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@ -1,11 +1,12 @@
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// Science mod for Sandboxels
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// Science mod for Sandboxels
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// (Inspired by survival.js)
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// (Inspired by survival.js)
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// Build 33 (version alpha 0.0.33)
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// Build 34 (version alpha 0.0.34)
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console.log("Version alpha 0.0.33")
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console.log("Version alpha 0.0.34")
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console.log("Build 33")
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console.log("Build 34")
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console.log("If you see something that is alumium and not aluminium, just dm me on discord (this is a british mod aight)")
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console.log("If you see something that is alumium and not aluminium, just dm me on discord (this is a british/welsh mod aight)")
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console.log("THIS IS NOT DONE")
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console.log("THIS IS NOT DONE")
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// Read comment at line 1521 for information on what I mean by null/NULL
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// You'll see a lot more of my school account
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// Read comment at line 1522 for information on what I mean by null/NULL
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// This used to be a full time thing, but now it's basically just half-time now.
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// This used to be a full time thing, but now it's basically just half-time now.
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// It has been confirmed, I am getting a pc on 25/06/2024 :D (I'm also going to be animating for my friends movies that are coming out soon)
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// It has been confirmed, I am getting a pc on 25/06/2024 :D (I'm also going to be animating for my friends movies that are coming out soon)
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// If there is anything you want to suggest or there's a bug then just dm me on discord (@a_british_proto)
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// If there is anything you want to suggest or there's a bug then just dm me on discord (@a_british_proto)
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@ -1660,3 +1661,19 @@ substance.Sodium_Hexafluoroaluminate = {
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state: "powder",
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state: "powder",
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hidden:true
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hidden:true
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}
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}
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substance.Sodium_Phosphoaluminate = {
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behavior: behaviors.NULL,
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color: "000000",
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category: "null",
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state: "null",
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hidden:true,
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}
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substance.Aluminum_Hypophosphite = {
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behavior: behaviors.NULL,
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color: "000000",
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category: "null",
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state: "null",
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hidden:true
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}
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