movable tags for spout purposes
if it's a placer, it spawns movable things and should be considered movable for the purposes of auto-spout generation it it's a baby, it is a movable thing
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33914ac01f
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18
mods/mobs.js
18
mods/mobs.js
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@ -635,7 +635,7 @@ if(enabledMods.includes(runAfterAutogenMod)) {
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deletePixel(pixel.x, pixel.y);
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deletePixel(pixel.x, pixel.y);
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}
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}
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},
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},
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related: ["zombie_body","zombie_head"],
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movable: true, related: ["zombie_body","zombie_head"],
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desc: "<em>I'd rather this be toggleable mid-game than require a reload.</em><br/><br/><span class=\"zombieStatus\">If this text is green or underlined, zombies (all types) can spawn.</span> <span onclick=toggleZombieSpawning() style=\"color: #ff00ff;\";>Click here</span> to toggle zombie spawning. If it's on, zombies can spawn through random events."
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desc: "<em>I'd rather this be toggleable mid-game than require a reload.</em><br/><br/><span class=\"zombieStatus\">If this text is green or underlined, zombies (all types) can spawn.</span> <span onclick=toggleZombieSpawning() style=\"color: #ff00ff;\";>Click here</span> to toggle zombie spawning. If it's on, zombies can spawn through random events."
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};
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};
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@ -1116,7 +1116,7 @@ if(enabledMods.includes(runAfterAutogenMod)) {
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//console.log("Meh.");
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//console.log("Meh.");
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};
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};
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},
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},
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related: ["zombie"],
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movable: true, related: ["zombie"],
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desc: "Baby zombies: smaller, faster, and more annoying.",
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desc: "Baby zombies: smaller, faster, and more annoying.",
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};
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};
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@ -1162,7 +1162,7 @@ if(enabledMods.includes(runAfterAutogenMod)) {
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deletePixel(pixel.x, pixel.y);
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deletePixel(pixel.x, pixel.y);
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}
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}
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},
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},
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related: ["creeper_body","creeper_head"],
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movable: true, related: ["creeper_body","creeper_head"],
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desc: "<em>I'd rather this be toggleable mid-game than require a reload.</em><br/><br/><span class=\"creeperStatus\">If this text is green or underlined, creepers can spawn.</span> <span onclick=toggleCreeperSpawning() style=\"color: #ff00ff;\";>Click here</span> to toggle creeper spawning. If it's on, creepers (all types) can spawn through random events."
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desc: "<em>I'd rather this be toggleable mid-game than require a reload.</em><br/><br/><span class=\"creeperStatus\">If this text is green or underlined, creepers can spawn.</span> <span onclick=toggleCreeperSpawning() style=\"color: #ff00ff;\";>Click here</span> to toggle creeper spawning. If it's on, creepers (all types) can spawn through random events."
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};
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};
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@ -1964,7 +1964,7 @@ if(enabledMods.includes(runAfterAutogenMod)) {
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};
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};
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};
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};
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},
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},
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related: ["creeper"],
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movable: true, related: ["creeper"],
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};
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};
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//Angelic Creeper
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//Angelic Creeper
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@ -1994,7 +1994,7 @@ if(enabledMods.includes(runAfterAutogenMod)) {
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deletePixel(pixel.x, pixel.y);
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deletePixel(pixel.x, pixel.y);
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}
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}
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},
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},
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related: ["angelic_creeper_body","angelic_creeper_head"],
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movable: true, related: ["angelic_creeper_body","angelic_creeper_head"],
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desc: 'A creeper type from <em>Extra Creeper Types</em> <a href="https://www.curseforge.com/minecraft/mc-mods/extra-creeper-types">(CF)</a>. It sends things upward.'
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desc: 'A creeper type from <em>Extra Creeper Types</em> <a href="https://www.curseforge.com/minecraft/mc-mods/extra-creeper-types">(CF)</a>. It sends things upward.'
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};
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};
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@ -2547,7 +2547,7 @@ if(enabledMods.includes(runAfterAutogenMod)) {
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deletePixel(pixel.x, pixel.y);
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deletePixel(pixel.x, pixel.y);
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}
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}
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},
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},
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related: ["bombing_creeper_body","bombing_creeper_head"],
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movable: true, related: ["bombing_creeper_body","bombing_creeper_head"],
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desc: 'A creeper type from <em>Extra Creeper Types</em> <a href="https://www.curseforge.com/minecraft/mc-mods/extra-creeper-types">(CF)</a>. It spawns more explosives when it explodes.'
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desc: 'A creeper type from <em>Extra Creeper Types</em> <a href="https://www.curseforge.com/minecraft/mc-mods/extra-creeper-types">(CF)</a>. It spawns more explosives when it explodes.'
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};
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};
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@ -3083,7 +3083,7 @@ if(enabledMods.includes(runAfterAutogenMod)) {
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deletePixel(pixel.x, pixel.y);
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deletePixel(pixel.x, pixel.y);
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}
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}
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},
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},
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related: ["hell_creeper_body","hell_creeper_head"],
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movable: true, related: ["hell_creeper_body","hell_creeper_head"],
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desc: 'A creeper type from <em>Extra Creeper Types</em> <a href="https://www.curseforge.com/minecraft/mc-mods/extra-creeper-types">(CF)</a>. It has a small explosion radius, but spawns a lot of fire around its explosion.'
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desc: 'A creeper type from <em>Extra Creeper Types</em> <a href="https://www.curseforge.com/minecraft/mc-mods/extra-creeper-types">(CF)</a>. It has a small explosion radius, but spawns a lot of fire around its explosion.'
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};
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};
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@ -4386,7 +4386,7 @@ if(enabledMods.includes(runAfterAutogenMod)) {
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tick: function(pixel) {
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tick: function(pixel) {
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autoCreeperPlacerTick(pixel);
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autoCreeperPlacerTick(pixel);
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},
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},
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related: [bodyName,headName,"creeper"],
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movable: true, related: [bodyName,headName,"creeper"],
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desc: `Auto-generated creeper.<br/>Explodes into ${descElement}.`,
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desc: `Auto-generated creeper.<br/>Explodes into ${descElement}.`,
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};
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};
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//Body
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//Body
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@ -4585,7 +4585,7 @@ if(enabledMods.includes(runAfterAutogenMod)) {
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tick: function(pixel) {
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tick: function(pixel) {
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autoCreeperPlacerTick(pixel);
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autoCreeperPlacerTick(pixel);
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},
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},
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related: [bodyName,headName,"creeper"],
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movable: true, related: [bodyName,headName,"creeper"],
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desc: `Auto-generated creeper.<br/>Explodes into ${descElement}.`,
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desc: `Auto-generated creeper.<br/>Explodes into ${descElement}.`,
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};
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};
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//Body
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//Body
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