sandboxels/mods/fossils.js

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elements.fossil = {
color: ["#bbb3ae","#b4b4b4","#c0c0c0"],
behavior: [
"XX|XX|XX",
"XX|XX|XX",
"M2%75|M1|M2%75",
],
reactions: {
"water": {elem1: "wet_sand", chance: 0.00035},
"salt_water": {elem1: "wet_sand", chance: 0.0005},
"sugar_water": {elem1: "wet_sand", chance: 0.0004},
"seltzer": {elem1: "wet_sand", chance: 0.0004},
"dirty_water": {elem1: "wet_sand", chance: 0.0004},
"soda": {elem1: "wet_sand", chance: 0.0004},
"lichen": {elem1: "dirt", chance: 0.0025},
"bone": {elem2: "fossil", chance: 0.000025},
"bone_marrow": {elem2: "marrow_fossil", chance: 0.00002},
"skull": {elem2: ["human_fossil","human_fossil","fossil"], chance: 0.000025},
"wood": {elem2: "petrified_wood", chance: 0.000015},
"tree_branch": {elem2: "petrified_wood", chance: 0.000015},
"grape": {elem2: "juice", chance: 0.1, color2: "#291824"},
"wheat": {elem2: "flour"},
"primordial_soup": {elem1: "wet_sand", chance: 0.001}
},
tempHigh: 950,
stateHigh: "magma",
category: "life",
state: "solid",
density: 2600,
hardness: 0.55,
breakInto: ["rock","gravel","gravel","gravel","sand"],
};
elements.marrow_fossil = {
color: ["#cbb2b3","#c1a8a8","#d0b0b0"],
hidden:true,
behavior: behaviors.SUPPORTPOWDER,
reactions: {
"water": {elem1: "wet_sand", chance: 0.00035},
"salt_water": {elem1: "wet_sand", chance: 0.0005},
"sugar_water": {elem1: "wet_sand", chance: 0.0004},
"seltzer": {elem1: "wet_sand", chance: 0.0004},
"dirty_water": {elem1: "wet_sand", chance: 0.0004},
"soda": {elem1: "wet_sand", chance: 0.0004},
"lichen": {elem1: "dirt", chance: 0.0025},
"bone": {elem2: "fossil", chance: 0.000025},
"bone_marrow": {elem2: "marrow_fossil", chance: 0.00002},
"skull": {elem2: ["human_fossil","human_fossil","fossil"], chance: 0.000025},
"wood": {elem2: "petrified_wood", chance: 0.000015},
"tree_branch": {elem2: "petrified_wood", chance: 0.000015},
"grape": {elem2: "juice", chance: 0.1, color2: "#291824"},
"wheat": {elem2: "flour"},
"primordial_soup": {elem1: "wet_sand", chance: 0.001}
},
tempHigh: 950,
stateHigh: "magma",
category: "life",
state: "solid",
density: 2550,
hardness: 0.55,
breakInto: ["rock","gravel","gravel","gravel","sand"],
};
elements.human_fossil = {
color: ["#bbb3ae","#b4b4b4","#c0c0c0"],
hidden:true,
behavior: [
"XX|XX|XX",
"XX|XX|XX",
"M2%50|M1|M2%50",
],
reactions: {
"water": {elem1: "wet_sand", chance: 0.00035},
"salt_water": {elem1: "wet_sand", chance: 0.0005},
"sugar_water": {elem1: "wet_sand", chance: 0.0004},
"seltzer": {elem1: "wet_sand", chance: 0.0004},
"dirty_water": {elem1: "wet_sand", chance: 0.0004},
"soda": {elem1: "wet_sand", chance: 0.0004},
"lichen": {elem1: "dirt", chance: 0.0025},
"bone": {elem2: "fossil", chance: 0.000025},
"bone_marrow": {elem2: "marrow_fossil", chance: 0.00002},
"skull": {elem2: ["human_fossil","human_fossil","fossil"], chance: 0.000025},
"wood": {elem2: "petrified_wood", chance: 0.000015},
"tree_branch": {elem2: "petrified_wood", chance: 0.000015},
"grape": {elem2: "juice", chance: 0.1, color2: "#291824"},
"wheat": {elem2: "flour"},
"primordial_soup": {elem1: "wet_sand", chance: 0.001}
},
tempHigh: 950,
stateHigh: "magma",
category: "life",
state: "solid",
density: 2600,
hardness: 0.55,
breakInto: ["rock","gravel","gravel","gravel","sand"],
};
elements.petrified_wood = {
color: ["#4e4e3e","#464646","#52533a"],
hidden:true,
behavior: behaviors.STURDYPOWDER,
reactions: {
"water": {elem1: "wet_sand", chance: 0.00035},
"salt_water": {elem1: "wet_sand", chance: 0.0005},
"sugar_water": {elem1: "wet_sand", chance: 0.0004},
"seltzer": {elem1: "wet_sand", chance: 0.0004},
"dirty_water": {elem1: "wet_sand", chance: 0.0004},
"soda": {elem1: "wet_sand", chance: 0.0004},
"lichen": {elem1: "dirt", chance: 0.0025},
"bone": {elem2: "fossil", chance: 0.000025},
"bone_marrow": {elem2: "marrow_fossil", chance: 0.00002},
"skull": {elem2: ["human_fossil","human_fossil","fossil"], chance: 0.000025},
"wood": {elem2: "petrified_wood", chance: 0.000015},
"tree_branch": {elem2: "petrified_wood", chance: 0.000015},
"grape": {elem2: "juice", chance: 0.1, color2: "#291824"},
"wheat": {elem2: "flour"},
"primordial_soup": {elem1: "wet_sand", chance: 0.001}
},
tempHigh: 950,
stateHigh: "magma",
category: "life",
state: "solid",
density: 2600,
breakInto: ["rock","rock","gravel","gravel","gravel","gravel","gravel","sawdust"],
};
elements.skull = {
color: "#d9d9d9",
hidden:true,
behavior: behaviors.POWDER,
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reactions: {
"water": { elem2:"broth", tempMin:70, color2:"#d7db69" },
"salt_water": { elem2:"broth", tempMin:70, color2:"#d7db69" },
"sugar_water": { elem2:"broth", tempMin:70, color2:"#d7db69" },
"seltzer": { elem2:"broth", tempMin:70, color2:"#d7db69" },
"rock": { "elem1": "fossil", chance:0.00005 },
"sand": { "elem1": "fossil", chance:0.000035 },
"dirt": { "elem1": "fossil", chance:0.00003 },
"tuff": { "elem1": "fossil", chance:0.00005 },
"basalt": { "elem1": "fossil", chance:0.00004 },
"mudstone": { "elem1": "fossil", chance:0.00004 },
"packed_sand": { "elem1": "fossil", chance:0.00004 },
"gravel": { "elem1": "fossil", chance:0.000035 },
"clay": { "elem1": "fossil", chance:0.00003 },
"clay_soil": { "elem1": "fossil", chance:0.00003 },
"permafrost": { "elem1": "fossil", chance:0.000035 },
"mulch": { "elem1": "fossil", chance:0.00003 },
"ant_wall": { "elem1": "fossil", chance:0.00002 },
"limestone": { "elem1": "fossil", chance:0.00005 },
"quicklime": { "elem1": "fossil", chance:0.000045 },
"slaked_lime": { "elem1": "fossil", chance:0.000035 },
},
category:"life",
tempHigh: 760,
stateHigh: "quicklime",
state: "solid",
density: 1500,
hardness: 0.5,
breakInto: ["quicklime","bone","bone","bone_marrow"]
},
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elements.bug_amber = {
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color: "#ffc000",
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temp: 20,
tempHigh: 345,
stateHigh: ["smoke","sap","sap","calcium","sugar"],
breakInto: [null,null,null,"dna","dna","sap","sap","sap","sap","sap","dead_bug"],
category: "solids"
},
elements.hive_amber = {
color: "#ffc000",
temp: 20,
tempHigh: 345,
stateHigh: ["smoke","honey","honey","calcium","sugar"],
breakInto: [null,"dna","dna","honey","honey","honey","honey","honey","sap","dead_bug",null,"dna","dna","honey","honey","honey","honey","honey","sap","dead_bug","bee"],
category: "solids"
},
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elements.head.breakInto = ["blood","meat","skull"]
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elements.dead_bug.breakInto = ["calcium","calcium","calcium","quicklime"]
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if (!elements.sap.reactions) { elements.sap.reactions = {} }
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elements.sap.reactions.dead_bug = { elem1:"bug_amber", elem2:null, chance:0.1 };
elements.sap.reactions.hive = { elem1:null, elem2:"hive_amber", chance:0.01 };
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elements.sap.reactions.ant = { elem1:"bug_amber", elem2:null, chance:0.1 };
elements.sap.reactions.fly = { elem1:"bug_amber", elem2:null, chance:0.1 };
elements.sap.reactions.flea = { elem1:"bug_amber", elem2:null, chance:0.1 };
elements.sap.reactions.termite = { elem1:"bug_amber", elem2:null, chance:0.1 };
elements.sap.reactions.worm = { elem1:"bug_amber", elem2:null, chance:0.1 };
elements.sap.reactions.bee = { elem1:"bug_amber", elem2:null, chance:0.1 };
elements.sap.reactions.firefly = { elem1:"bug_amber", elem2:null, chance:0.1 };
elements.sap.reactions.stinkbug = { elem1:"bug_amber", elem2:null, chance:0.1 };
elements.sap.reactions.slug = { elem1:"bug_amber", elem2:null, chance:0.08 };
elements.sap.reactions.snail = { elem1:"bug_amber", elem2:null, chance:0.05 };
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if (!elements.bone.reactions) { elements.bone.reactions = {} }
elements.bone.reactions.rock = { "elem1": "fossil", tempMin:60, chance:0.00005 };
elements.bone.reactions.sand = { "elem1": "fossil", tempMin:60, chance:0.000035 };
elements.bone.reactions.dirt = { "elem1": "fossil", tempMin:60, chance:0.00003 };
elements.bone.reactions.tuff = { "elem1": "fossil", tempMin:60, chance:0.00005 };
elements.bone.reactions.basalt = { "elem1": "fossil", tempMin:60, chance:0.00004 };
elements.bone.reactions.mudstone = { "elem1": "fossil", tempMin:60, chance:0.00004 };
elements.bone.reactions.packed_sand = { "elem1": "fossil", tempMin:60, chance:0.00004 };
elements.bone.reactions.gravel = { "elem1": "fossil", tempMin:60, chance:0.000035 };
elements.bone.reactions.clay = { "elem1": "fossil", tempMin:60, chance:0.00003 };
elements.bone.reactions.clay_soil = { "elem1": "fossil", tempMin:60, chance:0.00003 };
elements.bone.reactions.permafrost = { "elem1": "fossil", tempMin:60, chance:0.000035 };
elements.bone.reactions.mulch = { "elem1": "fossil", tempMin:60, chance:0.00003 };
elements.bone.reactions.ant_wall = { "elem1": "fossil", tempMin:60, chance:0.00002 };
elements.bone.reactions.limestone = { "elem1": "fossil", tempMin:60, chance:0.00005 };
elements.bone.reactions.quicklime = { "elem1": "fossil", tempMin:60, chance:0.000045 };
elements.bone.reactions.slaked_lime = { "elem1": "fossil", tempMin:60, chance:0.000035 };
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if (!elements.bone_marrow.reactions) { elements.bone_marrow.reactions = {} }
elements.bone_marrow.reactions.rock = { "elem1": "marrow_fossil", tempMin:70, chance:0.00005 };
elements.bone_marrow.reactions.sand = { "elem1": "marrow_fossil", tempMin:70, chance:0.000035 };
elements.bone_marrow.reactions.dirt = { "elem1": "marrow_fossil", tempMin:70, chance:0.0003 };
elements.bone_marrow.reactions.tuff = { "elem1": "marrow_fossil", tempMin:70, chance:0.00005 };
elements.bone_marrow.reactions.basalt = { "elem1": "marrow_fossil", tempMin:70, chance:0.00004 };
elements.bone_marrow.reactions.mudstone = { "elem1": "marrow_fossil", tempMin:70, chance:0.00004 };
elements.bone_marrow.reactions.packed_sand = { "elem1": "marrow_fossil", tempMin:70, chance:0.00004 };
elements.bone_marrow.reactions.gravel = { "elem1": "marrow_fossil", tempMin:70, chance:0.000035 };
elements.bone_marrow.reactions.clay = { "elem1": "marrow_fossil", tempMin:70, chance:0.00003 };
elements.bone_marrow.reactions.clay_soil = { "elem1": "marrow_fossil", tempMin:70, chance:0.00003 };
elements.bone_marrow.reactions.permafrost = { "elem1": "marrow_fossil", tempMin:70, chance:0.000035 };
elements.bone_marrow.reactions.mulch = { "elem1": "marrow_fossil", tempMin:70, chance:0.00003 };
elements.bone_marrow.reactions.ant_wall = { "elem1": "marrow_fossil", tempMin:70, chance:0.00002 };
elements.bone_marrow.reactions.limestone = { "elem1": "marrow_fossil", tempMin:70, chance:0.00005 };
elements.bone_marrow.reactions.quicklime = { "elem1": "marrow_fossil", tempMin:70, chance:0.000045 };
elements.bone_marrow.reactions.slaked_lime = { "elem1": "marrow_fossil", tempMin:70, chance:0.000035 };
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if (!elements.wood.reactions) { elements.wood.reactions = {} }
elements.wood.reactions.rock = { "elem1": "petrified_wood", tempMin:50, tempMax:279, chance:0.000045 };
elements.wood.reactions.rock = { "elem1": ["petrified_wood","charcoal","charcoal","charcoal"], tempMin:280, chance:0.000045 };
elements.wood.reactions.sand = { "elem1": ["petrified_wood","charcoal","charcoal","charcoal"], tempMin:280, chance:0.000035 };
elements.wood.reactions.dirt = { "elem1": ["petrified_wood","charcoal","charcoal","charcoal"], tempMin:280, chance:0.00003 };
elements.wood.reactions.tuff = { "elem1": "petrified_wood", tempMin:50, chance:0.000045 };
elements.wood.reactions.basalt = { "elem1": "petrified_wood", tempMin:50, tempMax:279, chance:0.000035 };
elements.wood.reactions.basalt = { "elem1": ["petrified_wood","charcoal","charcoal","charcoal"], tempMin:280, chance:0.000035 };
elements.wood.reactions.mudstone = { "elem1": "petrified_wood", tempMin:50, chance:0.000035 };
elements.wood.reactions.packed_sand = { "elem1": "petrified_wood", tempMin:50, chance:0.000035 };
elements.wood.reactions.gravel = { "elem1": "petrified_wood", tempMin:50, chance:0.00003 };
elements.wood.reactions.clay = { "elem1": "petrified_wood", tempMin:50, chance:0.000025 };
elements.wood.reactions.clay_soil = { "elem1": "petrified_wood", tempMin:50, chance:0.000025 };
elements.wood.reactions.permafrost = { "elem1": "petrified_wood", tempMin:50, chance:0.00003 };
elements.wood.reactions.mulch = { "elem1": "petrified_wood", tempMin:50, chance:0.000025 };
elements.wood.reactions.ant_wall = { "elem1": "petrified_wood", tempMin:50, chance:0.000015 };
elements.wood.reactions.limestone = { "elem1": "petrified_wood", tempMin:50, tempMax:279, chance:0.000045 };
elements.wood.reactions.limestone = { "elem1": ["petrified_wood","charcoal","charcoal","charcoal"], tempMin:280, chance:0.000045 };
elements.wood.reactions.quicklime = { "elem1": "petrified_wood", tempMin:50, chance:0.00004 };
elements.wood.reactions.slaked_lime = { "elem1": "petrified_wood", tempMin:50, chance:0.00003 };
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if (!elements.tree_branch.reactions) { elements.tree_branch.reactions = {} }
elements.tree_branch.reactions.rock = { "elem1": "petrified_wood", tempMin:50, tempMax:279, chance:0.00005 };
elements.tree_branch.reactions.rock = { "elem1": ["petrified_wood","charcoal","charcoal","charcoal"], tempMin:280, chance:0.00005 };
elements.tree_branch.reactions.tuff = { "elem1": "petrified_wood", tempMin:50, chance:0.00005 };
elements.tree_branch.reactions.basalt = { "elem1": "petrified_wood", tempMin:50, tempMax:279, chance:0.00004 };
elements.tree_branch.reactions.basalt = { "elem1": ["petrified_wood","charcoal","charcoal","charcoal"], tempMin:280, chance:0.00004 };
elements.tree_branch.reactions.mudstone = { "elem1": "petrified_wood", tempMin:50, chance:0.00004 };
elements.tree_branch.reactions.packed_sand = { "elem1": "petrified_wood", tempMin:50, chance:0.00004 };
elements.tree_branch.reactions.gravel = { "elem1": "petrified_wood", tempMin:50, chance:0.000035 };
elements.tree_branch.reactions.clay = { "elem1": "petrified_wood", tempMin:50, chance:0.00003 };
elements.tree_branch.reactions.clay_soil = { "elem1": "petrified_wood", tempMin:50, chance:0.00003 };
elements.tree_branch.reactions.permafrost = { "elem1": "petrified_wood", tempMin:50, chance:0.000035 };
elements.tree_branch.reactions.mulch = { "elem1": "petrified_wood", tempMin:50, chance:0.00003 };
elements.tree_branch.reactions.ant_wall = { "elem1": "petrified_wood", tempMin:50, chance:0.00002 };
elements.tree_branch.reactions.limestone = { "elem1": "petrified_wood", tempMin:50, tempMax:279, chance:0.00005 };
elements.tree_branch.reactions.limestone = { "elem1": ["petrified_wood","charcoal","charcoal","charcoal"], tempMin:280, chance:0.00005 };
elements.tree_branch.reactions.quicklime = { "elem1": "petrified_wood", tempMin:50, chance:0.000045 };
elements.tree_branch.reactions.slaked_lime = { "elem1": "petrified_wood", tempMin:50, chance:0.000035 };