Merge pull request #1041 from charcoal-afterlife/main

1.9.15 - The Elemental Update
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slweeb 2025-03-14 13:10:30 -04:00 committed by GitHub
commit aad88563ee
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1 changed files with 102 additions and 56 deletions

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@ -8,43 +8,57 @@ elements.mars_gunk = {
stain: 0.7
}
elements.mars_dust = {
color: ["#ab2a20","#c53227"],
behavior: behaviors.POWDER,
category: "mars",
state: "solid",
density: 1602,
tempHigh: 500,
hardness: 0.975,
stateHigh: "molten_mars",
tempLow: -170,
stateLow: "mars_rock",
color: ["#ab2a20", "#c53227"],
behavior: behaviors.POWDER,
category: "mars",
state: "solid",
density: 1602,
tempHigh: 500,
hardness: 0.975,
stateHigh: "molten_mars",
tempLow: -170,
stateLow: "mars_rock",
extraInfo: "Dust Samples from mars. Can freeze into Mars Rock.",
hardness: 0.991,
breakInto: "mars_debris"
}
elements.mars_basalt = {
color: ["#1C1B1C", "#CECECE", "#70703d", "#828282"],
behavior: behaviors.POWDER,
category: "mars",
state: "solid",
density: 5000,
extraInfo: "Woah",
tempHigh: "molten_mars",
stateHigh: "600",
hardness: 0.7,
breakInto: ["mars_dust", "mars_rock", "mars_rock", "mars_rock", "molten_mars", "mars_debris", "mars_debris", "gunk", "mars_rock_wall"]
}
elements.molten_mars = {
color: "#ffc338",
behavior: behaviors.MOLTEN,
category: "mars",
state: "liquid",
hidden: "true",
color: "#ffc338",
behavior: behaviors.MOLTEN,
category: "mars",
state: "liquid",
hidden: "true",
extraInfo: "The Result of Burnt-up mars stuff. Some turn into this faster more than others.",
temp: 2500,
density: 1150
density: 1150,
tempLow: -50,
stateLow: "mars_basalt"
}
elements.mars_rock = {
color: ["#a51002","#bd1102"],
behavior: behaviors.STURDYPOWDER,
category: "mars",
state: "solid",
density: 1605,
tempHigh: 800,
hardness: 0.75,
stateHigh: "molten_mars",
breakInto: "mars_dust",
tempLow: -273,
stateLow: "mars_rock_wall",
extraInfo: "The Freezing of Mars Dust. Can be used for normal land."
color: ["#a51002", "#bd1102"],
behavior: behaviors.STURDYPOWDER,
category: "mars",
state: "solid",
density: 1605,
tempHigh: 800,
hardness: 0.75,
stateHigh: "molten_mars",
breakInto: "mars_dust",
tempLow: -273,
stateLow: "mars_rock_wall",
extraInfo: "The Freezing of Mars Dust. Can be used for normal land."
}
elements.mars_debris = {
color: "#ff9999",
@ -54,32 +68,34 @@ elements.mars_debris = {
density: 1605,
burn: 94,
burnTime: 45,
burnInto: "ash"
burnInto: "ash",
tempHigh: 0,
stateHigh: "fire"
}
elements.support_mars_rock = {
color: ["#a51002","#bd1102"],
behavior: behaviors.SUPPORTPOWDER,
category: "mars",
state: "solid",
density: 800,
tempHigh: 150,
hardness: 0.9,
stateHigh: "molten_mars",
breakInto: "mars_rock",
hidden: "true",
extraInfo: "Mars Rock but Support Powder."
color: ["#a51002", "#bd1102"],
behavior: behaviors.SUPPORTPOWDER,
category: "mars",
state: "solid",
density: 800,
tempHigh: 150,
hardness: 0.9,
stateHigh: "molten_mars",
breakInto: "mars_rock",
hidden: "true",
extraInfo: "Mars Rock but Support Powder."
}
elements.mars_rock_wall = {
color: ["#591813","#bd1102"],
behavior: behaviors.WALL,
category: "mars",
state: "solid",
density: 20,
tempHigh: 2500,
hardness: 0.35,
stateHigh: "mars_dust",
breakInto: "mars_rock",
extraInfo: "The Freezing of Mars Rock. A wall that keeps the Earthlings Away!"
color: ["#591813", "#bd1102"],
behavior: behaviors.WALL,
category: "mars",
state: "solid",
density: 20,
tempHigh: 2500,
hardness: 0.35,
stateHigh: "mars_dust",
breakInto: "mars_rock",
extraInfo: "The Freezing of Mars Rock. A wall that keeps the Earthlings Away!"
}
elements.mars_ironheart_ore = {
color: ["#e8e8e8", "#bd1102"],
@ -108,11 +124,11 @@ elements.mars_ironheart = {
reactions: {
"mars_furnace": { elem1: "ironheart", elem2: "ironheart" },
"nosmoker": { elem1: "ironheart", elem2: "ironheart" },
"ironheart": { elem1: "ironheart", elem2: "ironheart" , chance:0.1 }
},
"ironheart": { elem1: "ironheart", elem2: "ironheart", chance: 0.1 }
},
}
elements.mars_furnace = {
color: ["#870002","#870507"],
color: ["#870002", "#870507"],
behavior: [
"XX|CR:mars_gunk%8|XX",
"XX|XX|XX",
@ -195,7 +211,31 @@ elements.mars_water = {
behavior: behaviors.LIQUID,
category: "mars",
state: "liquid",
density: 997
density: 997,
tempLow: -30,
stateLow: "mars_ice",
stain: 0.05
}
elements.mars_ice = {
color: "#f2b5c0",
behavior: behaviors.WALL,
category: "mars",
state: "solid",
density: 997,
tempHigh: 35,
stateHigh: "mars_water",
hardness: 0.5,
breakInto: "mars_water",
extraInfo: "its rock solid!"
}
elements.mars_steam = {
color: "#ffffff",
behavior: behaviors.DGAS,
category: "mars",
state: "gas",
tempLow: -100,
stateLow: "mars_water",
extraInfo: "choo choo"
}
elements.testy = {
color: "#FFFFFF",
@ -217,8 +257,7 @@ elements.o2_tank = {
stateHigh: "molten_copper",
breakInto: ["copper", "oxygen"]
}
// 1.7.12
// 1.9.15
// most elements done :D
// iron heart ore
// iron heart
@ -239,3 +278,10 @@ elements.o2_tank = {
// O2 BE YOU
// mars water
// removed legacy liquid mars dust
// mars water 2
// so like a week ago i made smelting ironheart easier
// basalt and stuff
// wow! mars ice
// and steam
// also mars_debris got updated
// they burn a lot