Merge pull request #738 from DaviStudios/main
i was bored so new mod yay
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commit
a9b76e3f76
34
lang/cs.json
34
lang/cs.json
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@ -527,21 +527,21 @@
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"molten_potassium_salt":"Rozteklá_Draselná_Sůl",
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"molten_sodium_acetate":"Rozteklý_Octan_Sodný",
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"frozen_nitro":"Zmrzlé_Nitro",
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"cured_meat": "Uzené_Maso",
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"nut_oil": "Ořechový_Olej",
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"grease": "Tuk",
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"fat": "Tuk",
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"potassium": "Draslík",
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"molten_potassium": "Rozteklý_Draslík",
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"magnesium": "Magnézium",
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"molten_magnesium": "Rozteklé_Magnézium",
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"sandstorm": "Píšecná_Bouře",
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"caustic_potash": "Potaš",
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"antibomb": "Anti-bomba",
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"tornado": "Tornádo",
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"earthquake": "Zemětřesení",
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"tsunami": "Tsunami",
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"blaster": "Blaster",
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"propane_ice": "Zrmzlý_Propan",
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"molten_caustic_potash": "Rozteklý_Potaš"
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"cured_meat":"Uzené_Maso",
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"nut_oil":"Ořechový_Olej",
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"grease":"Tuk",
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"fat":"Tuk",
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"potassium":"Draslík",
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"molten_potassium":"Rozteklý_Draslík",
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"magnesium":"Magnézium",
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"molten_magnesium":"Rozteklé_Magnézium",
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"sandstorm":"Píšecná_Bouře",
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"caustic_potash":"Potaš",
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"antibomb":"Anti-bomba",
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"tornado":"Tornádo",
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"earthquake":"Zemětřesení",
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"tsunami":"Tsunami",
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"blaster":"Blaster",
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"propane_ice":"Zrmzlý_Propan",
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"molten_caustic_potash":"Rozteklý_Potaš"
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}
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@ -0,0 +1,99 @@
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class stormlibRandom {
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int(min, max) {
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return Math.floor(Math.random() * (max - min + 1)) + min
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}
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max(max) {
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let treturn = Math.floor(Math.random() * max)
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if (treturn !== 0) {
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return treturn +1
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} else {
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return treturn
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}
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}
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option(array) {
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if (array.length < 1) return null;
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return array[this.int(0, array.length -1)]
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}
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string(length = 8, disallowed = ['☭']) {
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let chars = [
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'a', 'A', 'b', 'B', 'c', 'C', 'd', 'D', 'e', 'E', 'f', 'F', 'g', 'G',
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'h', 'H', 'i', 'I', 'j', 'J', 'k', 'K', 'l', 'L', 'm', 'M', 'n', 'N',
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'o', 'O', 'p', 'P', 'q', 'Q', 'r', 'R', 's', 'S', 't', 'T', 'u', 'U',
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'v', 'V', 'w', 'W', 'x', 'X', 'y', 'Y', 'z', 'Z',
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'0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
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'!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '-', '_', '=', '+',
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'[', ']', '{', '}', '\\', '|', ';', ':', '\'', '"', ',', '.', '/', '<',
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'>', '?', '`', '~'
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]
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let str = ''
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while (str.length < length) {
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let char = this.option(chars)
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if (!disallowed.includes(char)) {
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str += char
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}
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}
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return str
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}
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}
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class stormlibElement {
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exists(name) {
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return elements.hasOwnProperty(name)
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}
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}
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class stormlibColor {
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lighten(hex, percent = 10) {
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let rgb = hexToRGB(hex)
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if (rgb == null) return '#ffffff';
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let r = rgb.r
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let g = rgb.g
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let b = rgb.b
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r = Math.min(255, Math.floor(r + (255 - r) * (percent / 100)));
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g = Math.min(255, Math.floor(g + (255 - g) * (percent / 100)));
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b = Math.min(255, Math.floor(b + (255 - b) * (percent / 100)));
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return RGBToHex({r: r, g: g, b: b})
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}
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darken(hex, percent = 10) {
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let rgb = hexToRGB(hex)
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if (rgb == null) return '#000000';
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let r = rgb.r
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let g = rgb.g
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let b = rgb.b
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r = Math.max(0, Math.floor(r * (1 - percent / 100)));
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g = Math.max(0, Math.floor(g * (1 - percent / 100)));
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b = Math.max(0, Math.floor(b * (1 - percent / 100)));
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return RGBToHex({r: r, g: g, b: b})
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}
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}
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class stormlibPixels {
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create(x, y, color) {
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let canvas = document.getElementById('game')
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if (x < canvas.width && y < canvas.height) {
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let old = ctx.fillStyle
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ctx.fillStyle = color
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ctx.fillRect(x, y, pixelSize, pixelSize)
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}
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}
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}
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let Elements = new stormlibElement
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let Random = new stormlibRandom
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let Color = new stormlibColor
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let Pixels = new stormlibPixels
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setInterval(() => {
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Pixels.create(85, 45, '#ff0000')
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}, 1000/tps)
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