Update mars.js

power
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Phi 2025-03-15 16:21:52 +00:00 committed by GitHub
parent dd12a1d001
commit e9b73167e4
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1 changed files with 114 additions and 10 deletions

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@ -2,7 +2,7 @@
elements.mars_gunk = { elements.mars_gunk = {
color: "#121212", color: "#121212",
behavior: behaviors.DGAS, behavior: behaviors.DGAS,
category: "archived", category: "mars",
state: "gases", state: "gases",
extraInfo: "GUNK", extraInfo: "GUNK",
stain: 0.7 stain: 0.7
@ -70,7 +70,8 @@ elements.mars_debris = {
burnTime: 45, burnTime: 45,
burnInto: "ash", burnInto: "ash",
tempHigh: 0, tempHigh: 0,
stateHigh: "fire" stateHigh: "fire",
temp: -0.875
} }
elements.support_mars_rock = { elements.support_mars_rock = {
color: ["#a51002", "#bd1102"], color: ["#a51002", "#bd1102"],
@ -156,15 +157,18 @@ elements.nosmoker = {
elements.ironheart = { elements.ironheart = {
color: "#e9825a", color: "#e9825a",
behavior: [ behavior: [
"SA|XX|SA|",
"XX|XX|XX|", "XX|XX|XX|",
"M1|M1|M1|", "XX|XX|XX|",
"M2|M1|M2|",
], ],
category: "mars", category: "mars",
density: 1450, density: 1450,
state: "solid", state: "solid",
stateHigh: "molten_mars", stateHigh: "molten_mars",
extraInfo: "Very Sturdy." extraInfo: "Very Sturdy.",
reactions: {
"electric": { elem1: "smint", elem2: "null" },
},
} }
elements.antigunk = { elements.antigunk = {
color: "#cecece", color: "#cecece",
@ -214,7 +218,30 @@ elements.mars_water = {
density: 997, density: 997,
tempLow: -30, tempLow: -30,
stateLow: "mars_ice", stateLow: "mars_ice",
stain: 0.05 stain: 0.05,
tempHigh: 300,
stateHigh: "mars_steam",
temp: 10
}
elements.mars_coal = {
color: "#290407",
behavior: [
"XX|CR:mars_gunk%1|XX",
"XX|XX|XX",
"M1|XX|M1",
],
category: "mars",
state: "solid",
density: 997,
tempLow: -30,
stateLow: "mars_basalt",
stain: 0.3,
tempHigh: 300,
stateHigh: "molten_mars",
temp: 10,
reactions: {
"electric": { elem2: "useless", chance: 0.01 },
}
} }
elements.mars_ice = { elements.mars_ice = {
color: "#f2b5c0", color: "#f2b5c0",
@ -226,7 +253,16 @@ elements.mars_ice = {
stateHigh: "mars_water", stateHigh: "mars_water",
hardness: 0.5, hardness: 0.5,
breakInto: "mars_water", breakInto: "mars_water",
extraInfo: "its rock solid!" extraInfo: "its rock solid!",
temp: 0
}
elements.smint = {
color: "#EFC905",
behavior: behaviors.SELFDELETE,
category: "archived",
state: "gas",
extraInfo: "boo",
temp: 0
} }
elements.mars_steam = { elements.mars_steam = {
color: "#ffffff", color: "#ffffff",
@ -235,7 +271,8 @@ elements.mars_steam = {
state: "gas", state: "gas",
tempLow: -100, tempLow: -100,
stateLow: "mars_water", stateLow: "mars_water",
extraInfo: "choo choo" extraInfo: "choo choo",
temp: 500
} }
elements.testy = { elements.testy = {
color: "#FFFFFF", color: "#FFFFFF",
@ -244,10 +281,11 @@ elements.testy = {
state: "solid", state: "solid",
extraInfo: "Don't mind me, just a test. Removed 06/02/25?" extraInfo: "Don't mind me, just a test. Removed 06/02/25?"
} }
elements.o2_tank = { elements.o2_tank = {
color: "#98F5F9", color: "#98F5F9",
behavior: [ behavior: [
"CR:oxygen%3|XX|XX", "CR:oxygen%2|XX|XX",
"XX|XX|XX", "XX|XX|XX",
"XX|XX|XX", "XX|XX|XX",
], ],
@ -257,7 +295,66 @@ elements.o2_tank = {
stateHigh: "molten_copper", stateHigh: "molten_copper",
breakInto: ["copper", "oxygen"] breakInto: ["copper", "oxygen"]
} }
// 1.9.15 elements.solar_core = {
color: "#FFDE59",
behavior: [
"XX|CH:light>electric%50|XX",
"XX|XX|XX",
"XX|XX|XX",
],
category: "cores",
state: "solid",
tempHigh: "600",
stateHigh: "molten_zinc",
breakInto: "zinc",
conduct: 1,
extraInfo: "Not The Best Option, but the easiest."
}
elements.hydro_core = {
color: "#17A4A9",
behavior: [
"XX|CH:mars_water>electric%75|XX",
"XX|XX|XX",
"XX|XX|XX",
],
category: "cores",
state: "solid",
tempHigh: "600",
stateHigh: "molten_zinc",
breakInto: "zinc",
conduct: 1
}
elements.coal_core = {
color: "#FFA4A9",
behavior: [
"XX||CH:mars_coal>electric%3|XX",
"XX|XX|XX",
"XX|XX|XX",
],
category: "cores",
state: "solid",
tempHigh: "600",
stateHigh: "molten_zinc",
breakInto: "zinc",
conduct: 1,
extraInfo: "Put In some Coal and watch the battery drain."
}
elements.ironheart_core = {
color: "#FFA4A9",
behavior: [
"XX||CH:ironheart>electric%0.5|",
"XX|XX|XX",
"XX|XX|XX",
],
category: "cores",
state: "solid",
tempHigh: "800",
stateHigh: "molten_zinc",
breakInto: "zinc",
conduct: 1,
extraInfo: "wha"
}
// 2.9.17.1
// most elements done :D // most elements done :D
// iron heart ore // iron heart ore
// iron heart // iron heart
@ -285,3 +382,10 @@ elements.o2_tank = {
// and steam // and steam
// also mars_debris got updated // also mars_debris got updated
// they burn a lot // they burn a lot
// added cores that emit electricity
// its like plants
// dumbed down ironheart a bit, im thinking about its behaviour
// Creditssss
// Ghanisma - idea for 2.9.16