Laetitia (O-01-67)
b05da50596
use library
2022-11-12 15:50:57 -05:00
Laetitia (O-01-67)
fdec4431e6
use library
2022-11-12 15:44:02 -05:00
Laetitia (O-01-67)
25da755352
prepare column function for spoutoid generalization
2022-11-12 15:39:11 -05:00
Laetitia (O-01-67)
e5a14b95eb
move some mobs.js common functions to library
2022-11-12 15:37:41 -05:00
Laetitia (O-01-67)
d271e13001
move code to library
...
also use generation function in generation
stan triple s
2022-11-12 15:36:47 -05:00
Laetitia (O-01-67)
bbba5aa808
func name fix
2022-11-12 15:13:40 -05:00
Laetitia (O-01-67)
88faa9c871
critical increment fix
2022-11-12 15:09:28 -05:00
Laetitia (O-01-67)
7303f073f9
Fix, add more color funcs
2022-11-12 15:08:56 -05:00
Laetitia (O-01-67)
9d569d8dd0
Use library
2022-11-12 15:04:27 -05:00
Laetitia (O-01-67)
72ae6652c9
Library pre-release
2022-11-12 13:47:48 -05:00
Laetitia (O-01-67)
bd013db7f3
Use upcoming library
2022-11-12 13:47:16 -05:00
Laetitia (O-01-67)
f94febc6fe
Liquid bounding feedback
2022-11-12 13:43:34 -05:00
Laetitia (O-01-67)
d4d5783637
Use upcoming code library
2022-11-12 13:41:42 -05:00
Laetitia (O-01-67)
6a27b228ea
Use code library to be added
2022-11-12 13:37:11 -05:00
Laetitia (O-01-67)
92ff5de716
revert to before creeper spouts + mobs.js-style generator function
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La, la-la, la, la-la, la, la-la...
2022-11-12 13:11:22 -05:00
Laetitia (O-01-67)
64b13caff2
rename function to more accurate name
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i played myself
2022-11-12 12:09:19 -05:00
Laetitia (O-01-67)
4280079009
controllable_pixel_test.js but it can fuck shit up
2022-11-11 21:49:57 -05:00
Laetitia (O-01-67)
e2555a9554
make same changes to prompt
2022-11-11 16:13:26 -05:00
Laetitia (O-01-67)
cae5928023
var fix
2022-11-11 16:08:42 -05:00
Laetitia (O-01-67)
69f3beda4f
Move variables to dependency
...
i'm sick of having to update them twice
also shallow array support lmao
2022-11-11 16:03:50 -05:00
Laetitia (O-01-67)
748e0171e8
change var name for consistency
2022-11-11 15:55:37 -05:00
Laetitia (O-01-67)
5eb2da81fe
update type defaults
2022-11-11 15:29:15 -05:00
Laetitia (O-01-67)
bdb211c923
add spawners
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they can spawn anything, but were meant to spawn mobs
arrays are supported, but good luck applying them without console
2022-11-11 15:22:19 -05:00
Laetitia (O-01-67)
fb82130cfc
Add skeletons
2022-11-11 14:22:36 -05:00
Laetitia (O-01-67)
6726dafb3c
Partial apioforms
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Issues:
* Only has bees, apioforms, and apiodiagoforms
* apiokinetoforms chase the player and that'll be difficult to pull off here, but possible
* apiopariforms keep killing me before i can see how the game things work and i can't understand the original code
* Entities don't only move when the player moves
* No system for freezing
2022-11-10 12:41:50 -05:00
slweeb
0a1405602e
Merge pull request #39 from baebaggsstudios/patch-1
...
Create Testruby
2022-11-07 18:10:43 -05:00
baebaggsstudios
1820494aa8
Create Testruby
2022-11-07 15:08:44 -08:00
Laetitia (O-01-67)
3ff36b5a70
variable fix
2022-11-07 09:30:19 -05:00
Laetitia (O-01-67)
9c9530b3b5
small fixes
2022-11-06 17:02:21 -05:00
Laetitia (O-01-67)
bd778da8ca
variable ranges of banana growth
2022-11-06 13:38:44 -05:00
Laetitia (O-01-67)
f82f3412ae
2 mods
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no_random_grbs stops elements that can change into gamma ray bursts from appearing in random
bananas.js adds the banana plant and bananas
2022-11-06 11:54:53 -05:00
Laetitia (O-01-67)
5de0a1687f
fix missing stateLow
...
also changes to breakPixel replicated in mobs.js
2022-11-06 11:42:19 -05:00
Laetitia (O-01-67)
3c20716991
sorry lllllllllwith10ls, i desperately have to exclude these from random
...
i tried doing it with a separate file but it illogically refused to change neutronium
2022-11-03 12:30:34 -04:00
Laetitia (O-01-67)
aa2bf75ab0
NT bullet rework
2022-11-03 09:15:57 -04:00
Laetitia (O-01-67)
ccc945c9d9
Added absolutely illogical code
...
The function return true, but despite this, the if() simply does not execute.
Anyway, creeper spouts.
2022-11-02 16:59:53 -04:00
Laetitia (O-01-67)
a4cc10f7f6
readd default value
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so the mod doesn't shit itself and die
2022-11-02 16:24:07 -04:00
Laetitia (O-01-67)
280990cf82
update assumption arrays
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and more (true|false)Synonyms renames
2022-11-02 16:22:45 -04:00
Laetitia (O-01-67)
afa9800c2d
update assumption arrays
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and rename two annoying arrays
2022-11-02 16:20:58 -04:00
Laetitia (O-01-67)
a89aa0a085
update mod list
2022-11-02 13:49:53 -04:00
Laetitia (O-01-67)
b322915418
hide nt head, body
2022-11-02 13:47:09 -04:00
Laetitia (O-01-67)
7b80be4832
Add Nothing There, require explodeAtPlus.js
2022-11-02 13:32:23 -04:00
Laetitia (O-01-67)
805614ff5e
require explodeAtPlus
2022-11-02 13:02:53 -04:00
Laetitia (O-01-67)
b0be8402e3
explodeAtPlus() move to separate mod
2022-11-02 13:00:55 -04:00
Laetitia (O-01-67)
507ec27f68
update mod list
2022-11-01 17:41:49 -04:00
Laetitia (O-01-67)
5645877de0
strictly directional wires
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start_test turns electricity into a white "charge" within any of the 4 adjacents that are added by this mod
end_test turns these "charges" back into electricity
otherwise, each wireoid only moves "charge" in the direction(s) specified in its name
2022-11-01 13:16:55 -04:00
Laetitia (O-01-67)
97e13acd20
added delay property
2022-10-31 12:20:19 -04:00
Laetitia (O-01-67)
c955e95152
added volume property to pixel
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default 1
2022-10-31 11:42:01 -04:00
Laetitia (O-01-67)
3db9e60864
Note blocks, read commit desc, probably incomplete
...
Right now, they only play * waves (using Web Audio API)
* frequency: frequency in Hz
* type: "sine", "square", "triangle", "sawtooth"
* end: "linear" for linear fade over length, "exponential" for exponential fade over length, anything else for the wave to stop abruptly after length (fades start immediately)
* length: duration of the sound
2022-10-29 00:51:11 -04:00
slweeb
acd4b5de7a
Merge pull request #38 from mollthecoder/patch-2
2022-10-22 17:25:22 -04:00
MollTheCoder
6d7dd52272
Add new mod
2022-10-22 17:23:42 -04:00