parent
dd12a1d001
commit
e9b73167e4
124
mods/mars.js
124
mods/mars.js
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@ -2,7 +2,7 @@
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elements.mars_gunk = {
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color: "#121212",
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behavior: behaviors.DGAS,
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category: "archived",
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category: "mars",
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state: "gases",
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extraInfo: "GUNK",
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stain: 0.7
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@ -70,7 +70,8 @@ elements.mars_debris = {
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burnTime: 45,
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burnInto: "ash",
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tempHigh: 0,
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stateHigh: "fire"
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stateHigh: "fire",
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temp: -0.875
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}
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elements.support_mars_rock = {
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color: ["#a51002", "#bd1102"],
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@ -156,15 +157,18 @@ elements.nosmoker = {
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elements.ironheart = {
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color: "#e9825a",
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behavior: [
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"SA|XX|SA|",
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"XX|XX|XX|",
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"M1|M1|M1|",
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"XX|XX|XX|",
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"M2|M1|M2|",
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],
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category: "mars",
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density: 1450,
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state: "solid",
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stateHigh: "molten_mars",
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extraInfo: "Very Sturdy."
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extraInfo: "Very Sturdy.",
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reactions: {
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"electric": { elem1: "smint", elem2: "null" },
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},
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}
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elements.antigunk = {
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color: "#cecece",
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@ -214,7 +218,30 @@ elements.mars_water = {
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density: 997,
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tempLow: -30,
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stateLow: "mars_ice",
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stain: 0.05
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stain: 0.05,
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tempHigh: 300,
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stateHigh: "mars_steam",
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temp: 10
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}
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elements.mars_coal = {
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color: "#290407",
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behavior: [
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"XX|CR:mars_gunk%1|XX",
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"XX|XX|XX",
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"M1|XX|M1",
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],
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category: "mars",
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state: "solid",
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density: 997,
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tempLow: -30,
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stateLow: "mars_basalt",
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stain: 0.3,
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tempHigh: 300,
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stateHigh: "molten_mars",
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temp: 10,
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reactions: {
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"electric": { elem2: "useless", chance: 0.01 },
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}
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}
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elements.mars_ice = {
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color: "#f2b5c0",
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@ -226,7 +253,16 @@ elements.mars_ice = {
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stateHigh: "mars_water",
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hardness: 0.5,
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breakInto: "mars_water",
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extraInfo: "its rock solid!"
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extraInfo: "its rock solid!",
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temp: 0
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}
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elements.smint = {
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color: "#EFC905",
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behavior: behaviors.SELFDELETE,
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category: "archived",
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state: "gas",
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extraInfo: "boo",
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temp: 0
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}
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elements.mars_steam = {
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color: "#ffffff",
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@ -235,7 +271,8 @@ elements.mars_steam = {
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state: "gas",
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tempLow: -100,
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stateLow: "mars_water",
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extraInfo: "choo choo"
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extraInfo: "choo choo",
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temp: 500
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}
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elements.testy = {
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color: "#FFFFFF",
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@ -244,10 +281,11 @@ elements.testy = {
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state: "solid",
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extraInfo: "Don't mind me, just a test. Removed 06/02/25?"
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}
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elements.o2_tank = {
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color: "#98F5F9",
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behavior: [
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"CR:oxygen%3|XX|XX",
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"CR:oxygen%2|XX|XX",
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"XX|XX|XX",
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"XX|XX|XX",
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],
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@ -257,7 +295,66 @@ elements.o2_tank = {
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stateHigh: "molten_copper",
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breakInto: ["copper", "oxygen"]
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}
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// 1.9.15
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elements.solar_core = {
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color: "#FFDE59",
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behavior: [
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"XX|CH:light>electric%50|XX",
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"XX|XX|XX",
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"XX|XX|XX",
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],
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category: "cores",
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state: "solid",
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tempHigh: "600",
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stateHigh: "molten_zinc",
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breakInto: "zinc",
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conduct: 1,
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extraInfo: "Not The Best Option, but the easiest."
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}
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elements.hydro_core = {
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color: "#17A4A9",
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behavior: [
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"XX|CH:mars_water>electric%75|XX",
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"XX|XX|XX",
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"XX|XX|XX",
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],
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category: "cores",
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state: "solid",
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tempHigh: "600",
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stateHigh: "molten_zinc",
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breakInto: "zinc",
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conduct: 1
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}
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elements.coal_core = {
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color: "#FFA4A9",
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behavior: [
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"XX||CH:mars_coal>electric%3|XX",
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"XX|XX|XX",
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"XX|XX|XX",
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],
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category: "cores",
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state: "solid",
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tempHigh: "600",
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stateHigh: "molten_zinc",
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breakInto: "zinc",
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conduct: 1,
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extraInfo: "Put In some Coal and watch the battery drain."
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}
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elements.ironheart_core = {
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color: "#FFA4A9",
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behavior: [
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"XX||CH:ironheart>electric%0.5|",
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"XX|XX|XX",
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"XX|XX|XX",
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],
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category: "cores",
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state: "solid",
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tempHigh: "800",
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stateHigh: "molten_zinc",
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breakInto: "zinc",
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conduct: 1,
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extraInfo: "wha"
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}
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// 2.9.17.1
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// most elements done :D
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// iron heart ore
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// iron heart
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@ -285,3 +382,10 @@ elements.o2_tank = {
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// and steam
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// also mars_debris got updated
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// they burn a lot
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// added cores that emit electricity
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// its like plants
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// dumbed down ironheart a bit, im thinking about its behaviour
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// Creditssss
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// Ghanisma - idea for 2.9.16
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