Merge pull request #619 from DoobieRalsei/main
Dead bug and amber rework
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commit
a1103866af
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@ -121,7 +121,6 @@ elements.petrified_wood = {
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category: "life",
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state: "solid",
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density: 2600,
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hardness: 0.55,
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breakInto: ["rock","rock","gravel","gravel","gravel","gravel","gravel","sawdust"],
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};
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@ -162,6 +161,14 @@ elements.skull = {
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elements.head.breakInto = ["blood","meat","skull"]
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elements.dead_bug.breakInto = ["calcium","calcium","calcium","quicklime"]
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elements.amber.breakInto = ["dna","dna","sap","sap","sap","sap","sap","dead_bug"]
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elements.amber.tempHigh = 185
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elements.amber.stateHigh = ["sap","sap","sap","calcium","sugar"]
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if (!elements.bone.reactions) { elements.bone.reactions = {} }
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elements.bone.reactions.rock = { "elem1": "fossil", chance:0.00005 };
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elements.bone.reactions.sand = { "elem1": "fossil", chance:0.000035 };
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@ -201,38 +208,38 @@ elements.bone_marrow.reactions.slaked_lime = { "elem1": "marrow_fossil", chance:
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if (!elements.wood.reactions) { elements.wood.reactions = {} }
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elements.wood.reactions.rock = { "elem1": "petrified_wood", chance:0.0005 };
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elements.wood.reactions.sand = { "elem1": "petrified_wood", chance:0.00035 };
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elements.wood.reactions.dirt = { "elem1": "petrified_wood", chance:0.0003 };
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elements.wood.reactions.tuff = { "elem1": "petrified_wood", chance:0.0005 };
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elements.wood.reactions.basalt = { "elem1": "petrified_wood", chance:0.0004 };
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elements.wood.reactions.mudstone = { "elem1": "petrified_wood", chance:0.0004 };
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elements.wood.reactions.packed_sand = { "elem1": "petrified_wood", chance:0.0004 };
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elements.wood.reactions.gravel = { "elem1": "petrified_wood", chance:0.00035 };
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elements.wood.reactions.clay = { "elem1": "petrified_wood", chance:0.0003 };
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elements.wood.reactions.clay_soil = { "elem1": "petrified_wood", chance:0.0003 };
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elements.wood.reactions.permafrost = { "elem1": "petrified_wood", chance:0.00035 };
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elements.wood.reactions.mulch = { "elem1": "petrified_wood", chance:0.0003 };
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elements.wood.reactions.ant_wall = { "elem1": "petrified_wood", chance:0.0002 };
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elements.wood.reactions.limestone = { "elem1": "petrified_wood", chance:0.0005 };
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elements.wood.reactions.quicklime = { "elem1": "petrified_wood", chance:0.00045 };
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elements.wood.reactions.slaked_lime = { "elem1": "petrified_wood", chance:0.00035 };
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elements.wood.reactions.rock = { "elem1": "petrified_wood", chance:0.000045 };
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elements.wood.reactions.sand = { "elem1": "petrified_wood", chance:0.00003 };
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elements.wood.reactions.dirt = { "elem1": "petrified_wood", chance:0.000025 };
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elements.wood.reactions.tuff = { "elem1": "petrified_wood", chance:0.000045 };
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elements.wood.reactions.basalt = { "elem1": "petrified_wood", chance:0.000035 };
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elements.wood.reactions.mudstone = { "elem1": "petrified_wood", chance:0.000035 };
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elements.wood.reactions.packed_sand = { "elem1": "petrified_wood", chance:0.000035 };
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elements.wood.reactions.gravel = { "elem1": "petrified_wood", chance:0.00003 };
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elements.wood.reactions.clay = { "elem1": "petrified_wood", chance:0.000025 };
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elements.wood.reactions.clay_soil = { "elem1": "petrified_wood", chance:0.000025 };
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elements.wood.reactions.permafrost = { "elem1": "petrified_wood", chance:0.00003 };
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elements.wood.reactions.mulch = { "elem1": "petrified_wood", chance:0.000025 };
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elements.wood.reactions.ant_wall = { "elem1": "petrified_wood", chance:0.000015 };
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elements.wood.reactions.limestone = { "elem1": "petrified_wood", chance:0.000045 };
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elements.wood.reactions.quicklime = { "elem1": "petrified_wood", chance:0.00004 };
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elements.wood.reactions.slaked_lime = { "elem1": "petrified_wood", chance:0.00003 };
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if (!elements.tree_branch.reactions) { elements.tree_branch.reactions = {} }
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elements.tree_branch.reactions.rock = { "elem1": "petrified_wood", chance:0.0005 };
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elements.tree_branch.reactions.sand = { "elem1": "petrified_wood", chance:0.00035 };
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elements.tree_branch.reactions.dirt = { "elem1": "petrified_wood", chance:0.0003 };
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elements.tree_branch.reactions.tuff = { "elem1": "petrified_wood", chance:0.0005 };
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elements.tree_branch.reactions.basalt = { "elem1": "petrified_wood", chance:0.0004 };
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elements.tree_branch.reactions.mudstone = { "elem1": "petrified_wood", chance:0.0004 };
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elements.tree_branch.reactions.packed_sand = { "elem1": "petrified_wood", chance:0.0004 };
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elements.tree_branch.reactions.gravel = { "elem1": "petrified_wood", chance:0.00035 };
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elements.tree_branch.reactions.clay = { "elem1": "petrified_wood", chance:0.0003 };
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elements.tree_branch.reactions.clay_soil = { "elem1": "petrified_wood", chance:0.0003 };
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elements.tree_branch.reactions.permafrost = { "elem1": "petrified_wood", chance:0.00035 };
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elements.tree_branch.reactions.mulch = { "elem1": "petrified_wood", chance:0.0003 };
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elements.tree_branch.reactions.ant_wall = { "elem1": "petrified_wood", chance:0.0002 };
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elements.tree_branch.reactions.limestone = { "elem1": "petrified_wood", chance:0.0005 };
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elements.tree_branch.reactions.quicklime = { "elem1": "petrified_wood", chance:0.00045 };
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elements.tree_branch.reactions.slaked_lime = { "elem1": "petrified_wood", chance:0.00035 };
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elements.tree_branch.reactions.rock = { "elem1": "petrified_wood", chance:0.00005 };
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elements.tree_branch.reactions.sand = { "elem1": "petrified_wood", chance:0.000035 };
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elements.tree_branch.reactions.dirt = { "elem1": "petrified_wood", chance:0.00003 };
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elements.tree_branch.reactions.tuff = { "elem1": "petrified_wood", chance:0.00005 };
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elements.tree_branch.reactions.basalt = { "elem1": "petrified_wood", chance:0.00004 };
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elements.tree_branch.reactions.mudstone = { "elem1": "petrified_wood", chance:0.00004 };
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elements.tree_branch.reactions.packed_sand = { "elem1": "petrified_wood", chance:0.00004 };
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elements.tree_branch.reactions.gravel = { "elem1": "petrified_wood", chance:0.000035 };
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elements.tree_branch.reactions.clay = { "elem1": "petrified_wood", chance:0.00003 };
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elements.tree_branch.reactions.clay_soil = { "elem1": "petrified_wood", chance:0.00003 };
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elements.tree_branch.reactions.permafrost = { "elem1": "petrified_wood", chance:0.000035 };
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elements.tree_branch.reactions.mulch = { "elem1": "petrified_wood", chance:0.00003 };
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elements.tree_branch.reactions.ant_wall = { "elem1": "petrified_wood", chance:0.00002 };
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elements.tree_branch.reactions.limestone = { "elem1": "petrified_wood", chance:0.00005 };
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elements.tree_branch.reactions.quicklime = { "elem1": "petrified_wood", chance:0.000045 };
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elements.tree_branch.reactions.slaked_lime = { "elem1": "petrified_wood", chance:0.000035 };
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