commit
e59863b100
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@ -22,7 +22,7 @@ elements.low_battery= {
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],
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behaviorOn: [
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"XX|SH%10|XX", // shocks (adds charge)
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"SH%10|CH:charged_battery%0.05|SH%10",
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"SH%10|CH:charged_battery%0.045|SH%10",
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"XX|SH%10|XX",
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],
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colorOn: "#4fb613",
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@ -41,7 +41,7 @@ elements.dead_battery= {
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],
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behaviorOn: [
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"XX|XX|XX",
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"XX|CH:low_battery%0.05|XX",
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"XX|CH:low_battery%0.045|XX",
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"XX|XX|XX",
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],
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colorOn: "#699e19",
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@ -93,7 +93,196 @@ elements.radio_wave= {
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}
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},
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category: "energy",
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reactions: {electric: {elem1: null, elem2: null, chance: 0.5}},
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density: 1,
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//charge: 0.5,
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conduct: 0.01
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conduct: 0.01,
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ignore: ["radio_wave"],
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};
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elements.e_nuke = {
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desc: "Works like a nuke but needs power to explode",
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color: elements.nuke.color,
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hardness: 0.5,
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state: "solid",
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behavior: behaviors.POWDER,
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conduct: 1,
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category: "weapons",
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behaviorOn: [
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"XX|XX|XX",
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"XX|XX|XX",
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"M2|M1 AND EX:60>plasma,plasma,plasma,plasma,radiation,rad_steam|M2",
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],
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name: "E-Nuke",
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};
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elements.drill = {
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color: ["#a7ab81","#a3a685", "#9ba252"],
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tick: function(pixel) {
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for (var i = 0; i < 3; i++) {
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var skip = false;
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if (!isEmpty(pixel.x,pixel.y+1,true)) {
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var p = pixelMap[pixel.x][pixel.y+1];
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if (p.element === "drill") { skip = true; }
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if (Math.random() < 0.9 && elements[p.element].hardness !== 1) {
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deletePixel(p.x,p.y);
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}
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}
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if (!tryMove(pixel,pixel.x,pixel.y+1,["flash","smoke"]) && !skip) {
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explodeAt(pixel.x,pixel.y,5,"flash");
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var coords = circleCoords(pixel.x,pixel.y,2);
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coords.forEach(function(coord){
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var x = coord.x;
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var y = coord.y;
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if (!isEmpty(x,y,true)) {
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pixelMap[x][y].temp += 55;
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pixelTempCheck(pixelMap[x][y]);
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}
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})
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deletePixel(pixel.x,pixel.y);
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return;
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}
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}
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},
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category: "weapons",
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state: "solid",
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density: 100000000,
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temp: 55,
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hardness: 1,
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maxSize: 3,
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cooldown: defaultCooldown,
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excludeRandom: true,
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};
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elements.holy_hand_grenade = {
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color: elements.gold.color,
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behavior: [
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"XX|EX:6>god_ray,bless,bless,bless%1|XX",
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"XX|XX|XX",
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"M2|M1 AND EX:6>god_ray,bless,bless,bless%1|M2",
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],
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behaviorOn: [
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"XX|XX|XX",
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"XX|EX:6>god_ray,bless,bless,bless%1|XX",
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"XX|XX|XX",
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],
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category: "weapons",
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state: "solid",
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density: 1300,
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tempHigh: 1455.5,
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stateHigh: ["molten_steel", "god_ray"],
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excludeRandom: true,
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conduct: 1,
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cooldown: defaultCooldown,
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};
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//Fioushemastor (Aparently needlessly complicated. IDK)
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elements.timer_input = {
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color: "#4d0a03",
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behavior: behaviors.WALL,
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category: "machines",
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insulate: true,
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conduct: 1,
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noMix: true
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}
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let TimerDelay = 100
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elements.Timer = {
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color: "#838cc2",
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behavior: behaviors.WALL,
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tick: function(pixel){
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if (pixelTicks == pixel.start) {
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pixel.delay = TimerDelay
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}
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//ceck all surroundings
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for (let offset of adjacentCoords) {
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if (isEmpty(pixel.x+offset[0], pixel.y+offset[1])) continue;
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if (pixelMap[pixel.x+offset[0]][pixel.y+offset[1]].charge && pixelMap[pixel.x+offset[0]][pixel.y+offset[1]].element == "timer_input") {
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let oppositeCoords = {x: pixel.x-offset[0], y: pixel.y-offset[1]}
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pixel.timers.push({start: pixelTicks, coords: oppositeCoords, delay: pixel.delay})
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}
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}
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//go through all timers
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for (let index in pixel.timers) {
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let timer = pixel.timers[index]
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if (timer.start == pixelTicks-pixel.delay) {
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if (isEmpty(timer.coords.x, timer.coords.y, true)) continue;
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pixelMap[timer.coords.x][timer.coords.y].charge = 1
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pixel.timers.splice(index, 1)
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}
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}
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},
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onSelect: () => {
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TimerDelay = prompt("what shall the delay be? (in ticks)", 100)
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},
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colorOn: "#ffff59",
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category: "machines",
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tempHigh: 1455.5,
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stateHigh: "molten_steel",
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conduct: 0,
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properties: {
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timers: [],
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delay: 100
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}
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};
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//ExtraMachines
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elements.titanium = {
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desc: "Another metal that does not erode nor conduct electricity",
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conduct: 0,
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color: ["#a1ada5","#ebf5ee","#bac2bc","#848a86","#505251"],
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tempHigh:3000,
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stateHigh: "molten_titanium",
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category: "solids",
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state: "soild",
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hardness: 1,
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density: 792,
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behavior: behaviors.WALL,
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};
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elements.molten_titanium = {
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desc: "Melted version of titanium",
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temp : 3000,
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conduct: 0,
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color: ["#d16e04","#FFCC99","#FF6600","#FF7F50","#DC143C","#800020"],
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tempLow:2999,
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stateLow: "titanium",
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category: "states",
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state: "soild",
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density: 792,
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behavior: behaviors.MOLTEN,
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};
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textures.Reniforced_Titanuim = {
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REINFORCEDTITANIUM: [
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"GiGgggGiGGg",
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"gggGGGGgggg",
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"iiiiiiiiiii",
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"GgGGggggGGg",
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"GggGGgggGGg",
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"igGGGgggggi",
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"GggggggGGGG",
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"GggGGgggggg",
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"Ggggggggggg",
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"ggggggGGggg",
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"Ggggggggggg",
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"iiiiiiiiiii",],
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};
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elements.Reniforced_Titanuim = {
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color: "#787878",
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colorPattern: textures.Reniforced_Titanuim.REINFORCEDTITANIUM,
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colorKey: {
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"g": "#787878",
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"G": "#606060",
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"i": "#332f2f"},
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behavior: behaviors.WALL,
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tempHigh: 4000,
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stateHigh : "molten_titanium",
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category: "solids",
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state: "solid",
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density: 5000,
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hardness:1,
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noMix: true
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};
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@ -0,0 +1,169 @@
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elements.charged_battery= {
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color: "#9c6c25",
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behavior: [
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"XX|SH%50|XX", // shocks (adds charge)
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"SH%50|CH:low_battery%0.05|SH%50",
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"XX|SH%50|XX",
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],
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colorOn: "#00ff00",
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category: "machines",
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tempHigh: 1455.5,
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stateHigh: ["molten_steel","explosion","acid_gas"],
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charge: 0.5,
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conduct: 1,
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};
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elements.low_battery= {
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color: "#9c6c25",
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behavior: [
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"XX|SH%10|XX", // shocks (adds charge)
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"SH%10|CH:dead_battery%0.05|SH%10",
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"XX|SH%10|XX",
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],
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behaviorOn: [
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"XX|SH%10|XX", // shocks (adds charge)
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"SH%10|CH:charged_battery%0.045|SH%10",
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"XX|SH%10|XX",
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],
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colorOn: "#4fb613",
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category: "machines",
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tempHigh: 1455.5,
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stateHigh: ["molten_steel","explosion","acid_gas"],
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charge: 0.5,
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conduct: 0.75,
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};
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elements.dead_battery= {
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color: "#9c6c25",
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behavior: [
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"XX|XX|XX",
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"XX|XX|XX",
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"XX|XX|XX",
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],
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behaviorOn: [
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"XX|XX|XX",
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"XX|CH:low_battery%0.045|XX",
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"XX|XX|XX",
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],
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colorOn: "#699e19",
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category: "machines",
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tempHigh: 1455.5,
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stateHigh: ["molten_steel","explosion","acid_gas"],
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charge: 0.5,
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conduct: 0.5,
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};
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elements.radio_broadcaster= {
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color: "#78784c",
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behavior: behaviors.WALL,
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behaviorOn: [
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"XX|SH AND CR:radio_wave AND CR:radio_wave|XX",
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"SH AND CR:radio_wave AND CR:radio_wave|XX|SH AND CR:radio_wave AND CR:radio_wave",
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"XX|SH AND CR:radio_wave AND CR:radio_wave|XX",
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],
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colorOn: "#ffff59",
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category: "machines",
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tempHigh: 1455.5,
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stateHigh: ["molten_steel","explosion","acid_gas"],
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conduct: 1
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};
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elements.radio_receiver= {
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color: "#78784c",
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behavior: behaviors.WALL,
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reactions: {radio_wave: {elem2: "electric", chance: 0.75}},
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colorOn: "#ffff59",
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category: "machines",
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tempHigh: 1455.5,
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stateHigh: ["molten_steel","explosion","acid_gas"],
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conduct: 1
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};
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elements.radio_wave= {
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color: ["#000000"],
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behavior: behaviors.BOUNCY,
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behaviorOn: [
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["XX","CL","XX"],
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["CL","DL%5","CL"],
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["XX","CL","XX"]
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]
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,
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colorOn: "#000000",
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tick: function(pixel){
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if (currentElement == "radio_wave"){
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pixel.color = "rgb(15, 15, 15)";
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} else {
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pixel.color = "rgba(0, 0, 0, -1)";
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}
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},
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category: "energy",
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reactions: {electric: {elem1: null, elem2: null, chance: 0.5}},
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density: 1,
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//charge: 0.5,
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conduct: 0.01
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};
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elements.e_nuke = {
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desc: "Works like the nuke but needs power to explode",
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color: "#534636",
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hardness: elements.nuke.hardness,
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state: "solid",
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behavior: [
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"XX|XX|XX",
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"XX|XX|XX",
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"M2|M1|M2",
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],
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conduct: 1,
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category: "weapons",
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behaviorOn:[
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"XX|XX|XX",
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"XX|XX|XX",
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"M2|M1 AND EX:60>plasma,plasma,plasma,plasma,radiation,rad_steam|M2",
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],
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};
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elements.10_timer= {
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color: ["#000000"],
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behavior: behaviors.WALL,
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colorOn: "#000000",
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conduct: 0,
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category: "machines",
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properties: {
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wait: 15,
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waitReduce: false,
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},
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tick: function(pixel){
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if (pixel.waitReduce){pixel.wait -= 1}
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if (pixel.wait == 0){
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pixel.elementsSeen = {}
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}
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for (var i = 0; i < adjacentCoords.length; i++) {
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var coord = adjacentCoords[i];
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var x = pixel.x+coord[0];
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var y = pixel.y+coord[1];
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if (!isEmpty(x,y, true)){
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if (!pixel.waitReduce){
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pixel.waitReduce = true
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},
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if (pixel.wait == 0){
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if (!pixel.elementsSeen[pixelMap[x][y].element] && pixelMap[x][y].element != "healing_serum"){
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pixel.elementsSeen[pixelMap[x][y].element] = 1
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} else if (pixelMap[x][y].element != "healing_serum") {
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pixel.elementsSeen[pixelMap[x][y].element] += 1
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}
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}
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}
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if (pixel.wait == 0){
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if (Object.keys(pixel.elementsSeen).length == 0){
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deletePixel(pixel.x, pixel.y)
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return;
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} else{
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changePixel(pixel, Object.keys(pixel.elementsSeen).reduce((a, b) => pixel.elementsSeen[a] > pixel.elementsSeen[b] ? a : b))
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}
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}
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}
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}
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}
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elements.gasoline_engine = {
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color: "#6d5f5d",
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behavior: behaviors.WALL,
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state: "solid",
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density: 1000,
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category: "testing",
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properties: {
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timer: 10
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},
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@ -145,3 +145,36 @@ elements.lamb = {
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density: 1450,
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conduct: 0.2
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};
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converter1Var = 0;
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converter2Var = 0;
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elements.loom = {
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color: "#296127",
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behavior: behaviors.WALL,
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category: "machines",
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tick: function(pixel) {
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if (pixel.start === pixelTicks){
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pixel.contype = converter2Var;
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pixel.specialturn = converter1Var;
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}
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for (var i = 0; i < squareCoords.length; i++) {
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var coord = squareCoords[i];
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var x = pixel.x+coord[0];
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var y = pixel.y+coord[1];
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if (!isEmpty(x,y, true)) {
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var otherPixel = pixelMap[x][y];
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if ((otherPixel.element == pixel.specialturn || pixel.specialturn == "all") && !elements.converter.ignore.includes(otherPixel.element)){
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changePixel(otherPixel, pixel.contype)
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}
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||||
}
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||||
}
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},
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||||
onSelect: function() {
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var answer5 = prompt("Please input what type of element should be converted. Write \"all\" to include everything.",(converter1Var||undefined));
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if (!answer5) { return }
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converter1Var = answer5;
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||||
var answer6 = prompt("Please input what it should turn into.",(converter2Var||undefined));
|
||||
if (!answer6) { return }
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||||
converter2Var = answer6;
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||||
},
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||||
movable: false,
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||||
},
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||||
|
|
|
|||
Loading…
Reference in New Issue