists (prevent TypeError)
if(elements[elementOfCreeper[ll]].excludeRandom) { //it it's true
randomExcl = 1; //the whole array creeper is excluded
//console.log("array nyet" + elementOfCreeper);
};
};
//console.log(elementOfCreeper[ll]);
startColor = startColor.concat(elements[elementOfCreeper[ll]].color);
};
} else { //they should all be strings, so here
headName = `${elementOfCreeper}_creeper_head`; //auto head element name
bodyName = `${elementOfCreeper}_creeper_body`; //auto body element name
placerName = `${elementOfCreeper}_creeper`; //auto placer element name
descElement = elementOfCreeper; //auto explosion element
startColor = elements[elementOfCreeper].color;
if(typeof(elements[elementOfCreeper].excludeRandom !== "undefined")) { //if excludeRandom exists (prevent TypeError)
if(elements[elementOfCreeper].excludeRandom) { //it it's true
//console.log("nyet " + elementOfCreeper);
randomExcl = 1; //the creeper is excluded
} else {
//console.log("allow " + elementOfCreeper);
randomExcl = 0;
};
};
};
//Color gen
if(Array.isArray(startColor)) { //Average arrays, make colors rgb()
startColor = averageRgbPrefixedColorArray(startColor);
} else {
startColor = rgbHexCatcher(startColor);
};
var preColor = rgbStringToHSL(startColor);
var colorsArray = [preColor, preColor, preColor, preColor, preColor, preColor, preColor, preColor, preColor, preColor]
var colorObjectArray = [];
for(q = 0; q < hslOffsets.length; q++) {
colorsArray[q] = addArraysInPairs(colorsArray[q],hslOffsets[q]);
colorsArray[q] = hslToHex(...colorsArray[q]);
colorObjectArray[q] = hexToRGB(colorsArray[q]); //outputs hex
if(isAfterScriptLoading) { // if it's after the hex -> RGB conversion
var coq = colorObjectArray[q]; //pull the object
//console.log(coq.r);
colorsArray[q] = `rgb(${coq.r},${coq.g},${coq.b})`; //and change to the RGB from its values
};
};
//End color gen
//console.log(`${headName}; ${bodyName}; ${placerName}; ${descElement}`)
//Placer
elements[placerName] = {
movable: true,
creeperType: elementOfCreeper,
color: colorsArray,
colorObject: colorObjectArray,
category: "auto creepers",
properties: {
dead: false,
dir: 1,
panic: 0,
following: false,
},
tick: function(pixel) {
autoCreeperPlacerTick(pixel);
},
related: [bodyName,headName,"creeper"],
desc: `Auto-generated creeper.<br/>Explodes into ${descElement}.`,
};
eLists.CREEPER.push(placerName);
//Body
elements[bodyName] = {
movable: true,
creeperType: elementOfCreeper,
color: colorsArray,
colorObject: colorObjectArray,
category: "auto creepers",
hidden: true,
excludeRandom: true,
density: 1500,
state: "solid",
conduct: 25,
tempHigh: 250,
stateHigh: "cooked_meat",
tempLow: -30,
stateLow: "frozen_meat",
burn: 10,
burnTime: 250,
burnInto: ["cooked_meat","cooked_meat","cooked_meat","cooked_meat","gunpowder"],
breakInto: ["blood","gunpowder"],
reactions: {
"cancer": { "elem1":"cancer", "chance":0.005 },
"radiation": { "elem1":["ash","meat","rotten_meat","cooked_meat"], "chance":0.4 },
"plague": { "elem1":"plague", "chance":0.05 },
},
properties: {
dead: false,
dir: 1,
panic: 0,
charged: false,
didChargeBlueTinted: false,
},
tick: function(pixel) {
autoCreeperBodyTick(pixel);
},
};
//Head
elements[headName] = {
movable: true,
creeperType: elementOfCreeper,
color: colorsArray,
colorObject: colorObjectArray,
category: "auto creepers",
hidden: true,
excludeRandom: true,
density: 1080,
state: "solid",
conduct: 25,
tempHigh: 250,
stateHigh: "cooked_meat",
tempLow: -30,
stateLow: "frozen_meat",
burn: 10,
burnTime: 250,
burnInto: ["cooked_meat","cooked_meat","cooked_meat","cooked_meat","cooked_meat","cooked_meat","cooked_meat","cooked_meat","cooked_meat","gunpowder"],
breakInto: "blood",
reactions: {
"cancer": { "elem1":"cancer", "chance":0.005 },
"radiation": { "elem1":["ash","meat","rotten_meat","cooked_meat"], "chance":0.4 },
"plague": { "elem1":"plague", "chance":0.05 },
"oxygen": { "elem2":"carbon_dioxide", "chance":0.5 },
},
properties: {
dead: false,
following: false,
hissing: false,
charged: false,
didChargeBlueTinted: false,
},
tick: function(pixel) {
autoCreeperHeadTick(pixel);
},
};
if(isAfterScriptLoading) {
elementCount += 3; //placer, body, head
createElementButton(placerName)
if(settings["unhide"] === 0) { //hide some elements: body and head would be hidden, so only update hidden count
hiddenCount += 2;
} else if(settings["unhide"] === 1) { //unhide all elements: b/h would not be hidden, so only create their buttons
createElementButton(bodyName);
createElementButton(headName);
} else if(settings["unhide"] === 2) {
settings.unlocked[bodyName] ? createElementButton(bodyName) : hiddenCount++; //ternary: if headName is unlocked, create button, else increase hiddenCount
settings.unlocked[headName] ? createElementButton(headName) : hiddenCount++; //above with headName
};
elements[placerName].id = nextid++; //set placer's id to nextid and then increment nextid
elements[bodyName].id = nextid++; //repeat with body and head
elements[headName].id = nextid++;
headBodyObject[headName] = bodyName;
document.getElementById("extraInfo").innerHTML = "<small><p>There are " + elementCount + " elements, including " + hiddenCount + " hidden ones.</p><p>©2021-" + new Date().getFullYear() + ". All Rights Reserved. <a href='https://r74n.com'>R74n</a></p></small>"; //update extra info counts (and the copyright year, due to the method used)
};
if(creeperIncludeRandom) {
randomExcl ? elements[placerName].excludeRandom = true : elements[placerName].excludeRandom = false;
} else {
elements[placerName].excludeRandom = true;
};
if(!randomExcl) {
//console.log("spawn enabling " + placerName);
spawnCreepers.push(placerName);
} else {
//console.log("nyetted " + placerName);
};
};
};
runAfterAutogen(function() {
if(generateCreepers) {
var tempArray = Object.keys(elements);
tempArray.push(["rock", "sand"]);
generateCreeper(tempArray,false)
};
});
var solidBlacklist = ["mistake", "birthpool", "firesea"]; //exclude these since they seem to be liquid
solids = Object.keys(elements).filter(function(e) {
return elements[e].category === "solids" && !solidBlacklist.includes(e);
});
for(i = 0; i < solids.length; i++) { //A lot of elements in solids, particularly metals, are missing a "state: solid".
var solidName = solids[i]
elements[solidName].state = "solid";
};
} else {
if(!enabledMods.includes(runAfterAutogenMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,runAfterAutogenMod) };
if(!enabledMods.includes(explodeAtPlusMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,explodeAtPlusMod) };