Merge pull request #682 from ThatOtherProto/patch-11

Comment Update Science_mod.js
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slweeb 2024-07-02 12:23:11 -04:00 committed by GitHub
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@ -1,8 +1,14 @@
// Science mod for Sandboxels
// (Inspired by survival.js)
// Build 26 (version alpha 0.0.26)
console.log("version alpha 0.0.26")
console.log("build 26")
// Build 37 (version alpha 0.0.37)
console.log("Version alpha 0.0.37")
console.log("Build 37")
console.log("If you see something that is alumium and not aluminium, just dm me on discord (this is a british/welsh mod aight)")
console.log("THIS IS NOT DONE")
// You'll see a lot more of my school account
// Read comment at line 1523 for information on what I mean by null/NULL
// This used to be a full time thing, but now it's basically just half-time now.
// It has been confirmed, I am getting a pc on 25/06/2024 :D (I'm also going to be animating for my friends movies that are coming out soon)
// If there is anything you want to suggest or there's a bug then just dm me on discord (@a_british_proto)
// I've decided to start doing this project on my schools computer's (because they don't crash all the time) so there will be long delays in updates, sorry!
// Todo:
@ -1537,3 +1543,249 @@ substance.Aluminum_Chlorate_Nonahydrate= {
state: "null",
hidden:true
}
substance.Aluminum_Perchlorate = {
behavior: behaviors.NULL,
color: "000000",
category: "null",
state: "null",
hidden:true
}
substance.Potassium_Tetrachloroaluminate = {
behavior: behaviors.NULL,
color: "000000",
category: "null",
state: "null",
hidden:true
}
// Finally one I can actually do!
substance.Lithium_Tetrachloroaluminate = {
behavior: behaviors.WALL,
color: "FFFFFF",
category: "lands",
state: "solid",
hidden:true
}
// Nvm, back to null
substance.Sodium_Tetrachloroaluminate = {
behavior: behaviors.NULL,
color: "000000",
category: "null",
state: "null",
hidden:true
}
substance.Titanium_Chloride_Aluminum_Chloride = {
behavior: behaviors.NULL,
color: "000000",
category: "null",
state: "null",
hidden:true
}
substance.Cesium_Fluoroaluminate = {
behavior: behaviors.NULL,
color: "000000",
category: "null",
state: "null",
hidden:true
}
substance.Aluminum_Cesium_Sulfate_Dodecahydrate = {
behavior:behaviors.NULL,
color: "000000",
category: "null",
state: "null",
hidden:true
}
// Tf is this, I'm probs going to delete it later as i have no idea what it is
substance.Devardas_Alloy = {
behavior: behaviors.NULL,
color: "000000",
category: "null",
state: "null",#
hidden:true
}
substance.Lithium_Aluminum_Deuteride = {
behavior: behaviors.NULL,
color: "000000",
category: "null",
state: "null",
hidden:true
}
// Finally another one! Thank the ptable.com gods! :skull:
substance.Aluminum_Floride = {
behavior: behaviors.WALL,
color: "FFFFFF",
category: "lands",
state: "solid",
hidden:true
}
// AAAAAAAAAAAAAAAAAAAAAAAAAAA
substance.aluminum_Fluoride_Trihydrate = {
behavior: behaviors.NULL,
color: "000000",
category: "null",
state: "null",
hidden:true
}
// aight, i give up on the comments now but this is one that I can actually do
substance.Ammonium_Hexafluoroaluminate = {
behavior: behaviors.POWDER,
color: "FFFFFF",
category: "lands",
state: "powder",
hidden:true
}
substance.Potassium_Hexafluoroaluminate = {
behavior: behaviors.NULL,
color: "000000",
category: "null",
state: "null",
hidden:true
}
substance.Sodium_Hexafluoroaluminate = {
behavior: behaviors.POWDER,
color: "FFFFFF",
category: "lands",
state: "powder",
hidden:true
}
substance.Sodium_Phosphoaluminate = {
behavior: behaviors.NULL,
color: "000000",
category: "null",
state: "null",
hidden:true,
}
substance.Aluminum_Hypophosphite = {
behavior: behaviors.NULL,
color: "000000",
category: "null",
state: "null",
hidden:true
}
substance.Aluminum_Hydroxide = {
behavior: behaviors.POWDER,
color: "FFFFFF",
category: "lands",
state: "powder",
hidden:true
}
substance.Aluminum_Metasophate = {
behavior: behaviors.NULL,
color: "000000",
category: "null",
state: "null",
hidden:true
}
substance.Lithium_Aluminium_Hydride = {
behavior: behaviors.WALL,
color: "FFFFFF",
category: "lands",
state: "solid",
hidden:true
}
substance.Sodium_Aluminium_Hydride = {
behavior: behaviors.WALL,
color: "FFFFFF",
category: "lands",
state: "solid",
hidden:true
}
substance.Strontium_Lanthanum_Aluminate = {
behavior: behaviors.NULL,
color: "000000",
category: "null",
state: "null",
hidden:true
}
substance.Aluminum_Nitrate_Nonahydrate = {
behavior: behaviors.NULL,
color: "000000",
category: "null",
state: "null",
hidden:true
}
substance.Aluminium_Nitrate = {
behavior: behaviors.WALL,
color: "FFFFFF",
category: "lands",
state: "solid",
hidden:true
}
substance.Potassium_Aluminum_Sulfate_Dodecahydrate = {
behavior: behaviors.NULL,
color: "000000",
category: "null",
state: "null",
hidden:true
}
substance.Alum = {
behavior: behaviors.WALL,
color: "FFFFFF",
category: "lands",
state: "solid",
hidden:true
}
substance.Kalinite = {
behavior: behaviors.WALL,
color: "FFFFFF",
category: "lands",
state: "solid",
hidden:true
}
substance.Potassium_Alum = {
behavior: behaviors.POWDER,
color: "FFFFFF",
category: "lands",
state: "powder",
hidden:true
}
substance.Sodium_Alum = {
behavior: behaviors.POWDER,
color: "FFFFFF",
category: "lands",
state: "powder",
hidden:true
}
substance.Aluminum_Ammonium_Sulfate_Dodecahydrate = {
behavior: behaviors.NULL,
color: "000000",
category: "null",
state: "null",
hidden:true
}
substance.Ammonium_Aluminium_Sulfate = {
behavior: beahviors.WALL,
color: "FFFFFF",
category: "lands",
state: "solids",
hidden:true
}