movable tags for spout purposes

if it's a placer, it spawns movable things and should be considered movable for the purposes of auto-spout generation
it it's a baby, it is a movable thing
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O-01-67 2022-10-11 19:10:39 -04:00 committed by GitHub
parent 33914ac01f
commit b5b2c10e36
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 9 additions and 9 deletions

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@ -635,7 +635,7 @@ if(enabledMods.includes(runAfterAutogenMod)) {
deletePixel(pixel.x, pixel.y);
}
},
related: ["zombie_body","zombie_head"],
movable: true, related: ["zombie_body","zombie_head"],
desc: "<em>I'd rather this be toggleable mid-game than require a reload.</em><br/><br/><span class=\"zombieStatus\">If this text is green or underlined, zombies (all types) can spawn.</span> <span onclick=toggleZombieSpawning() style=\"color: #ff00ff;\";>Click here</span> to toggle zombie spawning. If it's on, zombies can spawn through random events."
};
@ -1116,7 +1116,7 @@ if(enabledMods.includes(runAfterAutogenMod)) {
//console.log("Meh.");
};
},
related: ["zombie"],
movable: true, related: ["zombie"],
desc: "Baby zombies: smaller, faster, and more annoying.",
};
@ -1162,7 +1162,7 @@ if(enabledMods.includes(runAfterAutogenMod)) {
deletePixel(pixel.x, pixel.y);
}
},
related: ["creeper_body","creeper_head"],
movable: true, related: ["creeper_body","creeper_head"],
desc: "<em>I'd rather this be toggleable mid-game than require a reload.</em><br/><br/><span class=\"creeperStatus\">If this text is green or underlined, creepers can spawn.</span> <span onclick=toggleCreeperSpawning() style=\"color: #ff00ff;\";>Click here</span> to toggle creeper spawning. If it's on, creepers (all types) can spawn through random events."
};
@ -1964,7 +1964,7 @@ if(enabledMods.includes(runAfterAutogenMod)) {
};
};
},
related: ["creeper"],
movable: true, related: ["creeper"],
};
//Angelic Creeper
@ -1994,7 +1994,7 @@ if(enabledMods.includes(runAfterAutogenMod)) {
deletePixel(pixel.x, pixel.y);
}
},
related: ["angelic_creeper_body","angelic_creeper_head"],
movable: true, related: ["angelic_creeper_body","angelic_creeper_head"],
desc: 'A creeper type from <em>Extra Creeper Types</em> <a href="https://www.curseforge.com/minecraft/mc-mods/extra-creeper-types">(CF)</a>. It sends things upward.'
};
@ -2547,7 +2547,7 @@ if(enabledMods.includes(runAfterAutogenMod)) {
deletePixel(pixel.x, pixel.y);
}
},
related: ["bombing_creeper_body","bombing_creeper_head"],
movable: true, related: ["bombing_creeper_body","bombing_creeper_head"],
desc: 'A creeper type from <em>Extra Creeper Types</em> <a href="https://www.curseforge.com/minecraft/mc-mods/extra-creeper-types">(CF)</a>. It spawns more explosives when it explodes.'
};
@ -3083,7 +3083,7 @@ if(enabledMods.includes(runAfterAutogenMod)) {
deletePixel(pixel.x, pixel.y);
}
},
related: ["hell_creeper_body","hell_creeper_head"],
movable: true, related: ["hell_creeper_body","hell_creeper_head"],
desc: 'A creeper type from <em>Extra Creeper Types</em> <a href="https://www.curseforge.com/minecraft/mc-mods/extra-creeper-types">(CF)</a>. It has a small explosion radius, but spawns a lot of fire around its explosion.'
};
@ -4386,7 +4386,7 @@ if(enabledMods.includes(runAfterAutogenMod)) {
tick: function(pixel) {
autoCreeperPlacerTick(pixel);
},
related: [bodyName,headName,"creeper"],
movable: true, related: [bodyName,headName,"creeper"],
desc: `Auto-generated creeper.<br/>Explodes into ${descElement}.`,
};
//Body
@ -4585,7 +4585,7 @@ if(enabledMods.includes(runAfterAutogenMod)) {
tick: function(pixel) {
autoCreeperPlacerTick(pixel);
},
related: [bodyName,headName,"creeper"],
movable: true, related: [bodyName,headName,"creeper"],
desc: `Auto-generated creeper.<br/>Explodes into ${descElement}.`,
};
//Body