v1.8.3
[Version 1.8.3 - May 26, 2023 - Deserted Update]
+ Cactus
+ Fancy Changelog and Controls pages
+ Toggle Burning setting
+ Broth Ice (Hidden)
+ Rad Shard (Hidden)
+ Linked to our official Sandboxels Wiki on wiki.gg (https://sandboxels.wiki.gg/)
[Changes]
+ Cacti and Charcoal now spawn in Desert world gen
+ Petals will fall slowly if detached from flower
+ Pointer color can be customized
+ Bless grows Grass on Dirt
+ Frogs can somewhat swim
+ Pool Water can kill Frogs and Seeds
+ Pool Water will break down Blood and Poison
+ Cream releases Steam when boiling
+ Cream can wet soil
+ Popcorn pops when made from Corn
+ Melted Butter stains solids
+ Mushroom parts break into Mycelium
+ Eggs melting leaves behind Sulfur Gas
+ Eggs won't break when dropped on soft material
+ Bless turns Molten Lead to Molten Gold
+ Unique fire colors for Molten Copper, Lead, Zinc, Salt, and Calcium
+ Broth can be made from Bones and Mushroom parts
+ Unique Broth color for soups with Flowers, Potato, Rotten Meat, Cheese, Beans, Wheat, Algae
+ Milk and Cream can be churned to Butter
+ Rats can eat Eggnog
+ Fish eat Yolk and Cell
+ Ants can drink Juice
+ Soap kills bugs
+ Ozone kills Plant
+ Charcoal, Roots, Hyphae, and Amalgam conduct electricity
+ Rad Glass has a texture when placed manually
+ Rad Glass can be made with Fallout
+ LEDs melt into Gallium
+ Molten Calcium can burn
+ Salt alias 'Sodium Chloride'
+ Anesthesia alias 'Nitrous Oxide'
+ Anesthesia turns Clouds to Acid Clouds
+ Anesthesia depletes Ozone
+ Sulfur alias 'Sulphur'
+ TNT alias 'Trinitrotoluene'
+ DNA alias 'Deoxyribonucleic Acid'
+ DNA from Cancer appears corrupted
+ Potatoes can explode when radiated
+ Cellulose freezes into Paper
+ Bees can be crushed into Honey
+ Bamboo and Vines can convert Carbon Dioxide to Oxygen
+ Flour can be wet by Pool Water, Milk, Cream, Broth, Soda, Tea, Blood, Antibody, and Infection
+ Slag can be made with Smog, Pyrocumulus, Dioxin, and Poison Gas
+ Cream changes color when mixed with Milk variant ingredients
+ Radiation affects Aluminum, Pool Water, Soda, Broth, and Tea
+ Pistils can be broken
+ Sugar and Candy dissolve in Soda
+ Bleach and Yeast reaction generates heat
+ Bleach and Soap reaction
+ Bleach breaks down Antidote
+ Sponge creates Bubbles when absorbing Soap
~ Potatoes, Straw, Wheat, and Worms burn slower
~ Sap boils at a lower point
~ Strange Matter is now a liquid
~ Bless turns Soda into Seltzer
~ Cellulose burns less
~ Recolored Frozen Meat
~ Adjusted Sulfur Gas density
~ Adjusted Molten Gallium density
[Bug Fixes]
~ Fixed: Grape Juice and Potato Juice turns yellow when frozen
~ Fixed: Color-customizable elements don't show selector if hidden
~ Fixed: Foam created by other foam takes air temperature
[Technical]
+ Element property glow for gas effect (true/false)
+ LIGHTWEIGHT behavior preset
+ Reaction properties burning1 and burning2 requirement (true/false)
~ Seeds element now uses eLists.SEEDS
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@ -5,6 +5,85 @@
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See sneak peaks for upcoming updates on the Discord: https://discord.gg/ejUc6YPQuS
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A fancier version of this changelog can be found here: https://sandboxels.r74n.com/changelog
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[Version 1.8.3 - May 26, 2023 - Deserted Update]
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+ Cactus
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+ Fancy Changelog and Controls pages
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+ Toggle Burning setting
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+ Broth Ice (Hidden)
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+ Rad Shard (Hidden)
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+ Linked to our official Sandboxels Wiki on wiki.gg (https://sandboxels.wiki.gg/)
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[Changes]
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+ Cacti and Charcoal now spawn in Desert world gen
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+ Petals will fall slowly if detached from flower
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+ Pointer color can be customized
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+ Bless grows Grass on Dirt
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+ Frogs can somewhat swim
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+ Pool Water can kill Frogs and Seeds
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+ Pool Water will break down Blood and Poison
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+ Cream releases Steam when boiling
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+ Cream can wet soil
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+ Popcorn pops when made from Corn
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+ Melted Butter stains solids
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+ Mushroom parts break into Mycelium
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+ Eggs melting leaves behind Sulfur Gas
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+ Eggs won't break when dropped on soft material
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+ Bless turns Molten Lead to Molten Gold
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+ Unique fire colors for Molten Copper, Lead, Zinc, Salt, and Calcium
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+ Broth can be made from Bones and Mushroom parts
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+ Unique Broth color for soups with Flowers, Potato, Rotten Meat, Cheese, Beans, Wheat, Algae
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+ Milk and Cream can be churned to Butter
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+ Rats can eat Eggnog
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+ Fish eat Yolk and Cell
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+ Ants can drink Juice
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+ Soap kills bugs
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+ Ozone kills Plant
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+ Charcoal, Roots, Hyphae, and Amalgam conduct electricity
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+ Rad Glass has a texture when placed manually
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+ Rad Glass can be made with Fallout
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+ LEDs melt into Gallium
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+ Molten Calcium can burn
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+ Salt alias 'Sodium Chloride'
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+ Anesthesia alias 'Nitrous Oxide'
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+ Anesthesia turns Clouds to Acid Clouds
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+ Anesthesia depletes Ozone
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+ Sulfur alias 'Sulphur'
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+ TNT alias 'Trinitrotoluene'
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+ DNA alias 'Deoxyribonucleic Acid'
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+ DNA from Cancer appears corrupted
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+ Potatoes can explode when radiated
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+ Cellulose freezes into Paper
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+ Bees can be crushed into Honey
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+ Bamboo and Vines can convert Carbon Dioxide to Oxygen
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+ Flour can be wet by Pool Water, Milk, Cream, Broth, Soda, Tea, Blood, Antibody, and Infection
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+ Slag can be made with Smog, Pyrocumulus, Dioxin, and Poison Gas
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+ Cream changes color when mixed with Milk variant ingredients
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+ Radiation affects Aluminum, Pool Water, Soda, Broth, and Tea
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+ Pistils can be broken
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+ Sugar and Candy dissolve in Soda
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+ Bleach and Yeast reaction generates heat
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+ Bleach and Soap reaction
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+ Bleach breaks down Antidote
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+ Sponge creates Bubbles when absorbing Soap
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~ Potatoes, Straw, Wheat, and Worms burn slower
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~ Sap boils at a lower point
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~ Strange Matter is now a liquid
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~ Bless turns Soda into Seltzer
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~ Cellulose burns less
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~ Recolored Frozen Meat
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~ Adjusted Sulfur Gas density
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~ Adjusted Molten Gallium density
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[Bug Fixes]
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~ Fixed: Grape Juice and Potato Juice turns yellow when frozen
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~ Fixed: Color-customizable elements don't show selector if hidden
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~ Fixed: Foam created by other foam takes air temperature
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[Technical]
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+ Element property glow for gas effect (true/false)
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+ LIGHTWEIGHT behavior preset
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+ Reaction properties burning1 and burning2 requirement (true/false)
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~ Seeds element now uses eLists.SEEDS
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[Version 1.8.2 - May 12, 2023 - Very Necessary Update]
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+ Lettuce
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+ Liquid Light at absolute zero (Hidden)
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@ -0,0 +1,158 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>Sandboxels Controls</title>
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<meta name="description" content="How to play the free falling-sand browser game.">
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<meta name="keywords" content="falling sand, elements, pixel art, simulator, powder">
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<meta name="author" content="R74n">
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<meta name="copyright" content="R74n">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<meta name="robots" content="all">
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<!--Favicons-->
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<link rel="apple-touch-icon" sizes="180x180" href="icons/apple-touch-icon.png?v=2">
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<link rel="icon" type="image/png" sizes="32x32" href="icons/favicon-32x32.png?v=2">
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<link rel="icon" type="image/png" sizes="16x16" href="icons/favicon-16x16.png?v=2">
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<link rel="manifest" href="manifest.json">
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<link rel="mask-icon" href="icons/safari-pinned-tab.svg?v=2" color="#2167ff">
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<link rel="shortcut icon" href="icons/favicon.ico?v=2">
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<meta name="msapplication-TileColor" content="#e6d577">
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<meta name="theme-color" content="#000000">
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<!--OpenGraph-->
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<meta property="og:locale" content="en_US">
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<meta property="og:type" content="website">
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<meta property="og:title" content="Sandboxels Controls">
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<meta property="og:description" content="How to play the free falling-sand browser game.">
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<meta property="og:url" content="https://sandboxels.r74n.com">
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<meta property="og:site_name" content="Sandboxels">
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<meta property="og:image" content="https://sandboxels.r74n.com/icons/wallpaper.png">
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<meta property="og:image:width" content="1980">
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<meta property="og:image:height" content="971">
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<meta property="og:image:type" content="image/png">
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<meta property="og:image:alt" content="A rainforest made in Sandboxels">
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<!--Twitter-->
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<meta name="twitter:card" content="summary_large_image">
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<meta name="twitter:description" content="How to play the free falling-sand browser game.">
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<meta name="twitter:title" content="Sandboxels Controls">
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<meta name="twitter:site:id" content="1436857621827530753">
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<meta name="twitter:image" content="https://sandboxels.r74n.com/icons/card.png">
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<meta name="twitter:image:alt" content="A rainforest made in Sandboxels">
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<meta name="twitter:creator:id" content="1436857621827530753">
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<link rel="stylesheet" type="text/css" href="style.css?nocache=3">
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<style>
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/* on mobile, make h1 fit on one line */
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@media only screen and (max-width: 800px) {
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h1 {
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font-size: 1em;
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}
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}
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#controls {
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font-family: Arial, Helvetica, sans-serif
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}
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td:nth-child(odd) {
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font-weight: bold;
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}
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table {
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margin-left: auto;
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margin-right: auto;
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}
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th {
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text-align: center;
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font-weight: bold;
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}
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h2 { text-align: center; }
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</style>
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</head>
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<body>
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<h1><a href="https://sandboxels.R74n.com" class="backbutton" target="_blank"><</a> Sandboxels Controls</h1>
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</ul>
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<div id="controls">
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<h2>Keyboard/Mouse Controls</h2>
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<table>
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<thead><tr><th>Function</th><th>Control</th></tr></thead>
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<tr><td>Draw pixels</td> <td><kbd>Left Click</kbd></td></tr>
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<tr><td>Erase pixels</td> <td><kbd>Right Click</kbd></td></tr>
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<tr><td>Pick element</td> <td><kbd>Middle Click</kbd></td></tr>
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<tr><td>Pause simulation</td> <td><kbd>Space</kbd> or <kbd>P</kbd></td></tr>
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<tr><td>Intensify effect</td> <td><kbd>Shift</kbd> + <kbd style="background-color:red;">Heat</kbd>/<kbd style="background-color:blue;">Cool</kbd>/<kbd style="background-color:#fff4b5;color:black">Mix</kbd>/<kbd style="background-color:yellow;color:black">Shock</kbd>/<kbd style="background-color:888888;color:white">Smash</kbd></td></tr>
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<tr><td>Draw line</td> <td><kbd>Shift</kbd> + <kbd>Click</kbd></td></tr>
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<tr><td>Change cursor size</td> <td><kbd>Scroll</kbd> or <kbd>+</kbd><kbd>-</kbd> or <kbd>[</kbd><kbd>]</kbd></td></tr>
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<tr><td>Cursor size 1</td> <td><kbd>Shift</kbd> + <kbd>-</kbd></td></tr>
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<tr><td>Cursor size +15</td> <td><kbd>Shift</kbd> + <kbd>+</kbd></td></tr>
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<tr><td>Change category</td> <td><kbd>←</kbd><kbd>→</kbd></td></tr>
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<tr><td>Select by name</td> <td><kbd>E</kbd></td></tr>
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<tr><td>Element info</td> <td><kbd>I</kbd> or <kbd>/</kbd></td></tr>
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<tr><td>Open settings</td> <td><kbd>\</kbd></td></tr>
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<tr><td>Open Mod Manager</td> <td><kbd>M</kbd></td></tr>
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<tr><td>Reset canvas</td> <td><kbd>R</kbd></td></tr>
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<tr><td>Single step</td> <td><kbd>></kbd></td></tr>
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<tr><td>Fullscreen</td> <td><kbd>F</kbd> or <kbd>F11</kbd></td></tr>
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<tr><td>Normal view</td> <td><kbd>1</kbd></td></tr>
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<tr><td>Thermal view</td> <td><kbd>2</kbd></td></tr>
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<tr><td>Basic view (No effects)</td> <td><kbd>3</kbd></td></tr>
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<tr><td>Smooth view (Low performance)</td> <td><kbd>4</kbd></td></tr>
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<tr><td>Toggle GUI</td> <td><kbd>F1</kbd></td></tr>
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<tr><td>Capture screenshot</td> <td><kbd>C</kbd> or <kbd>F2</kbd></td></tr>
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</table>
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<h2>Button Info</h2>
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<table>
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<thead><tr><th>Button</th><th>Function</th></tr></thead>
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<tr><td>Pause</td> <td>Pause/play the simulation</tr>
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<tr><td>Step</td> <td>Run a single frame of simulation</tr>
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<tr><td>Minus (-)</td> <td>Decrease the cursor size</tr>
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<tr><td>Plus (+)</td> <td>Increase the cursor size</tr>
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<tr><td>Reset</td> <td>Clear the entire canvas</tr>
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<tr><td>Replace</td> <td>Override existing pixels when placing</tr>
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<tr><td>E</td> <td>Select any element by name</tr>
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<tr><td>TPS</td> <td>Change how fast the simulation runs (Default 30tps)</tr>
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<tr><td>Info</td> <td>Open the element info screen</tr>
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<tr><td>Mods</td> <td>Open the Mod Manager</tr>
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<tr><td>Settings</td> <td>Open the Settings Menu</tr>
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</table>
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<h2>Stats Bar Info</h2>
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<table>
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<thead><tr><th>Text</th><th>Function</th></tr></thead>
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<tr><td>x123,y123</td> <td>Coordinates of the cursor's center</tr>
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<tr><td>Pxls:123</td> <td>Amount of pixels currently on-screen</tr>
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<tr><td>30tps</td> <td>Simulation ticks attempted to run per second</tr>
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<tr><td>1234</td> <td>Total amount of ticks simulated</tr>
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<tr><td>[↑ ] or [ ↑]</td> <td>Shift is held down</tr>
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<tr><td>[A ] or [ A]</td> <td>Alt/Option is held down</tr>
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<tr><td>ELEM:SAND</td> <td>Pixel currently hovered over</tr>
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<tr><td>Temp:20°C</td> <td>Temperature of the pixel</tr>
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<tr><td>C1, C0.75, ...</td> <td>Electric charge of the pixel</tr>
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</table>
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<p>The original <a href="https://r74n.com/controls.txt">plain text version</a> may not be maintained.</p>
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</div>
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<!-- Global site tag (gtag.js) - Google Analytics -->
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<script async src="https://www.googletagmanager.com/gtag/js?id=UA-93720349-9"></script>
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<script>
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window.dataLayer = window.dataLayer || [];
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function gtag(){dataLayer.push(arguments);}
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gtag('js', new Date());
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gtag('config', 'UA-93720349-9');
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</script>
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</body>
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</html>
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14
controls.txt
14
controls.txt
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@ -1,3 +1,5 @@
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A fancier version of this can be found here: https://sandboxels.r74n.com/controls
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[Sandboxels Controls]
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Left Click = Place Pixels
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Right Click = Erase Pixels
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@ -32,13 +34,13 @@ F2 or C = Capture Screenshot
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[Button Info]
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Pause = Pause/play the simulation
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Step = Run a single frame
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Step = Run a single frame of simulation
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Minus = Decrease the cursor size
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Plus = Increase the cursor size
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Reset = Clears the entire simulation
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Replace = Overrides pixels when placing
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Reset = Clear the entire simulation
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Replace = Override existing pixels when placing
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E = Select any element by name
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TPS = Change how fast the simulation runs
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Info = Brings up the element info screen
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Mods = Opens the Mod Manager
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Settings = Opens the Settings Menu
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Info = Open the element info screen
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Mods = Open the Mod Manager
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Settings = Open the Settings Menu
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613
index.html
613
index.html
File diff suppressed because it is too large
Load Diff
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@ -105,4 +105,5 @@ if (elements.glass) {elements.glass.color = ["#5e807d","#679e99"];}
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if (elements.rad_glass) {elements.rad_glass.color = ["#648c64","#6aad83"];}
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if (elements.packed_sand) {elements.packed_sand.color = "#a1975d";}
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if (elements.dough) {elements.dough.color = "#edd8ba";}
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if (elements.flour) {elements.flour.color = "#f0e2b7";}
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if (elements.flour) {elements.flour.color = "#f0e2b7";}
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if (elements.frozen_meat) {elements.frozen_meat.color = "#65b8aa";}
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@ -1,2 +1,4 @@
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https://sandboxels.r74n.com/
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https://sandboxels.r74n.com/lite
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https://sandboxels.r74n.com/lite
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https://sandboxels.r74n.com/changelog
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https://sandboxels.r74n.com/controls
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