Update Science_mod.js
This commit is contained in:
parent
6337d23897
commit
a3dafa128b
|
|
@ -1,6 +1,6 @@
|
|||
// Science mod for Sandboxels
|
||||
// (Inspired by survival.js)
|
||||
// Build 12
|
||||
// Build 13
|
||||
// By: Lucifer (@a_british_proto (Discord))
|
||||
// If there is anything you want to suggest or there's a bug then just dm me on discord
|
||||
// Todo:
|
||||
|
|
@ -1292,4 +1292,69 @@ subtance.Silver_Azide = {
|
|||
hidden:true
|
||||
}
|
||||
|
||||
// I'll leave the rest for tmrw as I need to go to bed, I tired ok!
|
||||
// This one is powder and crystals
|
||||
substance.Silver_Oxzide_01 = {
|
||||
behavior: behaviors.POWDER,
|
||||
color: "000001",
|
||||
category: "lands",
|
||||
state: "powder",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Silver_Oxzide_02 = {
|
||||
behavior: behaviors.WALL,
|
||||
color: "000001",
|
||||
category: "lands",
|
||||
state: "solid",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Silver_Metaphospahte = {
|
||||
behavior: behaviors.WALL,
|
||||
color: "FFFF00",
|
||||
category: "lands",
|
||||
state: "solid",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Silver_Perrhenate = {
|
||||
behavior: behaviors.WALL,
|
||||
color: "FFFFFF",
|
||||
category: "lands",
|
||||
state: "solid",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Silver_Acetylide = {
|
||||
behavior: behaviors.WALL,
|
||||
color: "C0C0C0",
|
||||
category: "lands",
|
||||
state: "solid",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Silver_Chromate = {
|
||||
behavior: behaviors.POWDER,
|
||||
color: "A52A2A",
|
||||
category: "lands",
|
||||
state: "powder",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Silver_Dichromate = {
|
||||
behavior: behaviors.WALL,
|
||||
color: "A52A2A",
|
||||
category: "lands",
|
||||
state: "solid",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
substance.Silver_Subfluoride = {
|
||||
behavior: behaviors.WALL,
|
||||
color: "CD7F32",
|
||||
category: "lands",
|
||||
state: "solid",
|
||||
hidden:true
|
||||
}
|
||||
|
||||
// Doing more later (let's hope my phone is charged in the morning :skull:)
|
||||
|
|
|
|||
Loading…
Reference in New Issue