Commit Graph

3 Commits

Author SHA1 Message Date
slweeb a2a3731cdd Version 1.13.2 - January 11, 2026
+ Edit Mode
    ~ Moved Special tools to the edit tab
    ~ Expect more tools in the future
+ Relations - Multiple pixels as a single entity
    + Group and Ungroup tool in edit tab
    + Grouped pixels fall and move as one structure
    + Grouped pixels are ungrouped when broken or changing states
    + Grouped pixels can displace fluids (Experimental)
+ More Shift-Select functionality:
    + Battery can set a frequency to create timers
    + Image tool can set element
~ Fire begins more yellow and gets redder quicker
+ Icing (Hidden) made with Butter and Sugar
~ Liquids and Gases appear less grainy
~ Settings changes
    + Speed option in Settings to replace TPS button
    + Keybind: T to change TPS
    ~ Renamed E button to Elem button
~ Improved simulation speeds
- Removed World Gen
    ~ We recommend the PRNGworldgenlib.js mod, a much better world generator
- Removed Cheerful Mode
[Changes]
+ Escape can be pressed to cancel while drawing a line
+ Fillers can be painted and will fight other colors
+ Portals show destination lines when hovered over or selected
+ Portal In can be selected with the Elem button by typing 'Portal'
+ Lightning placed near certain elements will change color
+ Worms can break down Flour, Dough, Adobe, Paper, Confetti, Cellulose, Cheese, and Potato
+ Worms can move through Mulch
+ Radiation will radiate Batter
+ Rad Steam causes Cheese to rot
~ Filters and Gates are Acid-resistant
~ Portals no longer teleport Fuse
~ Ruler measures diagonal lines as a pixel count instead of hypotenuse
~ Unique flame colors for Nickel, Iron, and Mercury
~ Rearranged Special category
~ Opening the Info, Mods, or Settings menus will pause the game
~ Steam: All canvas sizes now stretch to the full screen width
+ Assigned densities to many solids
+ Keybind: Quote (") to toggle Edit Mode
[Bug Fixes]
~ Fixed: Dragging pixels through Filters creates ghost pixels
~ Fixed: Filters can break when transporting to Gates or Pipes
~ Fixed: Pixels are rendered in incorrect position when mixing with Pipe, Filter, or Gate
~ Fixed: Broken modded saves are loaded every bootup
~ Fixed: Precision Dot is misaligned with 2- and 4-wide brushes
~ Fixed: Portals can't transmit electricity if surrounded by pixels
~ Fixed: E-cloner can't be set to Fuse by clicking on it
~ Fixed: Some saves throw TypeError "Cannot set properties of undefined"
~ Fixed: Prop tool always unpauses after dialog
~ Fixed: Z and Backspace keys select Heat by default instead of Sand
~ Fixed: Random can't place Fire, Plasma, Ink, Bless, Rock Wall, Cold Fire, Sun, Pointer, or Art
~ Fixed: Elem dialog doesn't close if button is pressed again
~ Fixed: Wrong font when language set to Italian
~ Fixed: Magnesium melts at a much lower temperature than expected
~ Fixed: Shift-selecting Random and inputting 'random' causes errors
[Technical]
~ Note: Optimizations mean a lot of code was rewritten, please report any issues and be patient
~ Note: Don't pass an 'rgba' color to drawSquare, use the 'alpha' argument instead
+ Pixel relations system
    + Used to group pixels together
    + '_r' pixel property to identify its relation (should be an integer)
+ 'trackPaint' element property (boolean)
    + 'painted' pixel property (color code) given to these elements when painted
+ "Failed to load" message instead of hanging forever
~ 'con' contents only render if element has existing 'canContain' property
~ 'onMouseDown' element event only triggers with left clicks
~ Acid Gas 'ignore' property is now identical to Acid
~ Elements with a set density but no state are set to solid
~ Fuse no longer shows hidden element
~ Save version is now sb7
2026-01-11 13:52:44 -05:00
slweeb ef9b06cf49
Update archive.txt 2025-04-04 10:14:23 -04:00
slweeb 6860344777 hotfix 2025-04-02 20:19:02 -04:00