Fossils form depending on temp, charcoal can form from fossilizing wood
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parent
4a4baaad24
commit
a4b34cd22d
130
mods/fossils.js
130
mods/fossils.js
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@ -127,7 +127,7 @@ elements.petrified_wood = {
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elements.skull = {
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color: "#d9d9d9",
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hidden:true,
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behavior: behaviors.SUPPORTPOWDER,
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behavior: behaviors.POWDER,
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reactions: {
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"water": { elem2:"broth", tempMin:70, color2:"#d7db69" },
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"salt_water": { elem2:"broth", tempMin:70, color2:"#d7db69" },
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@ -197,72 +197,80 @@ if (!elements.sap.reactions) { elements.sap.reactions = {} }
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if (!elements.bone.reactions) { elements.bone.reactions = {} }
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elements.bone.reactions.rock = { "elem1": "fossil", chance:0.00005 };
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elements.bone.reactions.sand = { "elem1": "fossil", chance:0.000035 };
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elements.bone.reactions.dirt = { "elem1": "fossil", chance:0.00003 };
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elements.bone.reactions.tuff = { "elem1": "fossil", chance:0.00005 };
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elements.bone.reactions.basalt = { "elem1": "fossil", chance:0.00004 };
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elements.bone.reactions.mudstone = { "elem1": "fossil", chance:0.00004 };
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elements.bone.reactions.packed_sand = { "elem1": "fossil", chance:0.00004 };
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elements.bone.reactions.gravel = { "elem1": "fossil", chance:0.000035 };
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elements.bone.reactions.clay = { "elem1": "fossil", chance:0.00003 };
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elements.bone.reactions.clay_soil = { "elem1": "fossil", chance:0.00003 };
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elements.bone.reactions.permafrost = { "elem1": "fossil", chance:0.000035 };
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elements.bone.reactions.mulch = { "elem1": "fossil", chance:0.00003 };
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elements.bone.reactions.ant_wall = { "elem1": "fossil", chance:0.00002 };
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elements.bone.reactions.limestone = { "elem1": "fossil", chance:0.00005 };
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elements.bone.reactions.quicklime = { "elem1": "fossil", chance:0.000045 };
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elements.bone.reactions.slaked_lime = { "elem1": "fossil", chance:0.000035 };
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elements.bone.reactions.rock = { "elem1": "fossil", tempMin:60, chance:0.00005 };
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elements.bone.reactions.sand = { "elem1": "fossil", tempMin:60, chance:0.000035 };
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elements.bone.reactions.dirt = { "elem1": "fossil", tempMin:60, chance:0.00003 };
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elements.bone.reactions.tuff = { "elem1": "fossil", tempMin:60, chance:0.00005 };
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elements.bone.reactions.basalt = { "elem1": "fossil", tempMin:60, chance:0.00004 };
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elements.bone.reactions.mudstone = { "elem1": "fossil", tempMin:60, chance:0.00004 };
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elements.bone.reactions.packed_sand = { "elem1": "fossil", tempMin:60, chance:0.00004 };
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elements.bone.reactions.gravel = { "elem1": "fossil", tempMin:60, chance:0.000035 };
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elements.bone.reactions.clay = { "elem1": "fossil", tempMin:60, chance:0.00003 };
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elements.bone.reactions.clay_soil = { "elem1": "fossil", tempMin:60, chance:0.00003 };
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elements.bone.reactions.permafrost = { "elem1": "fossil", tempMin:60, chance:0.000035 };
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elements.bone.reactions.mulch = { "elem1": "fossil", tempMin:60, chance:0.00003 };
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elements.bone.reactions.ant_wall = { "elem1": "fossil", tempMin:60, chance:0.00002 };
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elements.bone.reactions.limestone = { "elem1": "fossil", tempMin:60, chance:0.00005 };
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elements.bone.reactions.quicklime = { "elem1": "fossil", tempMin:60, chance:0.000045 };
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elements.bone.reactions.slaked_lime = { "elem1": "fossil", tempMin:60, chance:0.000035 };
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if (!elements.bone_marrow.reactions) { elements.bone_marrow.reactions = {} }
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elements.bone_marrow.reactions.rock = { "elem1": "marrow_fossil", chance:0.00005 };
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elements.bone_marrow.reactions.sand = { "elem1": "petrified_wood", chance:0.000035 };
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elements.bone_marrow.reactions.dirt = { "elem1": "petrified_wood", chance:0.0003 };
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elements.bone_marrow.reactions.tuff = { "elem1": "marrow_fossil", chance:0.00005 };
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elements.bone_marrow.reactions.basalt = { "elem1": "marrow_fossil", chance:0.00004 };
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elements.bone_marrow.reactions.mudstone = { "elem1": "marrow_fossil", chance:0.00004 };
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elements.bone_marrow.reactions.packed_sand = { "elem1": "marrow_fossil", chance:0.00004 };
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elements.bone_marrow.reactions.gravel = { "elem1": "marrow_fossil", chance:0.000035 };
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elements.bone_marrow.reactions.clay = { "elem1": "marrow_fossil", chance:0.00003 };
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elements.bone_marrow.reactions.clay_soil = { "elem1": "marrow_fossil", chance:0.00003 };
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elements.bone_marrow.reactions.permafrost = { "elem1": "marrow_fossil", chance:0.000035 };
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elements.bone_marrow.reactions.mulch = { "elem1": "marrow_fossil", chance:0.00003 };
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elements.bone_marrow.reactions.ant_wall = { "elem1": "marrow_fossil", chance:0.00002 };
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elements.bone_marrow.reactions.limestone = { "elem1": "marrow_fossil", chance:0.00005 };
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elements.bone_marrow.reactions.quicklime = { "elem1": "marrow_fossil", chance:0.000045 };
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elements.bone_marrow.reactions.slaked_lime = { "elem1": "marrow_fossil", chance:0.000035 };
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elements.bone_marrow.reactions.rock = { "elem1": "marrow_fossil", tempMin:70, chance:0.00005 };
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elements.bone_marrow.reactions.sand = { "elem1": "marrow_fossil", tempMin:70, chance:0.000035 };
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elements.bone_marrow.reactions.dirt = { "elem1": "marrow_fossil", tempMin:70, chance:0.0003 };
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elements.bone_marrow.reactions.tuff = { "elem1": "marrow_fossil", tempMin:70, chance:0.00005 };
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elements.bone_marrow.reactions.basalt = { "elem1": "marrow_fossil", tempMin:70, chance:0.00004 };
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elements.bone_marrow.reactions.mudstone = { "elem1": "marrow_fossil", tempMin:70, chance:0.00004 };
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elements.bone_marrow.reactions.packed_sand = { "elem1": "marrow_fossil", tempMin:70, chance:0.00004 };
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elements.bone_marrow.reactions.gravel = { "elem1": "marrow_fossil", tempMin:70, chance:0.000035 };
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elements.bone_marrow.reactions.clay = { "elem1": "marrow_fossil", tempMin:70, chance:0.00003 };
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elements.bone_marrow.reactions.clay_soil = { "elem1": "marrow_fossil", tempMin:70, chance:0.00003 };
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elements.bone_marrow.reactions.permafrost = { "elem1": "marrow_fossil", tempMin:70, chance:0.000035 };
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elements.bone_marrow.reactions.mulch = { "elem1": "marrow_fossil", tempMin:70, chance:0.00003 };
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elements.bone_marrow.reactions.ant_wall = { "elem1": "marrow_fossil", tempMin:70, chance:0.00002 };
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elements.bone_marrow.reactions.limestone = { "elem1": "marrow_fossil", tempMin:70, chance:0.00005 };
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elements.bone_marrow.reactions.quicklime = { "elem1": "marrow_fossil", tempMin:70, chance:0.000045 };
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elements.bone_marrow.reactions.slaked_lime = { "elem1": "marrow_fossil", tempMin:70, chance:0.000035 };
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if (!elements.wood.reactions) { elements.wood.reactions = {} }
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elements.wood.reactions.rock = { "elem1": "petrified_wood", chance:0.000045 };
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elements.wood.reactions.tuff = { "elem1": "petrified_wood", chance:0.000045 };
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elements.wood.reactions.basalt = { "elem1": "petrified_wood", chance:0.000035 };
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elements.wood.reactions.mudstone = { "elem1": "petrified_wood", chance:0.000035 };
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elements.wood.reactions.packed_sand = { "elem1": "petrified_wood", chance:0.000035 };
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elements.wood.reactions.gravel = { "elem1": "petrified_wood", chance:0.00003 };
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elements.wood.reactions.clay = { "elem1": "petrified_wood", chance:0.000025 };
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elements.wood.reactions.clay_soil = { "elem1": "petrified_wood", chance:0.000025 };
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elements.wood.reactions.permafrost = { "elem1": "petrified_wood", chance:0.00003 };
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elements.wood.reactions.mulch = { "elem1": "petrified_wood", chance:0.000025 };
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elements.wood.reactions.ant_wall = { "elem1": "petrified_wood", chance:0.000015 };
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elements.wood.reactions.limestone = { "elem1": "petrified_wood", chance:0.000045 };
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elements.wood.reactions.quicklime = { "elem1": "petrified_wood", chance:0.00004 };
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elements.wood.reactions.slaked_lime = { "elem1": "petrified_wood", chance:0.00003 };
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elements.wood.reactions.rock = { "elem1": "petrified_wood", tempMin:50, tempMax:279, chance:0.000045 };
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elements.wood.reactions.rock = { "elem1": ["petrified_wood","charcoal","charcoal","charcoal"], tempMin:280, chance:0.000045 };
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elements.wood.reactions.sand = { "elem1": ["petrified_wood","charcoal","charcoal","charcoal"], tempMin:280, chance:0.000035 };
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elements.wood.reactions.dirt = { "elem1": ["petrified_wood","charcoal","charcoal","charcoal"], tempMin:280, chance:0.00003 };
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elements.wood.reactions.tuff = { "elem1": "petrified_wood", tempMin:50, chance:0.000045 };
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elements.wood.reactions.basalt = { "elem1": "petrified_wood", tempMin:50, tempMax:279, chance:0.000035 };
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elements.wood.reactions.basalt = { "elem1": ["petrified_wood","charcoal","charcoal","charcoal"], tempMin:280, chance:0.000035 };
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elements.wood.reactions.mudstone = { "elem1": "petrified_wood", tempMin:50, chance:0.000035 };
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elements.wood.reactions.packed_sand = { "elem1": "petrified_wood", tempMin:50, chance:0.000035 };
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elements.wood.reactions.gravel = { "elem1": "petrified_wood", tempMin:50, chance:0.00003 };
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elements.wood.reactions.clay = { "elem1": "petrified_wood", tempMin:50, chance:0.000025 };
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elements.wood.reactions.clay_soil = { "elem1": "petrified_wood", tempMin:50, chance:0.000025 };
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elements.wood.reactions.permafrost = { "elem1": "petrified_wood", tempMin:50, chance:0.00003 };
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elements.wood.reactions.mulch = { "elem1": "petrified_wood", tempMin:50, chance:0.000025 };
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elements.wood.reactions.ant_wall = { "elem1": "petrified_wood", tempMin:50, chance:0.000015 };
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elements.wood.reactions.limestone = { "elem1": "petrified_wood", tempMin:50, tempMax:279, chance:0.000045 };
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elements.wood.reactions.limestone = { "elem1": ["petrified_wood","charcoal","charcoal","charcoal"], tempMin:280, chance:0.000045 };
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elements.wood.reactions.quicklime = { "elem1": "petrified_wood", tempMin:50, chance:0.00004 };
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elements.wood.reactions.slaked_lime = { "elem1": "petrified_wood", tempMin:50, chance:0.00003 };
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if (!elements.tree_branch.reactions) { elements.tree_branch.reactions = {} }
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elements.tree_branch.reactions.rock = { "elem1": "petrified_wood", chance:0.00005 };
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elements.tree_branch.reactions.tuff = { "elem1": "petrified_wood", chance:0.00005 };
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elements.tree_branch.reactions.basalt = { "elem1": "petrified_wood", chance:0.00004 };
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elements.tree_branch.reactions.mudstone = { "elem1": "petrified_wood", chance:0.00004 };
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elements.tree_branch.reactions.packed_sand = { "elem1": "petrified_wood", chance:0.00004 };
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elements.tree_branch.reactions.gravel = { "elem1": "petrified_wood", chance:0.000035 };
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elements.tree_branch.reactions.clay = { "elem1": "petrified_wood", chance:0.00003 };
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elements.tree_branch.reactions.clay_soil = { "elem1": "petrified_wood", chance:0.00003 };
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elements.tree_branch.reactions.permafrost = { "elem1": "petrified_wood", chance:0.000035 };
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elements.tree_branch.reactions.mulch = { "elem1": "petrified_wood", chance:0.00003 };
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elements.tree_branch.reactions.ant_wall = { "elem1": "petrified_wood", chance:0.00002 };
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elements.tree_branch.reactions.limestone = { "elem1": "petrified_wood", chance:0.00005 };
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elements.tree_branch.reactions.quicklime = { "elem1": "petrified_wood", chance:0.000045 };
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elements.tree_branch.reactions.slaked_lime = { "elem1": "petrified_wood", chance:0.000035 };
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elements.tree_branch.reactions.rock = { "elem1": "petrified_wood", tempMin:50, tempMax:279, chance:0.00005 };
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elements.tree_branch.reactions.rock = { "elem1": ["petrified_wood","charcoal","charcoal","charcoal"], tempMin:280, chance:0.00005 };
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elements.tree_branch.reactions.tuff = { "elem1": "petrified_wood", tempMin:50, chance:0.00005 };
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elements.tree_branch.reactions.basalt = { "elem1": "petrified_wood", tempMin:50, tempMax:279, chance:0.00004 };
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elements.tree_branch.reactions.basalt = { "elem1": ["petrified_wood","charcoal","charcoal","charcoal"], tempMin:280, chance:0.00004 };
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elements.tree_branch.reactions.mudstone = { "elem1": "petrified_wood", tempMin:50, chance:0.00004 };
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elements.tree_branch.reactions.packed_sand = { "elem1": "petrified_wood", tempMin:50, chance:0.00004 };
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elements.tree_branch.reactions.gravel = { "elem1": "petrified_wood", tempMin:50, chance:0.000035 };
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elements.tree_branch.reactions.clay = { "elem1": "petrified_wood", tempMin:50, chance:0.00003 };
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elements.tree_branch.reactions.clay_soil = { "elem1": "petrified_wood", tempMin:50, chance:0.00003 };
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elements.tree_branch.reactions.permafrost = { "elem1": "petrified_wood", tempMin:50, chance:0.000035 };
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elements.tree_branch.reactions.mulch = { "elem1": "petrified_wood", tempMin:50, chance:0.00003 };
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elements.tree_branch.reactions.ant_wall = { "elem1": "petrified_wood", tempMin:50, chance:0.00002 };
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elements.tree_branch.reactions.limestone = { "elem1": "petrified_wood", tempMin:50, tempMax:279, chance:0.00005 };
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elements.tree_branch.reactions.limestone = { "elem1": ["petrified_wood","charcoal","charcoal","charcoal"], tempMin:280, chance:0.00005 };
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elements.tree_branch.reactions.quicklime = { "elem1": "petrified_wood", tempMin:50, chance:0.000045 };
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elements.tree_branch.reactions.slaked_lime = { "elem1": "petrified_wood", tempMin:50, chance:0.000035 };
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