Delete separate files to merge 4 mods into the_ground.js (1)
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/*sedimentSandstoneTries = 0;
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sedimentSandstoneTryIterations = 0;
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sedimentSandstoneDetects = 0;
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sedimentSandstoneNoDetects = 0;
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sandstoneFormations = 0;
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sandstoneFailures = 0;*/
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cementationElements = ["sand_sediment", "sandstone"]
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elements.water.reactions.wet_sand = {
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"elem1": "sandy_water",
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"elem2": ["wet_sand","wet_sand","wet_sand","wet_sand","wet_sand",null],
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chance: 0.01
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};
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elements.sandy_water = {
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color: ["#768485", "#849294"],
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behavior: behaviors.LIQUID,
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tempHigh: 100,
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stateHigh: ["steam","steam","sand"],
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//tempLow: 0,
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//stateLow: "sandy_ice",
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category: "liquids",
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heatCapacity: 4.184, //unimplemented
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reactions: {
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"dirt": { // React with (water reacts with dirt to make mud)
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"elem1": [null,null,"wet_sand"], // First element transforms into; in this case, water deletes itself
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"elem2": "mud", // Second element transforms into; in this case, dirt turns to mud
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},
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"water": { "elem1":"water", "elem2":"sandy_water", "chance":0.025 },
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"sand": { "elem1": [null,null,"wet_sand"], "elem2": "wet_sand", },
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"sandy_water": { "elem1":"wet_sand", "elem2":"water", "chance": 0.001 },
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"wet_sand": { "elem2":"sand_sediment", "chance": 0.0005 },
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//"salt": { "elem1": "salt_water", "elem2": null },
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//"sugar": { "elem1": "sugar_water", "elem2": null, },
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"dust": { "elem1": "dirty_water", "elem2": null, },
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"ash": { "elem1": "dirty_water", "elem2": null, },
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"cyanide": { "elem1": "dirty_water", "elem2": null, },
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//"carbon_dioxide": { "elem1": "seltzer", "elem2": null, "oneway":true },
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"sulfur": { "elem1": "dirty_water", "elem2": null, },
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"rat": { "elem1": "dirty_water", chance:0.005 },
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"plague": { "elem1": "dirty_water", "elem2": null, },
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"rust": { "elem1": "dirty_water", chance:0.005 },
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"fallout": { "elem1": "dirty_water", chance:0.25 },
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"radiation": { "elem1": "dirty_water", chance:0.25 },
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"uranium": { "elem1": "dirty_water", chance:0.25 },
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"rotten_meat": { "elem1": "dirty_water", chance:0.25 },
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"quicklime": { "elem1": [null,null,"wet_sand"], "elem2": "slaked_lime", },
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"rock": { "elem2": "wet_sand", "chance": 0.00035 },
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"ruins": { "elem2": "rock", "chance": 0.00035 },
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"mudstone": { "elem2": "mud", "chance": 0.00035 },
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//"methane": { "elem1":"primordial_soup", "elem2":"primordial_soup", tempMin:60, charged:true },
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//"ammonia": { "elem1":"primordial_soup", "elem2":"primordial_soup", tempMin:60, charged:true },
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"fly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
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"firefly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
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"bee": { "elem2":"dead_bug", "chance":0.05, "oneway":true },
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"stink_bug": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
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},
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state: "liquid",
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density: 1097,
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conduct: 0.02,
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stain: 0.01,
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}
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elements.sand_sediment = {
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color: "#d3b387",
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hardness: 0.2,
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behavior: [
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"XX|XX|XX",
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"XX|XX|XX",
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"SW:wet_sand%1.5 AND M2|SW:wet_sand%2.5 AND M1|SW:wet_sand%1.5 AND M2"
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],
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reactions: {
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"water": { "elem1":"sandy_water", "elem2":"sandy_water", "chance":0.025 },
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"sand": { "elem1": [null,null,"wet_sand"], "elem2": "wet_sand", },
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"sandy_water": { "elem1":["water","water","sand_sediment"], "chance":0.001 },
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"wet_sand": { "elem2": "sand_sediment", "chance": 0.0005 },
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},
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tempHigh: 1700,
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stateHigh: "molten_glass",
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category: "land",
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state: "solid",
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density: 1602,
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breakInto: "sand",
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tick: function(pixel) {
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var validNeighborArray = Array.apply(null, Array(adjacentCoords.length)).map(function() {return false});
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if(Math.random() < 0.0003) {
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//sedimentSandstoneTries++;
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for(i = 0; i < adjacentCoords.length; i++) {
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//sedimentSandstoneTryIterations++;
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if(isEmpty(pixel.x+adjacentCoords[i][0],pixel.y+adjacentCoords[i][1],true)) {
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validNeighborArray[i] = false;
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//sedimentSandstoneNoDetects++;
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} else if(!isEmpty(pixel.x+adjacentCoords[i][0],pixel.y+adjacentCoords[i][1],true)) {
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/*if(cementationElements.includes(pixelMap[pixel.x+adjacentCoords[i][0]][pixel.y+adjacentCoords[i][1]].element)) {
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validNeighborArray[i] = true;
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//sedimentSandstoneDetects++;
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} else {
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validNeighborArray[i] = false;
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//sedimentSandstoneNoDetects++;
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};*/
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validNeighborArray[i] = cementationElements.includes(pixelMap[pixel.x+adjacentCoords[i][0]][pixel.y+adjacentCoords[i][1]].element);
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};
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};
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if(validNeighborArray.includes(true)) {
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//sandstoneFormations++;
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changePixel(pixel,"sandstone");
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}/* else {
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sandstoneFailures++;
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}*/;
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};
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},
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}
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if(!elements.wet_sand.reactions) {
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elements.wet_sand.reactions = {};
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};
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elements.wet_sand.reactions.sand_sediment = {
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elem1: "sand_sediment",
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chance: 0.0003
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};
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elements.wet_sand.reactions.wet_sand = {
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elem1: "sand_sediment",
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chance: 0.0003
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};
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elements.sandstone = {
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color: ["#b27853", "#d1a784", "#d1a784", "#d4996e"],
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behavior: behaviors.WALL,
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tempHigh: 1500,
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stateHigh: "glass",
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category: "land",
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state: "solid",
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density: 2323, //wide range
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hardness: 0.5,
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breakInto: "sand",
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}
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//"#"
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//
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worldgentypes.test_ocean = {
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layers: [
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[0.9, "wet_sand", 0.2],
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[0.9, "sand", 0.2],
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[0.8, "sandy_water", 0.7],
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[0.25, "water"],
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[0.1, "sand", 0.1],
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[0.1, "clay", 0.1],
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[0.1, "gravel", 0.2],
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[0.1, "wet_sand"],
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[0.03, "gravel", 0.5],
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[0.03, "rock"],
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[0, "basalt"],
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]
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};
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worldgentypes.desert = {
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layers: [
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[0.95, "gravel", 0.6],
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[0.65, "sand"],
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[0.55, "bone", 0.03],
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[0.3, "sandstone"],
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[0.05, "rock"],
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[-0.78, "basalt"]
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],
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temperature: 38
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};
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