sandboxels/mods/mars.js

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elements.mars_gunk = {
color: "#121212",
behavior: behaviors.DGAS,
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category: "archived",
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state: "gases",
extraInfo: "GUNK",
stain: 0.7
}
elements.mars_dust = {
color: ["#ab2a20","#c53227"],
behavior: behaviors.POWDER,
category: "mars",
state: "solid",
density: 1602,
tempHigh: 500,
hardness: 0.975,
stateHigh: "molten_mars",
tempLow: -170,
stateLow: "mars_rock",
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extraInfo: "Dust Samples from mars. Can freeze into Mars Rock.",
hardness: 0.991,
breakInto: "mars_debris"
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}
elements.molten_mars = {
color: "#ffc338",
behavior: behaviors.MOLTEN,
category: "mars",
state: "liquid",
hidden: "true",
extraInfo: "The Result of Burnt-up mars stuff. Some turn into this faster more than others.",
temp: 2500
}
elements.mars_rock = {
color: ["#a51002","#bd1102"],
behavior: behaviors.STURDYPOWDER,
category: "mars",
state: "solid",
density: 1605,
tempHigh: 800,
hardness: 0.75,
stateHigh: "molten_mars",
breakInto: "mars_dust",
tempLow: -273,
stateLow: "mars_rock_wall",
extraInfo: "The Freezing of Mars Dust. Can be used for normal land."
}
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elements.mars_debris = {
color: "#ff9999",
behavior: behaviors.STURDYPOWDER,
category: "mars",
state: "solid",
density: 1605,
burn: 94,
burnTime: 45,
burnInto: "ash"
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}
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elements.support_mars_rock = {
color: ["#a51002","#bd1102"],
behavior: behaviors.SUPPORTPOWDER,
category: "mars",
state: "solid",
density: 800,
tempHigh: 150,
hardness: 0.9,
stateHigh: "molten_mars",
breakInto: "mars_rock",
hidden: "true",
extraInfo: "Mars Rock but Support Powder."
}
elements.mars_rock_wall = {
color: ["#591813","#bd1102"],
behavior: behaviors.WALL,
category: "mars",
state: "solid",
density: 20,
tempHigh: 2500,
hardness: 0.35,
stateHigh: "mars_dust",
breakInto: "mars_rock",
extraInfo: "The Freezing of Mars Rock. A wall that keeps the Earthlings Away!"
}
elements.mars_ironheart_ore = {
color: ["#e8e8e8", "#bd1102"],
behavior: behaviors.WALL,
category: "mars",
state: "solid",
density: 2500,
tempHigh: 2500,
hardness: 0.15,
stateHigh: "mars_dust",
breakInto: "mars_ironheart",
extraInfo: "Ore. Very Soft",
stateHigh: "ironheart"
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}
elements.mars_ironheart = {
color: ["#e8e8e8", "#bd1102"],
behavior: behaviors.STURDYPOWDER,
category: "mars",
state: "solid",
density: 1500,
tempHigh: 2500,
hardness: 1,
stateHigh: "ironheart",
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extraInfo: "Mars Stuff.",
hidden: "true",
reactions: {
"mars_furnace": { elem1: "ironheart", elem2: "ironheart" },
"nosmoker": { elem1: "ironheart", elem2: "ironheart" },
"ironheart": { elem1: "ironheart", elem2: "ironheart" , chance:0.1 }
},
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}
elements.mars_furnace = {
color: ["#870002","#870507"],
behavior: [
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"XX|CR:mars_gunk%8|XX",
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"XX|XX|XX",
"XX|XX|XX",
],
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category: "archived",
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state: "solid",
hardness: 0.6,
stateHigh: "molten_mars",
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extraInfo: "Used to turn Ironheart into Ironheart Solids",
tempHigh: "550",
stateHigh: "molten_mars",
breakInto: ["ironheart", "mars_ironheart", "ironheart_ore", "gunk"]
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}
elements.nosmoker = {
color: ["#870002", "#870507"],
behavior: behaviors.WALL,
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category: "mars",
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state: "solid",
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extraInfo: "Used to turn Ironheart into Ironheart Solids",
tempHigh: "350",
stateHigh: "molten_mars",
breakInto: ["ironheart", "mars_ironheart", "ironheart_ore", "antigunk"]
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}
elements.ironheart = {
color: "#e9825a",
behavior: [
"SA|XX|SA|",
"XX|XX|XX|",
"M1|M1|M1|",
],
category: "mars",
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density: 1450,
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state: "solid",
stateHigh: "molten_mars",
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extraInfo: "Very Sturdy."
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}
elements.antigunk = {
color: "#cecece",
behavior: behaviors.DGAS,
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category: "archived",
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state: "gas",
extraInfo: "GUNK",
stain: -0.7
}
elements.red_gold_powder = {
color: ["#e27b58", "#bd1102"],
behavior: behaviors.POWDER,
category: "mars",
state: "solid",
tempHigh: 750,
stateHigh: "red_gold",
extraInfo: "Powder Which can turn into Red Gold.",
density: 1602
}
elements.red_gold = {
color: ["#D20103", "#E4080A", "#EFC3CA"],
behavior: behaviors.POWDER,
category: "mars",
state: "solid",
density: 1350,
hardness: 0.7,
breakInto: "mars_dust",
tempHigh: 4500,
stateHigh: "liquid_red_gold",
extraInfo: "Red Gold.",
}
elements.liquid_red_gold = {
color: ["#D201A4", "#E4081B"],
behavior: behaviors.LIQUID,
category: "mars",
state: "liquid",
density: 8,
extraInfo: "Red Gold but a fludid.",
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temp: 5500
}
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elements.liquid_mars_dust = {
color: "#DB3629",
behavior: behaviors.LIQUID,
category: "archived",
state: "liquid",
extraInfo: "Mars Dust Fluid. Removed 04/02/25."
}
elements.testy = {
color: "#FFFFFF",
behavior: behaviors.WALL,
category: "archived",
state: "solid",
extraInfo: "Don't mind me, just a test. Removed 06/02/25?"
}
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elements.legacy_liquid_mars_dust = {
color: "#DB3629",
behavior: behaviors.SUPERFLUID,
category: "archived",
state: "liquid",
extraInfo: "Mars Dust Superfluid. Changed at the start."
}
elements.o2_tank = {
color: "#98F5F9",
behavior: [
"CR:oxygen%3|XX|XX",
"XX|XX|XX",
"XX|XX|XX",
],
category: "mars",
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state: "solid",
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tempHigh: "600",
stateHigh: "molten_copper",
breakInto: ["copper", "oxygen"]
}
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// 1.6.11
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// most elements done :D
// iron heart ore
// iron heart
// GUNK
// furnace
//anti gunk
// new mars and gunk catagory
// made things sink
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//changes
// ryan pushed it thx ryan
// removing mars_furnace so yeah
// no anti gunk or gunk anymore
// im putting in the archive
// lil changes
// inroducing oxygen tanks!
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// machines are smashable. please smash them.
// also heatable
// O2 BE YOU
// ironheart faster