change.js: edit of replace.js, changes anything to a given element (behavior of The Powder Toy's replace mode)
triggerable_random_powders.js: adds 3 powders
one becomes a random element when heated, another does when cooled, and the third does when shocked
It replaces an element with another.
Press " (quotes key) to open the prompt. It will ask for the element type you want to change, and then the element you want to change it to.
Then, use the replace tool and it will change all pixels of the first element you click/hold it on to the second element.
By default, it changes Rock to Sand.
Read description
**Uses keyboard; not likely to work on mobile**
##Notes
This *will* move if you are typing in a menu, but not in an alert.
Non-shifted presses will behave *unpredictably* if there are multiple pixels.
Shift-hold presses will behave more predictably. Using multiple pixels is not supported.
The pixel has a state of "solid" and a density of 2. It might be able to move through liquids and gases according to this density.
##Controls##
WASD to move
Z to shock
X to explode
Hold shift to repeat action
Hold alt with movement keys to place the current element
* It cannot place itself
* You can also use Alt+H to place on the right
Q to reset keys (current action, shift status, alt status) if they get stuck
Read description
**Uses keyboard; not likely to work on mobile**
##Notes
This *will* move if you are typing in a menu, but not in an alert.
Non-shifted presses will behave *unpredictably* if there are multiple pixels.
Shift-hold presses will behave more predictably. Using multiple pixels is not supported.
The pixel has a state of "solid" and a density of 2. It might be able to move through liquids and gases according to this density.
##Controls##
WASD to move
Z to shock
X to explode
Hold shift to repeat action
Q to stop repetition if it doesn't stop after you let go of shift
I am fire
Burn those who dare to care for me
And my fuel are memories
Fuel are memories of you
They perish with the heat
Perish with the heat
So I can move on
Flower of iron
Shrivelled up to hide the imposter in me (sus)
+ Feather
+ Egg
+ Yolk
+ Birds, Frogs, Fish, and all bugs (except bees) can lay eggs after eating enough
+ Animal Eggs will hatch over time
+ Hard Yolk
+ Tadpole (Hidden)
+ DNA (Hidden), from broken cells
+ Homunculus (Hidden)
~ Animals are more resistant to temperatures
+ Debug tool
And 59 other changes!
https://sandboxels.r74n.com/changelog.txt
Use the pageColor query parameter to specify a color.
Pass "?pageColor=bg" to use the color in settings.bg (the user-defined canvas background color)
Supports anything that can be a color string, but # has to be %23.