Update debrisable.js

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Nekonico 2025-03-15 12:17:59 -07:00 committed by GitHub
parent 12f0fa1908
commit c1b0b1957a
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1 changed files with 12 additions and 9 deletions

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@ -125,7 +125,7 @@ elements.microplastic_water = {
"mudstone": { elem2: ["mud","mud","clay"], chance: 0.00035 }, "mudstone": { elem2: ["mud","mud","clay"], chance: 0.00035 },
"glass_shard": { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.0005 }, "glass_shard": { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.0005 },
"rad_shard": { elem2: "glass_pebble", color2:"#AECB83", chance: 0.00025 }, "rad_shard": { elem2: "glass_pebble", color2:"#AECB83", chance: 0.00025 },
"glass": { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.00005 }, "glass": { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.0000025 },
"rad_glass": { elem2: "glass_pebble", color2:"#AECB83", chance: 0.000025 }, "rad_glass": { elem2: "glass_pebble", color2:"#AECB83", chance: 0.000025 },
"rust": { elem1:"dirty_water", elem2: "rust_dust", chance: 0.0025 }, "rust": { elem1:"dirty_water", elem2: "rust_dust", chance: 0.0025 },
"plastic": { elem2: ["microplastic",null,null], chance: 0.00005 }, "plastic": { elem2: ["microplastic",null,null], chance: 0.00005 },
@ -186,6 +186,7 @@ elements.silver_debris = {
color: "#cacaca", color: "#cacaca",
behavior: behaviors.SUPPORT, behavior: behaviors.SUPPORT,
tempHigh: 961.8, tempHigh: 961.8,
stateHigh: "molten_silver",
category: "powders", category: "powders",
density: 9297, density: 9297,
conduct: 0.99, conduct: 0.99,
@ -216,6 +217,7 @@ elements.iron_debris = {
}, },
breakInto: "iron_dust", breakInto: "iron_dust",
tempHigh: 1538, tempHigh: 1538,
stateHigh: "molten_iron",
category: "powders", category: "powders",
density: 7660, density: 7660,
conduct: 0.47, conduct: 0.47,
@ -248,6 +250,7 @@ elements.steel_debris = {
}, },
breakInto: "iron_debris", breakInto: "iron_debris",
tempHigh: 1455.5, tempHigh: 1455.5,
stateHigh: "molten_steel",
category: "powders", category: "powders",
density: 7750, density: 7750,
conduct: 0.42, conduct: 0.42,
@ -1060,7 +1063,7 @@ elements.water.reactions.glass_shard = { elem2: "glass_pebble", color2:"#7BAECB"
elements.water.reactions.rad_shard = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.00025 } elements.water.reactions.rad_shard = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.00025 }
elements.water.reactions.glass = { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.00005 } elements.water.reactions.glass = { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.0000025 }
elements.water.reactions.rad_glass = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.000025 } elements.water.reactions.rad_glass = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.000025 }
@ -1068,7 +1071,7 @@ elements.water.reactions.rust = { elem1:"dirty_water", elem2: "rust_dust", chanc
elements.water.reactions.rust_dust = { elem1:"dirty_water", chance: 0.0025 } elements.water.reactions.rust_dust = { elem1:"dirty_water", chance: 0.0025 }
elements.water.reactions.plastic = { elem1: "microplastic_water", elem2: ["microplastic",null,null], chance: 0.00005 } elements.water.reactions.plastic = { elem1: "microplastic_water", elem2: ["microplastic",null,null], chance: 0.000005 }
elements.salt_water.reactions.mudstone = { elem2: ["mud","mud","clay"], chance: 0.00035 } elements.salt_water.reactions.mudstone = { elem2: ["mud","mud","clay"], chance: 0.00035 }
@ -1076,7 +1079,7 @@ elements.salt_water.reactions.glass_shard = { elem2: "glass_pebble", color2:"#7B
elements.salt_water.reactions.rad_shard = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.00025 } elements.salt_water.reactions.rad_shard = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.00025 }
elements.salt_water.reactions.glass = { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.00005 } elements.salt_water.reactions.glass = { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.0000025 }
elements.salt_water.reactions.rad_glass = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.000025 } elements.salt_water.reactions.rad_glass = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.000025 }
@ -1084,7 +1087,7 @@ elements.salt_water.reactions.rust = { elem1:"dirty_water", elem2: "rust_dust",
elements.salt_water.reactions.rust_dust = { elem1:"dirty_water", chance: 0.0025 } elements.salt_water.reactions.rust_dust = { elem1:"dirty_water", chance: 0.0025 }
elements.salt_water.reactions.plastic = { elem1: "microplastic_water", elem2: ["microplastic",null,null], chance: 0.00005 } elements.salt_water.reactions.plastic = { elem1: "microplastic_water", elem2: ["microplastic",null,null], chance: 0.000005 }
elements.sugar_water.reactions.mudstone = { elem2: ["mud","mud","clay"], chance: 0.00035 } elements.sugar_water.reactions.mudstone = { elem2: ["mud","mud","clay"], chance: 0.00035 }
@ -1092,7 +1095,7 @@ elements.sugar_water.reactions.glass_shard = { elem2: "glass_pebble", color2:"#7
elements.sugar_water.reactions.rad_shard = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.00025 } elements.sugar_water.reactions.rad_shard = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.00025 }
elements.sugar_water.reactions.glass = { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.00005 } elements.sugar_water.reactions.glass = { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.0000025 }
elements.sugar_water.reactions.rad_glass = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.000025 } elements.sugar_water.reactions.rad_glass = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.000025 }
@ -1100,7 +1103,7 @@ elements.sugar_water.reactions.rust = { elem1:"dirty_water", elem2: "rust_dust",
elements.sugar_water.reactions.rust_dust = { elem1:"dirty_water", chance: 0.0025 } elements.sugar_water.reactions.rust_dust = { elem1:"dirty_water", chance: 0.0025 }
elements.sugar_water.reactions.plastic = { elem1: "microplastic_water", elem2: ["microplastic",null,null], chance: 0.00005 } elements.sugar_water.reactions.plastic = { elem1: "microplastic_water", elem2: ["microplastic",null,null], chance: 0.000005 }
elements.dirty_water.reactions.mudstone = { elem2: ["mud","mud","clay"], chance: 0.00035 } elements.dirty_water.reactions.mudstone = { elem2: ["mud","mud","clay"], chance: 0.00035 }
@ -1108,13 +1111,13 @@ elements.dirty_water.reactions.glass_shard = { elem2: "glass_pebble", color2:"#7
elements.dirty_water.reactions.rad_shard = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.00025 } elements.dirty_water.reactions.rad_shard = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.00025 }
elements.dirty_water.reactions.glass = { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.00005 } elements.dirty_water.reactions.glass = { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.0000025 }
elements.dirty_water.reactions.rad_glass = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.000025 } elements.dirty_water.reactions.rad_glass = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.000025 }
elements.dirty_water.reactions.rust = { elem1:"dirty_water", elem2: "rust_dust", chance: 0.0025 } elements.dirty_water.reactions.rust = { elem1:"dirty_water", elem2: "rust_dust", chance: 0.0025 }
elements.dirty_water.reactions.plastic = { elem1: "microplastic_water", elem2: ["microplastic",null,null], chance: 0.00005 } elements.dirty_water.reactions.plastic = { elem1: "microplastic_water", elem2: ["microplastic",null,null], chance: 0.000005 }
elements.smash.tool = function(pixel) { elements.smash.tool = function(pixel) {
let old = pixel.element; let old = pixel.element;