weapons.js update
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@ -96,4 +96,67 @@ elements.right_missile = {
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category: "weapons",
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state: "solid",
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density: 1300,
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},
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elements.RL_cluster_munition = {
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color: "#444444",
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behavior: [
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"XX|XX|XX",
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"CRcluster%20|XX|CR:cluster%20",
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"M2|M1|M2",
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],
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category: "weapons",
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state: "solid",
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density: 1300,
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},
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elements.cluster = {
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color: "#444444",
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behavior: [
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"XX|EX:10%10|XX",
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"XX|XX|XX",
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"M2|M1 AND EX:10%10|M2",
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],
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category: "weapons",
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state: "solid",
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density: 1300,
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hidden: true,
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},
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elements.machine_gun_left = {
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color: "#C0C0C0",
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behavior: [
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"XX|XX|XX",
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"CR:left_bullet|XX|XX",
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"XX|XX|XX",
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],
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category: "weapons",
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state: "solid",
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density: 1300,
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},
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elements.machine_gun_right = {
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color: "#C0C0C0",
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behavior: [
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"XX|XX|XX",
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"XX|XX|CR:right_bullet",
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"XX|XX|XX",
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],
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category: "weapons",
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state: "solid",
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density: 1300,
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},
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elements.left_bullet = {
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color: "#4c4e42",
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behavior: [
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"M2|XX|XX",
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"M1 AND EX:5|XX|XX",
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"M2|XX|XX",
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],
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category:"weapons",
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},
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elements.right_bullet = {
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color: "#4c4e42",
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behavior: [
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"XX|XX|M2",
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"XX|XX|M1 AND EX:5",
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"XX|XX|M2",
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],
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category:"weapons",
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};
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