Commit Graph

1001 Commits

Author SHA1 Message Date
Laetitia (O-01-67) 92ff5de716
revert to before creeper spouts + mobs.js-style generator function
La, la-la, la, la-la, la, la-la...
2022-11-12 13:11:22 -05:00
Laetitia (O-01-67) 64b13caff2
rename function to more accurate name
i played myself
2022-11-12 12:09:19 -05:00
Laetitia (O-01-67) 4280079009
controllable_pixel_test.js but it can fuck shit up 2022-11-11 21:49:57 -05:00
Laetitia (O-01-67) e2555a9554
make same changes to prompt 2022-11-11 16:13:26 -05:00
Laetitia (O-01-67) cae5928023
var fix 2022-11-11 16:08:42 -05:00
Laetitia (O-01-67) 69f3beda4f
Move variables to dependency
i'm sick of having to update them twice
also shallow array support lmao
2022-11-11 16:03:50 -05:00
Laetitia (O-01-67) 748e0171e8
change var name for consistency 2022-11-11 15:55:37 -05:00
Laetitia (O-01-67) 5eb2da81fe
update type defaults 2022-11-11 15:29:15 -05:00
Laetitia (O-01-67) bdb211c923
add spawners
they can spawn anything, but were meant to spawn mobs
arrays are supported, but good luck applying them without console
2022-11-11 15:22:19 -05:00
Laetitia (O-01-67) fb82130cfc
Add skeletons 2022-11-11 14:22:36 -05:00
Laetitia (O-01-67) 6726dafb3c
Partial apioforms
Issues: 
* Only has bees, apioforms, and apiodiagoforms
    * apiokinetoforms chase the player and that'll be difficult to pull off here, but possible
    * apiopariforms keep killing me before i can see how the game things work and i can't understand the original code
* Entities don't only move when the player moves
* No system for freezing
2022-11-10 12:41:50 -05:00
Bintushang67 6c12ad1537
Update Gemstones.js 2022-11-08 10:15:19 -08:00
Bintushang67 b90275d8a7
Update and rename Testruby to Gemstones.js 2022-11-08 10:12:29 -08:00
slweeb 0a1405602e
Merge pull request #39 from baebaggsstudios/patch-1
Create Testruby
2022-11-07 18:10:43 -05:00
baebaggsstudios 1820494aa8
Create Testruby 2022-11-07 15:08:44 -08:00
Laetitia (O-01-67) 3ff36b5a70
variable fix 2022-11-07 09:30:19 -05:00
Laetitia (O-01-67) 9c9530b3b5
small fixes 2022-11-06 17:02:21 -05:00
Laetitia (O-01-67) bd778da8ca
variable ranges of banana growth 2022-11-06 13:38:44 -05:00
Laetitia (O-01-67) f82f3412ae
2 mods
no_random_grbs stops elements that can change into gamma ray bursts from appearing in random
bananas.js adds the banana plant and bananas
2022-11-06 11:54:53 -05:00
Laetitia (O-01-67) 5de0a1687f
fix missing stateLow
also changes to breakPixel replicated in mobs.js
2022-11-06 11:42:19 -05:00
Laetitia (O-01-67) 3c20716991
sorry lllllllllwith10ls, i desperately have to exclude these from random
i tried doing it with a separate file but it illogically refused to change neutronium
2022-11-03 12:30:34 -04:00
Laetitia (O-01-67) aa2bf75ab0
NT bullet rework 2022-11-03 09:15:57 -04:00
Laetitia (O-01-67) ccc945c9d9
Added absolutely illogical code
The function return true, but despite this, the if() simply does not execute.
Anyway, creeper spouts.
2022-11-02 16:59:53 -04:00
Laetitia (O-01-67) a4cc10f7f6
readd default value
so the mod doesn't shit itself and die
2022-11-02 16:24:07 -04:00
Laetitia (O-01-67) 280990cf82
update assumption arrays
and more (true|false)Synonyms renames
2022-11-02 16:22:45 -04:00
Laetitia (O-01-67) afa9800c2d
update assumption arrays
and rename two annoying arrays
2022-11-02 16:20:58 -04:00
Laetitia (O-01-67) a89aa0a085
update mod list 2022-11-02 13:49:53 -04:00
Laetitia (O-01-67) b322915418
hide nt head, body 2022-11-02 13:47:09 -04:00
Laetitia (O-01-67) 7b80be4832
Add Nothing There, require explodeAtPlus.js 2022-11-02 13:32:23 -04:00
Laetitia (O-01-67) 805614ff5e
require explodeAtPlus 2022-11-02 13:02:53 -04:00
Laetitia (O-01-67) b0be8402e3
explodeAtPlus() move to separate mod 2022-11-02 13:00:55 -04:00
Laetitia (O-01-67) 507ec27f68
update mod list 2022-11-01 17:41:49 -04:00
Laetitia (O-01-67) 5645877de0
strictly directional wires
start_test turns electricity into a white "charge" within any of the 4 adjacents that are added by this mod
end_test turns these "charges" back into electricity
otherwise, each wireoid only moves "charge" in the direction(s) specified in its name
2022-11-01 13:16:55 -04:00
Laetitia (O-01-67) 97e13acd20
added delay property 2022-10-31 12:20:19 -04:00
Laetitia (O-01-67) c955e95152
added volume property to pixel
default 1
2022-10-31 11:42:01 -04:00
Laetitia (O-01-67) 3db9e60864
Note blocks, read commit desc, probably incomplete
Right now, they only play * waves (using Web Audio API)

* frequency: frequency in Hz
* type: "sine", "square", "triangle", "sawtooth"
* end: "linear" for linear fade over length, "exponential" for exponential fade over length, anything else for the wave to stop abruptly after length (fades start immediately)
* length: duration of the sound
2022-10-29 00:51:11 -04:00
slweeb acd4b5de7a
Merge pull request #38 from mollthecoder/patch-2 2022-10-22 17:25:22 -04:00
MollTheCoder 6d7dd52272
Add new mod 2022-10-22 17:23:42 -04:00
slweeb 8d38d81f0a
Merge pull request #37 from mollthecoder/patch-1 2022-10-22 15:48:10 -04:00
MollTheCoder 2dba3d1388
Create noconfirm.js 2022-10-22 15:46:07 -04:00
O-01-67 543125f321
function edit 2022-10-14 09:35:02 -04:00
O-01-67 045739de78
human also movable per previous commit 2022-10-11 19:15:30 -04:00
O-01-67 b5b2c10e36
movable tags for spout purposes
if it's a placer, it spawns movable things and should be considered movable for the purposes of auto-spout generation
it it's a baby, it is a movable thing
2022-10-11 19:10:39 -04:00
O-01-67 33914ac01f
minor reorder 2022-10-11 19:07:53 -04:00
O-01-67 fa30548afb
var upd8 2022-10-11 12:50:20 -04:00
O-01-67 baf1c8deba
remove moved bombs 2022-10-11 12:47:25 -04:00
O-01-67 c231b3882a
move bomb chain, add 2 bombs 2022-10-11 12:46:51 -04:00
O-01-67 3ccc223510
fix 2022-10-11 11:47:30 -04:00
O-01-67 0cfa0396b0
remove bombs moved to more_bombs.js 2022-10-10 14:11:14 -04:00
O-01-67 46b657b523
remove bombs moved to more_bombs.js 2022-10-10 14:10:22 -04:00