chargeCD element property, onCharge functions
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//console.log("doElectricity should be changed");
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function doElectricity(pixel) {
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if(typeof(pixel.charge) == "number" && isNaN(pixel.charge)) {
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pixel.charge = 0;
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return;
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};
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if (pixel.charge) {
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// Check each adjacent pixel, if that pixel's charge is false, set it to the same charge
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for (var i = 0; i < adjacentCoords.length; i++) {
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var x = pixel.x+adjacentCoords[i][0];
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var y = pixel.y+adjacentCoords[i][1];
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if (!isEmpty(x,y,true)) {
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var newPixel = pixelMap[x][y];
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var con = elements[newPixel.element].conduct;
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if (con == undefined) {continue}
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if (Math.random() < con) { // If random number is less than conductivity
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if (!newPixel.charge && !newPixel.chargeCD) {
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newPixel.charge = isNaN(pixel.charge) ? 0 : pixel.charge; //Actually set it to the same charge
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if (elements[newPixel.element].colorOn) {
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newPixel.color = pixelColorPick(newPixel);
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}
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if(elements[newPixel.element].onCharge) {
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elements[newPixel.element].onCharge(pixel);
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};
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}
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}
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else if (elements[newPixel.element].insulate != true) { // Otherwise heat the pixel (Resistance simulation)
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newPixel.temp += pixel.charge/4;
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pixelTempCheck(newPixel);
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}
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}
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}
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pixel.charge -= 0.25;
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if (pixel.charge <= 0) {
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delete pixel.charge;
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//console.log(elements[pixel.element].chargeCD);
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var chargeCd = elements[pixel.element].chargeCD ?? 4;
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pixel.chargeCD = chargeCd; //Customizable chargeCD
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}
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}
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// Lower charge cooldown
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else if (pixel.chargeCD) {
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pixel.chargeCD -= 1;
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if (pixel.chargeCD <= 0) {
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delete pixel.chargeCD;
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if (elements[pixel.element].colorOn) {
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pixel.color = pixelColorPick(pixel);
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}
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}
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}
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}
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