* Now uses structure_test.js (Room)'s method
* Now made from brick and glass
* Added Amogus Seed to generate it (this structure is small, so a simple behavior suffices; to use this method for bigger structures, you'll have to tweak the seed with a tailored tick function)
* Added color array and code to pull from it
Prompt is unkeybound: must call funniPrompt() in console
commands: set, test, fill, randomfill
> Usage: set [property] [element] [value] <type>
> Arguments are typed without framing characters.
> The element can be \"all\" to set the property for every pixel.
> Note: Strings can't have spaces because spaces are the separator used in the parsing split().
> Arguments in [brackets] are required and ones in <angle brackets> are optional."
> Usage: fill [overwrite (should be a bool)] [element] <additional elements>.
> Arguments in [brackets] are required and ones in <angle brackets> are optional.
> Usage: randomfill [overwrite (should be a bool) (default: true)]
> Arguments in [brackets] are required and ones in <angle brackets> are optional.
It modifies drawPixels to add a "find mode" that causes the currently selected element to pulsate red and yellow.
To toggle it, pull up the info for the element "find_toggle" and click the magenta text in the description.
change.js: edit of replace.js, changes anything to a given element (behavior of The Powder Toy's replace mode)
triggerable_random_powders.js: adds 3 powders
one becomes a random element when heated, another does when cooled, and the third does when shocked
It replaces an element with another.
Press " (quotes key) to open the prompt. It will ask for the element type you want to change, and then the element you want to change it to.
Then, use the replace tool and it will change all pixels of the first element you click/hold it on to the second element.
By default, it changes Rock to Sand.
Read description
**Uses keyboard; not likely to work on mobile**
##Notes
This *will* move if you are typing in a menu, but not in an alert.
Non-shifted presses will behave *unpredictably* if there are multiple pixels.
Shift-hold presses will behave more predictably. Using multiple pixels is not supported.
The pixel has a state of "solid" and a density of 2. It might be able to move through liquids and gases according to this density.
##Controls##
WASD to move
Z to shock
X to explode
Hold shift to repeat action
Hold alt with movement keys to place the current element
* It cannot place itself
* You can also use Alt+H to place on the right
Q to reset keys (current action, shift status, alt status) if they get stuck
Read description
**Uses keyboard; not likely to work on mobile**
##Notes
This *will* move if you are typing in a menu, but not in an alert.
Non-shifted presses will behave *unpredictably* if there are multiple pixels.
Shift-hold presses will behave more predictably. Using multiple pixels is not supported.
The pixel has a state of "solid" and a density of 2. It might be able to move through liquids and gases according to this density.
##Controls##
WASD to move
Z to shock
X to explode
Hold shift to repeat action
Q to stop repetition if it doesn't stop after you let go of shift
I am fire
Burn those who dare to care for me
And my fuel are memories
Fuel are memories of you
They perish with the heat
Perish with the heat
So I can move on
Flower of iron
Shrivelled up to hide the imposter in me (sus)