O-01-67
527754ca15
mod list var update
2022-10-08 18:10:51 -04:00
O-01-67
63f7d54e2d
rewrite of VF and CONV's action code
...
i.e. the bit that does the deleting/converting
2022-10-08 18:06:34 -04:00
O-01-67
e7373476a7
disable head panic debugging
2022-10-08 17:55:20 -04:00
O-01-67
dbb20138be
Documentary commit summary dummy edit
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* Add a function in a pixel's "onTryMoveInto" property and that function will be executed when another pixel uses tryMove to attempt to move into that pixel.
* Form: function(pixel,otherPixel)
- "otherPixel" is the pixel that attempted the move.
- "pixel" is the pixel that otherPixel tried to move into.
* Note that this may be multiply executed if there are multiple pixels that can tryMove into the OTMI-using pixel's position.
2022-10-08 17:48:58 -04:00
O-01-67
915585b144
Heavily reworks humans
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The code is still less than I'd like it to be, but I've used up all of my brainpower dealing with multi-pixel life.
* Simplified vision
* Panic system
2022-10-08 17:43:05 -04:00
O-01-67
a81bb6e6c7
💀
...
thing-paradoxically-required-for-itself moment
2022-10-07 22:02:24 -04:00
O-01-67
c5e1bc06ce
Mod for requiring (+ alerting of/inserting) other mods
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requireMod(modName) returns true if the mod exists or false if it doesn't.
if doAlert is true, the user will be informed with an alert (there is not a way to specify which mod called the function, though).
if insertMod is true, the mod specified in modName will be automatically appended to enabledMods, though.
If simpleSandboxelsSubdomainMod is false, the function will expect a full URL mod.
2022-10-07 21:58:59 -04:00
O-01-67
afef422a0b
docs later
2022-10-07 17:34:13 -04:00
O-01-67
aa511785c2
github moved the file for some reason
2022-10-06 16:12:59 -04:00
O-01-67
54bde4288a
update mod array for creepers.js rename
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and add alert message
2022-10-06 15:30:11 -04:00
O-01-67
a123fb2faf
Add zombies and baby zombies, rename to mobs.js
2022-10-06 14:15:16 -04:00
O-01-67
dc116449ad
fix a comment
2022-10-06 09:38:50 -04:00
O-01-67
ef096718ae
fix desc verb
2022-10-05 13:53:51 -04:00
O-01-67
668f9e3af7
manual revert
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thank god for version control
2022-10-05 13:52:37 -04:00
O-01-67
8e39627d84
fix replace error
2022-10-05 13:36:36 -04:00
O-01-67
81843ca301
Add query param to load a specific mod list
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?loadTheModList
2022-10-04 20:08:44 -04:00
O-01-67
cf38e9ada6
fix description verb
2022-10-04 20:02:24 -04:00
O-01-67
1828b00367
rest of the tools
2022-10-04 20:00:47 -04:00
O-01-67
d0a8353cb9
room_temp supersedes warm
2022-10-04 19:14:28 -04:00
O-01-67
6082ee13db
ren daoe to delete_all_of_element
2022-10-04 19:02:16 -04:00
O-01-67
22f782deba
start
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only lookup rn
2022-10-04 17:04:33 -04:00
O-01-67
def65ab457
made variables more spout-specific
2022-10-04 14:08:52 -04:00
O-01-67
d76dcb23cf
physprops
2022-10-04 14:08:26 -04:00
O-01-67
0d4b628ac7
exclude spout from dissolving
2022-10-04 14:06:14 -04:00
O-01-67
69c1200d90
alkahest
...
dissolves everything and stores it (it does dissolve it without alteration, but good luck doing anything with that)
2022-10-04 14:00:14 -04:00
O-01-67
7b264f57fa
reapply changes?
2022-10-04 11:31:10 -04:00
O-01-67
f363a6c396
niobium
2022-10-04 10:23:59 -04:00
O-01-67
932e6d2e68
Event can now spawn 1-3 creepers
2022-10-04 10:14:36 -04:00
O-01-67
72fa413db2
Random creeper placer + spawn function
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* Tool that places random creepers (and its generated creeper that spawns random creepers)
* Standalone spawn function
2022-10-04 10:09:21 -04:00
O-01-67
368391b3cf
space behavior pad to %0 pad
2022-10-03 15:37:15 -04:00
O-01-67
de411b4c0c
fix typoes
2022-10-03 15:33:28 -04:00
O-01-67
74cdff270b
fix behavior typo
2022-10-03 15:32:35 -04:00
O-01-67
cd60d57462
Auto creeper generation
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Include creeperIncludeRandom query param to include generated creepers in randomChoices
2022-10-03 15:28:33 -04:00
O-01-67
67f8c171d7
Settings now updates properly
2022-10-02 15:26:59 -04:00
O-01-67
dd30ae2d33
Made spawning a setting, toggle in element desc
2022-10-02 15:09:48 -04:00
O-01-67
7586959bff
Hell Creeper
...
makes fire
2022-10-02 14:12:08 -04:00
O-01-67
0122159cbc
ECT Bombing Creeper
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originally spawned 5 tnt
now it spawns 50% dynamite
close enough
2022-10-02 12:57:59 -04:00
O-01-67
8bef5dcbc8
Added AC feather drop
2022-10-02 12:40:42 -04:00
O-01-67
6542568f0c
Angelic Creepers
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from Extra Creeper Types
these were a bit painful to code
2022-10-02 12:35:07 -04:00
O-01-67
ea2780573c
HSL color change support
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lol
2022-10-02 00:44:42 -04:00
O-01-67
c349fc229d
Color functions
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* Charged creepers
* They turn brighter and bluer
* Hissing creepers turn whiter
* Color changes currently disabled for HSL
2022-10-02 00:11:28 -04:00
O-01-67
b2d850dcd5
Adds creepers to Sandboxels
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heavy edit of humans
* look for humans and move more towards them
* explode after 30 ticks after having been within a certain distance (idk how to add cancellation)
* charged creepers
2022-10-01 23:25:34 -04:00
O-01-67
0f94ad612a
Added prompt to set scale
2022-10-01 16:52:24 -04:00
O-01-67
ea1c90717a
more tests
2022-09-30 22:30:50 -04:00
O-01-67
83bb75f23b
fix typo in behavior template
2022-09-30 17:25:49 -04:00
O-01-67
4e8fe1b700
Added adjuster, fixed bugs
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* Fixed unreplaced references to another tool mod's binds in the element description
* Fixed an incorrect function in an onClick in prop's element description
* Prop now tries to use element temp attributes when setting elements, otherwise keeping the existing temp
* Number adjuster tool
- Specify property, value, and mode (set or add)
- Only for number-type properties
2022-09-30 12:29:16 -04:00
O-01-67
f11287ed9c
Range can now be changed by means such as prop.js
2022-09-30 11:40:18 -04:00
slweeb
254dd80e30
Merge pull request #36 from markverb1/main
2022-09-29 14:28:11 -04:00
markverb1
476af25c04
Update lite.html
2022-09-29 21:27:07 +03:00
slweeb
69c6214c2a
Merge pull request #35 from markverb1/main
2022-09-29 14:23:27 -04:00