Commit Graph

989 Commits

Author SHA1 Message Date
O-01-67 527754ca15
mod list var update 2022-10-08 18:10:51 -04:00
O-01-67 63f7d54e2d
rewrite of VF and CONV's action code
i.e. the bit that does the deleting/converting
2022-10-08 18:06:34 -04:00
O-01-67 e7373476a7
disable head panic debugging 2022-10-08 17:55:20 -04:00
O-01-67 dbb20138be
Documentary commit summary dummy edit
* Add a function in a pixel's "onTryMoveInto" property and that function will be executed when another pixel uses tryMove to attempt to move into that pixel.
* Form: function(pixel,otherPixel)
    - "otherPixel" is the pixel that attempted the move.
    - "pixel" is the pixel that otherPixel tried to move into.
* Note that this may be multiply executed if there are multiple pixels that can tryMove into the OTMI-using pixel's position.
2022-10-08 17:48:58 -04:00
O-01-67 915585b144
Heavily reworks humans
The code is still less than I'd like it to be, but I've used up all of my brainpower dealing with multi-pixel life.

* Simplified vision
* Panic system
2022-10-08 17:43:05 -04:00
O-01-67 a81bb6e6c7
💀
thing-paradoxically-required-for-itself moment
2022-10-07 22:02:24 -04:00
O-01-67 c5e1bc06ce
Mod for requiring (+ alerting of/inserting) other mods
requireMod(modName) returns true if the mod exists or false if it doesn't.
if doAlert is true, the user will be informed with an alert (there is not a way to specify which mod called the function, though).
if insertMod is true, the mod specified in modName will be automatically appended to enabledMods, though.
If simpleSandboxelsSubdomainMod is false, the function will expect a full URL mod.
2022-10-07 21:58:59 -04:00
O-01-67 afef422a0b
docs later 2022-10-07 17:34:13 -04:00
O-01-67 aa511785c2
github moved the file for some reason 2022-10-06 16:12:59 -04:00
O-01-67 54bde4288a
update mod array for creepers.js rename
and add alert message
2022-10-06 15:30:11 -04:00
O-01-67 a123fb2faf
Add zombies and baby zombies, rename to mobs.js 2022-10-06 14:15:16 -04:00
O-01-67 dc116449ad
fix a comment 2022-10-06 09:38:50 -04:00
O-01-67 ef096718ae
fix desc verb 2022-10-05 13:53:51 -04:00
O-01-67 668f9e3af7
manual revert
thank god for version control
2022-10-05 13:52:37 -04:00
O-01-67 8e39627d84
fix replace error 2022-10-05 13:36:36 -04:00
O-01-67 81843ca301
Add query param to load a specific mod list
?loadTheModList
2022-10-04 20:08:44 -04:00
O-01-67 cf38e9ada6
fix description verb 2022-10-04 20:02:24 -04:00
O-01-67 1828b00367
rest of the tools 2022-10-04 20:00:47 -04:00
O-01-67 d0a8353cb9
room_temp supersedes warm 2022-10-04 19:14:28 -04:00
O-01-67 6082ee13db
ren daoe to delete_all_of_element 2022-10-04 19:02:16 -04:00
O-01-67 22f782deba
start
only lookup rn
2022-10-04 17:04:33 -04:00
O-01-67 def65ab457
made variables more spout-specific 2022-10-04 14:08:52 -04:00
O-01-67 d76dcb23cf
physprops 2022-10-04 14:08:26 -04:00
O-01-67 0d4b628ac7
exclude spout from dissolving 2022-10-04 14:06:14 -04:00
O-01-67 69c1200d90
alkahest
dissolves everything and stores it (it does dissolve it without alteration, but good luck doing anything with that)
2022-10-04 14:00:14 -04:00
O-01-67 7b264f57fa
reapply changes? 2022-10-04 11:31:10 -04:00
O-01-67 f363a6c396
niobium 2022-10-04 10:23:59 -04:00
O-01-67 932e6d2e68
Event can now spawn 1-3 creepers 2022-10-04 10:14:36 -04:00
O-01-67 72fa413db2
Random creeper placer + spawn function
* Tool that places random creepers (and its generated creeper that spawns random creepers)
* Standalone spawn function
2022-10-04 10:09:21 -04:00
O-01-67 368391b3cf
space behavior pad to %0 pad 2022-10-03 15:37:15 -04:00
O-01-67 de411b4c0c
fix typoes 2022-10-03 15:33:28 -04:00
O-01-67 74cdff270b
fix behavior typo 2022-10-03 15:32:35 -04:00
O-01-67 cd60d57462
Auto creeper generation
Include creeperIncludeRandom query param to include generated creepers in randomChoices
2022-10-03 15:28:33 -04:00
O-01-67 67f8c171d7
Settings now updates properly 2022-10-02 15:26:59 -04:00
O-01-67 dd30ae2d33
Made spawning a setting, toggle in element desc 2022-10-02 15:09:48 -04:00
O-01-67 7586959bff
Hell Creeper
makes fire
2022-10-02 14:12:08 -04:00
O-01-67 0122159cbc
ECT Bombing Creeper
originally spawned 5 tnt
now it spawns 50% dynamite
close enough
2022-10-02 12:57:59 -04:00
O-01-67 8bef5dcbc8
Added AC feather drop 2022-10-02 12:40:42 -04:00
O-01-67 6542568f0c
Angelic Creepers
from Extra Creeper Types

these were a bit painful to code
2022-10-02 12:35:07 -04:00
O-01-67 ea2780573c
HSL color change support
lol
2022-10-02 00:44:42 -04:00
O-01-67 c349fc229d
Color functions
* Charged creepers
* They turn brighter and bluer
* Hissing creepers turn whiter
* Color changes currently disabled for HSL
2022-10-02 00:11:28 -04:00
O-01-67 b2d850dcd5
Adds creepers to Sandboxels
heavy edit of humans
* look for humans and move more towards them
* explode after 30 ticks after having been within a certain distance (idk how to add cancellation)
* charged creepers
2022-10-01 23:25:34 -04:00
O-01-67 0f94ad612a
Added prompt to set scale 2022-10-01 16:52:24 -04:00
O-01-67 ea1c90717a
more tests 2022-09-30 22:30:50 -04:00
O-01-67 83bb75f23b
fix typo in behavior template 2022-09-30 17:25:49 -04:00
O-01-67 4e8fe1b700
Added adjuster, fixed bugs
* Fixed unreplaced references to another tool mod's binds in the element description
* Fixed an incorrect function in an onClick in prop's element description
* Prop now tries to use element temp attributes when setting elements, otherwise keeping the existing temp
* Number adjuster tool
    - Specify property, value, and mode (set or add)
    - Only for number-type properties
2022-09-30 12:29:16 -04:00
O-01-67 f11287ed9c
Range can now be changed by means such as prop.js 2022-09-30 11:40:18 -04:00
slweeb 254dd80e30
Merge pull request #36 from markverb1/main 2022-09-29 14:28:11 -04:00
markverb1 476af25c04
Update lite.html 2022-09-29 21:27:07 +03:00
slweeb 69c6214c2a
Merge pull request #35 from markverb1/main 2022-09-29 14:23:27 -04:00