Create survival.js

This commit is contained in:
slweeb 2024-02-10 22:31:14 -05:00
parent 64ac2e1123
commit d9e2d88323
1 changed files with 329 additions and 0 deletions

329
mods/survival.js Normal file
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if (!settings.survival) {
settings.survival = {
"wall": 999,
"dirt": 999,
"sapling": 1,
"seeds": 5,
"water": 25,
"cloner": 1,
}
}
settings.survival.cloner = 1;
// settings.survivalClone=null; settings.survival = null; saveSettings();
survivalTimeout = null;
function survivalSave() {
if (survivalTimeout) { clearTimeout(survivalTimeout); }
survivalTimeout = setTimeout(function(){
saveSettings();
},1000);
}
function survivalAdd(element,amount,skipSave) {
if (settings.survival[element]) {
settings.survival[element] += amount;
}
else {
settings.survival[element] = amount;
}
survivalUpdate(element);
if (!skipSave) {survivalSave()}
}
function survivalRemove(element,amount,skipSave) {
if (settings.survival[element]) {
settings.survival[element] -= amount;
survivalUpdate(element);
}
if (settings.survival[element] <= 0) {
delete settings.survival[element];
var btn = document.getElementById("elementButton-"+element);
if (btn) { btn.remove(); }
}
if (!skipSave) {survivalSave()}
}
function survivalCount(element) {
return settings.survival[element] || 0;
}
function survivalUpdate(element) {
var btn = document.getElementById("elementButton-"+element);
if (btn) {
btn.innerHTML = btn.innerHTML.split("(")[0]+"("+settings.survival[element]+")";
}
else if (elements[element]) {
createElementButton(element);
document.getElementById("elementButton-"+element).innerHTML += "("+settings.survival[element]+")";
}
}
runAfterAutogen(function(){
elements.erase.name = "pick_up";
delete elements.paint.category;
delete elements.pick;
for (var element in elements) {
if (elements[element].category !== "tools") {
elements[element].hidden = true;
elements[element].category = "survival";
}
}
for (var element in settings.survival) {
if (!elements[element]) { continue; }
createElementButton(element);
document.getElementById("elementButton-"+element).innerHTML += "("+settings.survival[element]+")";
}
});
/*
Cloner
Sell
*/
delete elements.cloner.behavior;
elements.cloner.tick = function(pixel) {
if (settings.survivalClone) {
if (Math.random() < 0.025) {
// 1 or -1
var x = pixel.x + (Math.random() < 0.5 ? 1 : -1);
var y = pixel.y + (Math.random() < 0.5 ? 1 : -1);
if (isEmpty(x,y)) {
createPixel(settings.survivalClone,x,y);
}
}
}
else {
for (var i = 0; i < adjacentCoords.length; i++) {
var coords = adjacentCoords[i];
var x = pixel.x + coords[0];
var y = pixel.y + coords[1];
if (!isEmpty(x,y,true)) {
if (pixelMap[x][y].clone) { pixel.clone = pixelMap[x][y].clone; break }
var element = pixelMap[x][y].element;
if (element === pixel.element || elements[pixel.element].ignore.indexOf(element) !== -1) { continue }
settings.survivalClone = element;
survivalSave();
break;
}
}
}
};
elementWorth = {
"gold_coin": 1,
"diamond": 100,
"sap": 5,
"cloner": 0,
"wall": 0,
}
elements.sell = {
color: ["#fff0b5","#ffe680","#c48821","#986a1a","#eca832","#f0bb62"],
tool: function(pixel) {
if (elementWorth[pixel.element] === 0) { return; }
deletePixel(pixel.x,pixel.y);
survivalAdd("gold_coin",elementWorth[pixel.element]||1);
},
category: "tools",
}
window.addEventListener("load",function(){
// move to start of tools
var erase = document.getElementById("elementButton-erase");
var sell = document.getElementById("elementButton-sell");
var parent = erase.parentElement;
parent.removeChild(sell);
parent.insertBefore(sell,parent.firstChild);
parent.removeChild(erase);
parent.insertBefore(erase,parent.firstChild);
document.getElementById("replaceButton").remove();
document.getElementById("savesButton").remove();
document.getElementById("elemSelectButton").remove();
doRandomEvents = function() {}
worldGen = function() {}
loadSave = function() {}
showSaves = function() {}
placeImage = function() {}
chooseElementPrompt = function() {}
});
runAfterLoad(function(){
checkUnlock = function(element) {
return;
}
oldClearAll = clearAll;
clearAll = function() {
if (currentPixels && currentPixels.length > 0) {
for (var i = 0; i < currentPixels.length; i++) {
var pixel = currentPixels[i];
if (pixel && pixel.element) {
survivalAdd(pixel.element,1);
}
}
}
oldClearAll();
}
mouseAction = function(e,mouseX,mouseY,startPos) {
if (mouseType == "left") {
mouse1Action(e,mouseX,mouseY,startPos);
}
else if (mouseType == "right") { mouse2Action(e,mouseX,mouseY,startPos); }
else if (mouseType == "middle") { mouseMiddleAction(e,mouseX,mouseY); }
}
mouse1Action = function(e,mouseX=undefined,mouseY=undefined,startPos) {
if (currentElement === "erase") { mouse2Action(e,mouseX,mouseY); return; }
else if (currentElement === "pick") { mouseMiddleAction(e,mouseX,mouseY); return; }
// If x and y are undefined, get the mouse position
if (mouseX == undefined && mouseY == undefined) {
// var canvas = document.getElementById("game");
// var ctx = canvas.getContext("2d");
lastPos = mousePos;
mousePos = getMousePos(canvas, e);
var mouseX = mousePos.x;
var mouseY = mousePos.y;
}
var cooldowned = false;
if ((mouseSize===1 || elements[currentElement].maxSize===1) && elements[currentElement].cooldown) {
if (pixelTicks-lastPlace < elements[currentElement].cooldown) {
return;
}
cooldowned = true;
}
lastPlace = pixelTicks;
startPos = startPos || lastPos
if (!(isMobile || (cooldowned && startPos.x===lastPos.x && startPos.y===lastPos.y) || elements[currentElement].tool || elements[currentElement].category==="tools")) {
var coords = lineCoords(startPos.x,startPos.y,mouseX,mouseY);
}
else { var coords = mouseRange(mouseX,mouseY); }
var element = elements[currentElement];
var mixList = [];
// For each x,y in coords
for (var i = 0; i < coords.length; i++) {
var x = coords[i][0];
var y = coords[i][1];
if (currentElement === "mix") {
if (!isEmpty(x,y,true)) {
var pixel = pixelMap[x][y];
if (!(elements[pixel.element].movable !== true || elements[pixel.element].noMix === true) || shiftDown) {
mixList.push(pixel);
}
}
}
else if (currentElement === "shock") {
if (!isEmpty(x,y,true)) {
// One loop that repeats 5 times if shiftDown else 1 time
for (var j = 0; j < (shiftDown ? 5 : 1); j++) {
var pixel = pixelMap[x][y];
var con = elements[pixel.element].conduct;
if (con == undefined) {continue}
if (Math.random() < con) { // If random number is less than conductivity
if (!pixel.charge && !pixel.chargeCD) {
pixel.charge = 1;
if (elements[pixel.element].colorOn) {
pixel.color = pixelColorPick(pixel);
}
}
}
else if (elements[pixel.element].insulate != true) { // Otherwise heat the pixel (Resistance simulation)
pixel.temp += 0.25;
pixelTempCheck(pixel);
}
}
}
}
else if (elements[currentElement].tool && !(elements[currentElement].canPlace && isEmpty(x,y))) {
// run the tool function on the pixel
if (!isEmpty(x,y,true)) {
var pixel = pixelMap[x][y];
// if the current element has an ignore property and the pixel's element is in the ignore property, don't do anything
if (elements[currentElement].ignore && elements[currentElement].ignore.indexOf(pixel.element) != -1) {
continue;
}
elements[currentElement].tool(pixel);
}
}
else if (isEmpty(x, y)) {
if (survivalCount(currentElement) < 1) {
return;
}
survivalRemove(currentElement,1);
currentPixels.push(new Pixel(x, y, currentElement));
if (elements[currentElement].customColor || elements[currentElement].singleColor) {
pixelMap[x][y].color = pixelColorPick(currentElement,currentColor);
}
if (currentElementProp) {
for (var key in currentElementProp) {
pixelMap[x][y][key] = currentElementProp[key]
}
}
}
}
if (currentElement == "mix") {
for (var i = 0; i < mixList.length; i++) {
var pixel1 = mixList[Math.floor(Math.random()*mixList.length)];
var pixel2 = mixList[Math.floor(Math.random()*mixList.length)];
swapPixels(pixel1,pixel2);
mixList.splice(mixList.indexOf(pixel1),1);
mixList.splice(mixList.indexOf(pixel2),1);
if (elements[pixel1.element].onMix) {
elements[pixel1.element].onMix(pixel1,pixel2);
}
if (elements[pixel2.element].onMix) {
elements[pixel2.element].onMix(pixel2,pixel1);
}
}
}
}
mouse2Action = function(e,mouseX=undefined,mouseY=undefined,startPos) {
// Erase pixel at mouse position
if (mouseX == undefined && mouseY == undefined) {
// var canvas = document.getElementById("game");
// var ctx = canvas.getContext("2d");
lastPos = mousePos;
mousePos = getMousePos(canvas, e);
var mouseX = mousePos.x;
var mouseY = mousePos.y;
}
if (dragStart) {
dragStart = 0;
for (var i = 0; i < draggingPixels.length; i++) {
var pixel = draggingPixels[i];
delete pixel.drag;
}
draggingPixels = null;
}
// If the current element is "pick" or "lookup", coords = [mouseX,mouseY]
if (currentElement == "pick" || currentElement == "lookup") {
var coords = [[mouseX,mouseY]];
}
else if (!isMobile) {
startPos = startPos || lastPos
var coords = lineCoords(startPos.x,startPos.y,mouseX,mouseY);
}
else {
var coords = mouseRange(mouseX,mouseY);
}
// For each x,y in coords
for (var i = 0; i < coords.length; i++) {
var x = coords[i][0];
var y = coords[i][1];
if (!isEmpty(x, y)) {
if (outOfBounds(x,y)) {
continue
}
var pixel = pixelMap[x][y];
survivalAdd(pixel.element,1);
delete pixelMap[x][y];
// Remove pixel from currentPixels
for (var j = 0; j < currentPixels.length; j++) {
if (currentPixels[j].x == x && currentPixels[j].y == y) {
currentPixels.splice(j, 1);
break;
}
}
}
}
}
})
window.addEventListener("beforeunload",function(){
clearAll();
saveSettings();
});