Merge pull request #655 from Jayd-Rubies/main
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fcde55245a
File diff suppressed because one or more lines are too long
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@ -75,6 +75,7 @@ elements.left_missile = {
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"M1 AND EX:10|XX|EX:10",
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"M2|EX:10|XX",
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],
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state: "solid",
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category:"ammunition",
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density: 1300,
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excludeRandom: true,
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@ -87,6 +88,7 @@ elements.right_missile = {
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"EX:10|XX|M1 AND EX:10",
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"XX|EX:10|M2",
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],
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state: "solid",
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category:"ammunition",
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density: 1300,
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excludeRandom: true,
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@ -99,6 +101,7 @@ elements.up_missile = {
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"EX:10|XX|EX:10",
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"XX|EX:10|XX",
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],
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state: "solid",
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category:"ammunition",
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density: 1300,
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excludeRandom: true,
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@ -167,6 +170,7 @@ elements.left_bullet = {
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"M1 AND EX:5|XX|XX",
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"M2|XX|XX",
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],
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state: "solid",
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category:"ammunition",
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density: 1300,
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excludeRandom: true,
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@ -179,6 +183,7 @@ elements.left_bullet = {
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"XX|XX|M1 AND EX:5",
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"XX|XX|M2",
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],
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state: "solid",
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category:"ammunition",
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density: 1300,
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excludeRandom: true,
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@ -239,6 +244,7 @@ elements.left_rocket = {
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"M1 AND EX:10|XX|XX",
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"XX|XX|XX",
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],
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state: "solid",
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category:"ammunition",
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density: 1300,
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excludeRandom: true,
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@ -251,6 +257,7 @@ elements.left_rocket = {
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"XX|XX|M1 AND EX:10",
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"XX|XX|XX",
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],
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state: "solid",
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category:"ammunition",
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density: 1300,
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excludeRandom: true,
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@ -609,8 +616,6 @@ elements.fast_bomb = {
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for (var i=0; i<3; i++) {
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if (!tryMove(pixel, pixel.x, pixel.y+1)) {
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if (!isEmpty(pixel.x, pixel.y+1,true)) {
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var newPixel = pixelMap[pixel.x][pixel.y+1];
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if (newPixel.element === "fast_bomb") { break; }
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}
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}
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}
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@ -734,4 +739,68 @@ elements.tank_right = {
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"XX|XX|M1",
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"XX|M1|M1",
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],
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},
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elements.realistic_missle_left = {
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color: "#524c41",
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category: "weapons",
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state: "solid",
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behavior: [
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"XX|EX:20>missile_shrapnel|EX:20>missile_shrapnel|EX:20>missile_shrapnel|EX:20>missile_shrapnel|EX:20>missile_shrapnel|XX",
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"EX:20>missile_shrapnel|XX|XX|XX|XX|XX|EX:20>missile_shrapnel",
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"EX:20>missile_shrapnel|XX|M2|XX|XX|XX|EX:20>missile_shrapnel",
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"EX:20>missile_shrapnel|XX|M1|XX|XX|CR:smoke|EX:20>missile_shrapnel",
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"EX:20>missile_shrapnel|XX|M2|XX|XX|XX|EX:20>missile_shrapnel",
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"EX:20>missile_shrapnel|XX|XX|XX|XX|XX|EX:20>missile_shrapnel",
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"XX|EX:20>missile_shrapnel|EX:20>missile_shrapnel|EX:20>missile_shrapnel|EX:20>missile_shrapnel|EX:20>missile_shrapnel|XX",
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],
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tick: function(pixel) {
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for (var i=0; i<3; i++) {
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if (!tryMove(pixel, pixel.x-1, pixel.y)) {
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if (!isEmpty(pixel.x-1, pixel.y,true)) {
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}
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}
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}
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},
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density: 1300,
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excludeRandom: true,
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cooldown: defaultCooldown
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},
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elements.realistic_missle_right = {
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color: "#524c41",
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category: "weapons",
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state: "solid",
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behavior: [
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"XX|EX:20>missile_shrapnel|EX:20>missile_shrapnel|EX:20>missile_shrapnel|EX:20>missile_shrapnel|EX:20>missile_shrapnel|XX",
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"EX:20>missile_shrapnel|XX|XX|XX|XX|XX|EX:20>missile_shrapnel",
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"EX:20>missile_shrapnel|XX|XX|XX|M2|XX|EX:20>missile_shrapnel",
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"EX:20>missile_shrapnel|CR:smoke|XX|XX|M1|XX|EX:20>missile_shrapnel",
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"EX:20>missile_shrapnel|XX|XX|XX|M2|XX|EX:20>missile_shrapnel",
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"EX:20>missile_shrapnel|XX|XX|XX|XX|XX|EX:20>missile_shrapnel",
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"XX|EX:20>missile_shrapnel|EX:20>missile_shrapnel|EX:20>missile_shrapnel|EX:20>missile_shrapnel|EX:20>missile_shrapnel|XX",
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],
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tick: function(pixel) {
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for (var i=0; i<3; i++) {
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if (!tryMove(pixel, pixel.x+1, pixel.y)) {
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if (!isEmpty(pixel.x+1, pixel.y,true)) {
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}
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}
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}
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},
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density: 1300,
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excludeRandom: true,
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cooldown: defaultCooldown
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},
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elements.missile_shrapnel = {
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color: "#71797E",
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behavior: [
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"XX|XX|XX",
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"XX|EX:5 %20|XX",
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"M2%20|M1%20|M2%20",
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],
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burn: 90,
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burnTime: 100,
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density: 2000,
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conduct: 1,
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state: "solid",
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category: "ammunition"
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}
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