sandboxels/mods/mars.js

288 lines
6.9 KiB
JavaScript
Raw Normal View History

2025-02-23 10:24:28 -05:00
2025-02-08 09:43:12 -05:00
elements.mars_gunk = {
color: "#121212",
behavior: behaviors.DGAS,
2025-02-09 05:29:54 -05:00
category: "archived",
2025-02-08 09:43:12 -05:00
state: "gases",
extraInfo: "GUNK",
stain: 0.7
}
elements.mars_dust = {
color: ["#ab2a20", "#c53227"],
behavior: behaviors.POWDER,
category: "mars",
state: "solid",
density: 1602,
tempHigh: 500,
hardness: 0.975,
stateHigh: "molten_mars",
tempLow: -170,
stateLow: "mars_rock",
2025-02-11 11:00:20 -05:00
extraInfo: "Dust Samples from mars. Can freeze into Mars Rock.",
hardness: 0.991,
breakInto: "mars_debris"
2025-02-08 09:43:12 -05:00
}
elements.mars_basalt = {
color: ["#1C1B1C", "#CECECE", "#70703d", "#828282"],
behavior: behaviors.POWDER,
category: "mars",
state: "solid",
density: 5000,
extraInfo: "Woah",
tempHigh: "molten_mars",
stateHigh: "600",
hardness: 0.7,
breakInto: ["mars_dust", "mars_rock", "mars_rock", "mars_rock", "molten_mars", "mars_debris", "mars_debris", "gunk", "mars_rock_wall"]
}
2025-02-08 09:43:12 -05:00
elements.molten_mars = {
color: "#ffc338",
behavior: behaviors.MOLTEN,
category: "mars",
state: "liquid",
hidden: "true",
2025-02-08 09:43:12 -05:00
extraInfo: "The Result of Burnt-up mars stuff. Some turn into this faster more than others.",
2025-02-23 10:24:28 -05:00
temp: 2500,
density: 1150,
tempLow: -50,
stateLow: "mars_basalt"
2025-02-08 09:43:12 -05:00
}
elements.mars_rock = {
color: ["#a51002", "#bd1102"],
behavior: behaviors.STURDYPOWDER,
category: "mars",
state: "solid",
density: 1605,
tempHigh: 800,
hardness: 0.75,
stateHigh: "molten_mars",
breakInto: "mars_dust",
tempLow: -273,
stateLow: "mars_rock_wall",
extraInfo: "The Freezing of Mars Dust. Can be used for normal land."
2025-02-08 09:43:12 -05:00
}
2025-02-11 11:00:20 -05:00
elements.mars_debris = {
color: "#ff9999",
behavior: behaviors.STURDYPOWDER,
category: "mars",
state: "solid",
density: 1605,
burn: 94,
burnTime: 45,
burnInto: "ash",
tempHigh: 0,
stateHigh: "fire"
2025-02-11 11:00:20 -05:00
}
2025-02-08 09:43:12 -05:00
elements.support_mars_rock = {
color: ["#a51002", "#bd1102"],
behavior: behaviors.SUPPORTPOWDER,
category: "mars",
state: "solid",
density: 800,
tempHigh: 150,
hardness: 0.9,
stateHigh: "molten_mars",
breakInto: "mars_rock",
hidden: "true",
extraInfo: "Mars Rock but Support Powder."
2025-02-08 09:43:12 -05:00
}
elements.mars_rock_wall = {
color: ["#591813", "#bd1102"],
behavior: behaviors.WALL,
category: "mars",
state: "solid",
density: 20,
tempHigh: 2500,
hardness: 0.35,
stateHigh: "mars_dust",
breakInto: "mars_rock",
extraInfo: "The Freezing of Mars Rock. A wall that keeps the Earthlings Away!"
2025-02-08 09:43:12 -05:00
}
elements.mars_ironheart_ore = {
color: ["#e8e8e8", "#bd1102"],
behavior: behaviors.WALL,
category: "mars",
state: "solid",
density: 2500,
tempHigh: 2500,
hardness: 0.15,
stateHigh: "mars_dust",
breakInto: "mars_ironheart",
extraInfo: "Ore. Very Soft",
stateHigh: "ironheart"
2025-02-08 09:43:12 -05:00
}
elements.mars_ironheart = {
color: ["#e8e8e8", "#bd1102"],
behavior: behaviors.STURDYPOWDER,
category: "mars",
state: "solid",
density: 1500,
tempHigh: 2500,
hardness: 1,
stateHigh: "ironheart",
2025-02-08 09:43:12 -05:00
extraInfo: "Mars Stuff.",
hidden: "true",
reactions: {
"mars_furnace": { elem1: "ironheart", elem2: "ironheart" },
"nosmoker": { elem1: "ironheart", elem2: "ironheart" },
"ironheart": { elem1: "ironheart", elem2: "ironheart", chance: 0.1 }
},
2025-02-08 09:43:12 -05:00
}
elements.mars_furnace = {
color: ["#870002", "#870507"],
2025-02-08 09:43:12 -05:00
behavior: [
2025-02-09 05:29:54 -05:00
"XX|CR:mars_gunk%8|XX",
2025-02-08 09:43:12 -05:00
"XX|XX|XX",
"XX|XX|XX",
],
2025-02-09 05:29:54 -05:00
category: "archived",
2025-02-08 09:43:12 -05:00
state: "solid",
hardness: 0.6,
stateHigh: "molten_mars",
2025-02-11 11:00:20 -05:00
extraInfo: "Used to turn Ironheart into Ironheart Solids",
tempHigh: "550",
stateHigh: "molten_mars",
breakInto: ["ironheart", "mars_ironheart", "ironheart_ore", "gunk"]
2025-02-08 09:43:12 -05:00
}
elements.nosmoker = {
color: ["#870002", "#870507"],
behavior: behaviors.WALL,
2025-02-09 05:29:54 -05:00
category: "mars",
2025-02-08 09:43:12 -05:00
state: "solid",
2025-02-11 11:00:20 -05:00
extraInfo: "Used to turn Ironheart into Ironheart Solids",
tempHigh: "350",
stateHigh: "molten_mars",
breakInto: ["ironheart", "mars_ironheart", "ironheart_ore", "antigunk"]
2025-02-08 09:43:12 -05:00
}
elements.ironheart = {
color: "#e9825a",
behavior: [
"SA|XX|SA|",
"XX|XX|XX|",
"M1|M1|M1|",
],
category: "mars",
2025-02-09 05:29:54 -05:00
density: 1450,
2025-02-08 09:43:12 -05:00
state: "solid",
stateHigh: "molten_mars",
2025-02-09 05:29:54 -05:00
extraInfo: "Very Sturdy."
2025-02-08 09:43:12 -05:00
}
elements.antigunk = {
color: "#cecece",
behavior: behaviors.DGAS,
2025-02-09 05:29:54 -05:00
category: "archived",
2025-02-08 09:43:12 -05:00
state: "gas",
extraInfo: "GUNK",
stain: -0.7
}
elements.red_gold_powder = {
color: ["#e27b58", "#bd1102"],
behavior: behaviors.POWDER,
category: "mars",
state: "solid",
tempHigh: 750,
stateHigh: "red_gold",
extraInfo: "Powder Which can turn into Red Gold.",
density: 1602
}
elements.red_gold = {
color: ["#D20103", "#E4080A", "#EFC3CA"],
behavior: behaviors.POWDER,
category: "mars",
state: "solid",
density: 1350,
hardness: 0.7,
breakInto: "mars_dust",
tempHigh: 4500,
stateHigh: "liquid_red_gold",
extraInfo: "Red Gold.",
}
elements.liquid_red_gold = {
color: ["#D201A4", "#E4081B"],
behavior: behaviors.LIQUID,
category: "mars",
state: "liquid",
density: 8,
extraInfo: "Red Gold but a fludid.",
2025-02-23 10:24:28 -05:00
temp: 5500,
density: 3500
2025-02-08 09:43:12 -05:00
}
2025-02-23 10:24:28 -05:00
elements.mars_water = {
color: "#F94849",
2025-02-09 05:29:54 -05:00
behavior: behaviors.LIQUID,
2025-02-23 10:24:28 -05:00
category: "mars",
2025-02-09 05:29:54 -05:00
state: "liquid",
density: 997,
tempLow: -30,
stateLow: "mars_ice",
stain: 0.05
}
elements.mars_ice = {
color: "#f2b5c0",
behavior: behaviors.WALL,
category: "mars",
state: "solid",
density: 997,
tempHigh: 35,
stateHigh: "mars_water",
hardness: 0.5,
breakInto: "mars_water",
extraInfo: "its rock solid!"
}
elements.mars_steam = {
color: "#ffffff",
behavior: behaviors.DGAS,
category: "mars",
state: "gas",
tempLow: -100,
stateLow: "mars_water",
extraInfo: "choo choo"
2025-02-09 05:29:54 -05:00
}
elements.testy = {
color: "#FFFFFF",
behavior: behaviors.WALL,
category: "archived",
state: "solid",
extraInfo: "Don't mind me, just a test. Removed 06/02/25?"
}
elements.o2_tank = {
color: "#98F5F9",
behavior: [
"CR:oxygen%3|XX|XX",
"XX|XX|XX",
"XX|XX|XX",
],
category: "mars",
2025-02-09 05:29:54 -05:00
state: "solid",
2025-02-11 11:00:20 -05:00
tempHigh: "600",
stateHigh: "molten_copper",
breakInto: ["copper", "oxygen"]
}
// 1.9.15
2025-02-08 09:43:12 -05:00
// most elements done :D
// iron heart ore
// iron heart
// GUNK
// furnace
//anti gunk
// new mars and gunk catagory
// made things sink
2025-02-09 05:29:54 -05:00
//changes
// ryan pushed it thx ryan
// removing mars_furnace so yeah
// no anti gunk or gunk anymore
// im putting in the archive
// lil changes
// inroducing oxygen tanks!
2025-02-11 11:00:20 -05:00
// machines are smashable. please smash them.
// also heatable
// O2 BE YOU
2025-02-23 10:24:28 -05:00
// mars water
// removed legacy liquid mars dust
// mars water 2
// so like a week ago i made smelting ironheart easier
// basalt and stuff
// wow! mars ice
// and steam
// also mars_debris got updated
// they burn a lot