sandboxels/mods/random_rocks.js

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urlParams = new URLSearchParams(window.location.search);
if(urlParams.get('rockAmount') != null) { //null check
rockAmount = urlParams.get('rockAmount')
if(isNaN(rockAmount) || rockAmount === "" || rockAmount === null) { //NaN check
rockAmount = 10
}
rockAmount = parseInt(rockAmount)
if(rockAmount > 10000) {
alert("Maximum amount of rocks is 10000.\nOnly 10000 rocks were added.")
} else if(rockAmount < 1) {
alert("Minimum amount of rocks is 1.\n1 rock was added.")
}
rockAmount = Math.min(10000,Math.max(rockAmount,1))
} else {
rockAmount = 10
}
if(urlParams.get('makeRockString') !== null) { //if the variable exists at all
makeRockString = true
} else { //if it doesn't (and it returns null)
makeRockString = false
}
function _randomInt(max) {
if(max >= 0) {
return Math.floor(Math.random() * (max + 1))
} else {
return 0 - Math.floor(Math.random() * (Math.abs(max) + 1))
}
}
function _randomArrayChoice(array) {
return array[_randomInt(array.length - 1)]
}
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//arbitrarily picked
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const initialArrayR = ["m","n","p","t","ch","k","b","d","j","g","f","th","s","sh","h","l","r","y","w","z","sp","st","sk","sl","spl","stl","skl","sr","spr","str","skr","sl","fl","fr","pl","pr","tl","tr","kl","kr","shr","fl","fr","thr"] //:eggTF:
const vowelArrayR = ["a","e","i","o","u","ay","ee","ie","oa","ew","oo","oi","ow"] //:eggTF:
const medialArrayR = ["m","n","p","t","k","b","d","g","f","th","s","sh","h","l","r","y","z","sp","st","sk","sl","spl","stl","skl","sr","spr","str","skr","sl","fl","fr","pl","pr","tl","tr","kl","kr","shr","fl","fr","thr"] //:eggTF:
const finalArrayR = ["m","n","p","t","k","b","d","g","f","th","s","sh","l","r","y","z","sp","st","sk","sl","spl","stl","skl","sr","spr","str","skr","pl","pr","tl","tr","bl","vr"] //:eggTF:
function generateName() {
//these are picked arbitrarily
//console.log("getting random type")
var randomInt1 = _randomInt(6)
//console.log("generating type " + randomInt1)
if(randomInt1 == 0) {
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var randomName = _randomArrayChoice(initialArrayR) + _randomArrayChoice(vowelArrayR) + _randomArrayChoice(finalArrayR)
//console.log("generated T" + randomInt1 + " name")
} else if(randomInt1 == 1) {
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var randomName = _randomArrayChoice(initialArrayR) + _randomArrayChoice(vowelArrayR) + _randomArrayChoice(medialArrayR) + _randomArrayChoice(vowelArrayR) + _randomArrayChoice(finalArrayR)
//console.log("generated T" + randomInt1 + " name")
} else if(randomInt1 == 2) {
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var randomName = _randomArrayChoice(initialArrayR) + _randomArrayChoice(vowelArrayR) + _randomArrayChoice(finalArrayR) + "e"
//console.log("generated T" + randomInt1 + " name")
} else if(randomInt1 == 3) {
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var randomName = _randomArrayChoice(initialArrayR) + _randomArrayChoice(vowelArrayR) + _randomArrayChoice(medialArrayR) + _randomArrayChoice(vowelArrayR) + _randomArrayChoice(medialArrayR) + _randomArrayChoice(finalArrayR)
//console.log("generated T" + randomInt1 + " name")
} else if(randomInt1 == 4) {
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var randomName = _randomArrayChoice(vowelArrayR) + _randomArrayChoice(initialArrayR) + _randomArrayChoice(vowelArrayR) + _randomArrayChoice(finalArrayR)
//console.log("generated T" + randomInt1 + " name")
} else if(randomInt1 == 5) {
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var randomName = _randomArrayChoice(initialArrayR) + _randomArrayChoice(vowelArrayR) + _randomArrayChoice(medialArrayR) + _randomArrayChoice(vowelArrayR) + _randomArrayChoice(medialArrayR) + _randomArrayChoice(vowelArrayR)
//console.log("generated T" + randomInt1 + " name")
} else if(randomInt1 == 6) {
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var randomName = _randomArrayChoice(initialArrayR) + _randomArrayChoice(vowelArrayR) + _randomArrayChoice(medialArrayR) + _randomArrayChoice(vowelArrayR)
//console.log("generated T" + randomInt1 + " name")
} else {
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var randomName = randomArrayChoice(vowelArrayR) + randomArrayChoice(medialArrayR) + randomArrayChoice(vowelArrayR) + randomArrayChoice(finalArrayR)
//console.log("warning: type was above 6 somehow")
}
//console.log(randomName)
return randomName
}
const rockColor1 = {r: 128, g: 128, b: 128}
const rockColor2 = {r: 79, g: 79, b: 79}
const rockColor3 = {r: 148, g: 148, b: 148}
const gravelColor1 = {r: 227, g: 224, b: 223}
const gravelColor2 = {r: 177, g: 171, b: 163}
const gravelColor3 = {r: 116, g: 115, b: 109}
const gravelColor4 = {r: 82, g: 75, b: 71}
function _rgbToHex(color) {
if(typeof(color) == "object") { //Expects object like "{r: 172, g: 11, b: 34}"
//console.log("Loading colors");
//console.log("Loading R");
var red = color.r;
//console.log("Loading G");
var green = color.g;
//console.log("Loading B");
var blue = color.b;
//console.log("Rounding R");
red = Math.round(red);
//console.log("Rounding G");
green = Math.round(green);
//console.log("Rounding B");
blue = Math.round(blue);
//console.log("Bounding R");
red = Math.min(255,Math.max(0,red));
//console.log("Bounding G");
green = Math.min(255,Math.max(0,green));
//console.log("Bounding B");
blue = Math.min(255,Math.max(0,blue));
//console.log("Converting R");
red = red.toString(16);
//console.log("Converting G");
green = green.toString(16);
//console.log("Converting B");
blue = blue.toString(16);
//console.log("Padding R");
while(red.length < 2) {
red = "0" + red;
};
//console.log("Padding G");
while(green.length < 2) {
green = "0" + green;
};
//console.log("Padding B");
while(blue.length < 2) {
blue = "0" + blue;
};
//console.log("Concatenating");
return "#" + red + green + blue;
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} else if(typeof(color) == "string") { //Expects string like "rgb(20,137,4)".
//console.log("Splitting string")
color = color.split(",");
//console.log("Getting R");
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var red = parseFloat(color[0].substring(4))
//console.log("Getting G");
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var green = parseFloat(color[1])
//console.log("Getting B");
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var blue = parseFloat(color[2].slice(0,-1))
//console.log("Rounding R");
red = Math.round(red);
//console.log("Rounding G");
green = Math.round(green);
//console.log("Rounding B");
blue = Math.round(blue);
//console.log("Bounding R");
red = Math.min(255,Math.max(0,red));
//console.log("Bounding G");
green = Math.min(255,Math.max(0,green));
//console.log("Bounding B");
blue = Math.min(255,Math.max(0,blue));
//console.log("Converting R");
red = red.toString(16);
//console.log("Converting G");
green = green.toString(16);
//console.log("Converting B");
blue = blue.toString(16);
//console.log("Padding R");
while(red.length < 2) {
red = "0" + red;
};
//console.log("Padding G");
while(green.length < 2) {
green = "0" + green;
};
//console.log("Padding B");
while(blue.length < 2) {
blue = "0" + blue;
};
//console.log("Concatenating");
return "#" + red + green + blue;
} else {
throw "error: Only objects and strings are supported."
};
};
function _multiplyColorObjects(color1,color2,weight1=0.5) { /*third argument is for color1 and expects a float from 0
to 1, where 0 means "all color2" and 1 means "all color1"*/
var w1 = Math.min(Math.max(weight1,0),1)
var red1 = color1.r
var green1 = color1.g
var blue1 = color1.b
var red2 = color2.r
var green2 = color2.g
var blue2 = color2.b
var red3 = (red1 * w1) + (red2 * (1 - w1))
var green3 = (green1 * w1) + (green2 * (1 - w1))
var blue3 = (blue1 * w1) + (blue2 * (1 - w1))
return {r: red3, g: green3, b: blue3}
}
function generateColors() {
var randomR = _randomInt(255)
var randomG = _randomInt(255)
var randomB = _randomInt(255)
var randomColor = {r: randomR, g: randomG, b: randomB}
var newRockColor1 = _multiplyColorObjects(rockColor1,randomColor,weight1=0.65)
var newRockColor2 = _multiplyColorObjects(rockColor2,randomColor,weight1=0.65)
var newRockColor3 = _multiplyColorObjects(rockColor3,randomColor,weight1=0.65)
var newGravelColor1 = _multiplyColorObjects(gravelColor1,randomColor,weight1=0.675)
var newGravelColor2 = _multiplyColorObjects(gravelColor2,randomColor,weight1=0.675)
var newGravelColor3 = _multiplyColorObjects(gravelColor3,randomColor,weight1=0.675)
var newGravelColor4 = _multiplyColorObjects(gravelColor4,randomColor,weight1=0.675)
var newRockColor1 = _rgbToHex(newRockColor1)
var newRockColor2 = _rgbToHex(newRockColor2)
var newRockColor3 = _rgbToHex(newRockColor3)
var newGravelColor1 = _rgbToHex(newGravelColor1)
var newGravelColor2 = _rgbToHex(newGravelColor2)
var newGravelColor3 = _rgbToHex(newGravelColor3)
var newGravelColor4 = _rgbToHex(newGravelColor4)
return [newRockColor1, newRockColor2, newRockColor3, newGravelColor1, newGravelColor2, newGravelColor3, newGravelColor4]
}
function _add2(number1,number2) {
return number1 + number2
}
function _arrayAverage(array) {
var total = array.reduce(_add2,0)
return total / array.length
}
function _generateAveragedRandoms() {
return _arrayAverage([Math.random(),Math.random(),Math.random()])
}
function avgRndToMult() {
return 1 + (0.55 - _generateAveragedRandoms())
}
elements.gravel.breakInto = "dust"
if(makeRockString == true) {
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rockString = ""
}
for(i = 0; i < rockAmount; i++) {
var name = generateName()
var meltingAdjustment = avgRndToMult()
var densityAdjustment = avgRndToMult()
var hardnessAdjustment = avgRndToMult()
var colors = generateColors()
if(typeof(elements[name]) != "undefined") {
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name = name + _randomArrayChoice(vowelArrayR) + _randomArrayChoice(finalArrayR)
}
elements[name] = {
name: name,
color: [colors[0], colors[1], colors[2]],
behavior: behaviors.POWDER,
tempHigh: 950 * meltingAdjustment,
category: "random rocks",
state: "solid",
density: 2550 * densityAdjustment,
hardness: 0.5 * hardnessAdjustment,
breakInto: ["dust",`${name}_gravel`],
}
if(makeRockString == true) {
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rockString = rockString + `elements.${name} = {\n name: \"${name}\",\n color: [\"${colors[0]}\", \"${colors[1]}\", \"${colors[2]}\"],\n behavior: behaviors.POWDER,\n tempHigh: ${950 * meltingAdjustment},\n category: \"random rocks\",\n state: \"solid\",\n density: ${2550 * densityAdjustment},\n hardness: ${0.5 * hardnessAdjustment},\n breakInto: [\"dust\",\"${name}_gravel\"],\n};\n\n`
}
elements[`${name}_gravel`] = {
name: `${name} gravel`,
color: [colors[3], colors[4], colors[5], colors[6]],
behavior: behaviors.POWDER,
tempHigh: 950 * meltingAdjustment,
stateHigh: name,
category: "random rocks",
state: "solid",
density: 1680 * densityAdjustment,
hardness: 0.2 * (hardnessAdjustment ** (2/3)),
breakInto: "dust",
}
if(makeRockString == true) {
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rockString = rockString + `elements.${name}_gravel = {\n name: \"${name} gravel\",\n color: [\"${colors[3]}\", \"${colors[4]}\", \"${colors[5]}\", \"${colors[6]}\"],\n behavior: behaviors.POWDER,\n tempHigh: ${950 * meltingAdjustment},\n stateHigh: \"${name}\",\n category: \"random rocks\",\n state: \"solid\",\n density: ${1680 * densityAdjustment},\n hardness: ${0.2 * (hardnessAdjustment ** (2/3))},\n breakInto: \"dust\",\n};\n\n`
}
}
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if(makeRockString == true) {
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console.log(`Rocks added to rockString (length ${rockString.length})`)
}