[Version 1.8.3 - May 26, 2023 - Deserted Update]
+ Cactus
+ Fancy Changelog and Controls pages
+ Toggle Burning setting
+ Broth Ice (Hidden)
+ Rad Shard (Hidden)
+ Linked to our official Sandboxels Wiki on wiki.gg (https://sandboxels.wiki.gg/)
[Changes]
+ Cacti and Charcoal now spawn in Desert world gen
+ Petals will fall slowly if detached from flower
+ Pointer color can be customized
+ Bless grows Grass on Dirt
+ Frogs can somewhat swim
+ Pool Water can kill Frogs and Seeds
+ Pool Water will break down Blood and Poison
+ Cream releases Steam when boiling
+ Cream can wet soil
+ Popcorn pops when made from Corn
+ Melted Butter stains solids
+ Mushroom parts break into Mycelium
+ Eggs melting leaves behind Sulfur Gas
+ Eggs won't break when dropped on soft material
+ Bless turns Molten Lead to Molten Gold
+ Unique fire colors for Molten Copper, Lead, Zinc, Salt, and Calcium
+ Broth can be made from Bones and Mushroom parts
+ Unique Broth color for soups with Flowers, Potato, Rotten Meat, Cheese, Beans, Wheat, Algae
+ Milk and Cream can be churned to Butter
+ Rats can eat Eggnog
+ Fish eat Yolk and Cell
+ Ants can drink Juice
+ Soap kills bugs
+ Ozone kills Plant
+ Charcoal, Roots, Hyphae, and Amalgam conduct electricity
+ Rad Glass has a texture when placed manually
+ Rad Glass can be made with Fallout
+ LEDs melt into Gallium
+ Molten Calcium can burn
+ Salt alias 'Sodium Chloride'
+ Anesthesia alias 'Nitrous Oxide'
+ Anesthesia turns Clouds to Acid Clouds
+ Anesthesia depletes Ozone
+ Sulfur alias 'Sulphur'
+ TNT alias 'Trinitrotoluene'
+ DNA alias 'Deoxyribonucleic Acid'
+ DNA from Cancer appears corrupted
+ Potatoes can explode when radiated
+ Cellulose freezes into Paper
+ Bees can be crushed into Honey
+ Bamboo and Vines can convert Carbon Dioxide to Oxygen
+ Flour can be wet by Pool Water, Milk, Cream, Broth, Soda, Tea, Blood, Antibody, and Infection
+ Slag can be made with Smog, Pyrocumulus, Dioxin, and Poison Gas
+ Cream changes color when mixed with Milk variant ingredients
+ Radiation affects Aluminum, Pool Water, Soda, Broth, and Tea
+ Pistils can be broken
+ Sugar and Candy dissolve in Soda
+ Bleach and Yeast reaction generates heat
+ Bleach and Soap reaction
+ Bleach breaks down Antidote
+ Sponge creates Bubbles when absorbing Soap
~ Potatoes, Straw, Wheat, and Worms burn slower
~ Sap boils at a lower point
~ Strange Matter is now a liquid
~ Bless turns Soda into Seltzer
~ Cellulose burns less
~ Recolored Frozen Meat
~ Adjusted Sulfur Gas density
~ Adjusted Molten Gallium density
[Bug Fixes]
~ Fixed: Grape Juice and Potato Juice turns yellow when frozen
~ Fixed: Color-customizable elements don't show selector if hidden
~ Fixed: Foam created by other foam takes air temperature
[Technical]
+ Element property glow for gas effect (true/false)
+ LIGHTWEIGHT behavior preset
+ Reaction properties burning1 and burning2 requirement (true/false)
~ Seeds element now uses eLists.SEEDS
[Version 1.8.2 - May 12, 2023 - Very Necessary Update]
+ Lettuce
+ Liquid Light at absolute zero (Hidden)
+ Ice Cream (Frozen Milk)
+ Baked Potato (Hidden)
+ Bricks and Glass have a texture when placed
+ Clay Shard
+ Frozen Fish (Hidden, 25% chance)
~ Smash is now located on the toolbar
+ Press R to reset scene
+ Toggle buttons in Settings
+ Fancy Textures setting
+ Default View setting for mobile
+ Air Temp, Air Density, and Abs Zero settings
+ Mushrooms world gen type
[Changes]
~ Liquid Helium now has new superfluid behavior
~ Burning now stops below 0°C
~ Porcelain unhidden in Solids
~ Porcelain won't mix unless Shift is held
~ Optimized and buffed Strange Matter
+ Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter
+ Bless warms pixels below -200°C
+ Humans will try to regulate their body temperature
+ Humans can eat food
+ Bones and Dead Plants can turn into fossil fuels under right conditions
+ Charcoal can turn into Diamonds under right conditions
+ Sugar and Milk can dissolve in Tea
+ Mixing Cement will reset the time until solidification
+ Termites can dig through soil
+ Potatoes can fall to the side
+ Potatoes break into Juice
+ Borax and Glue makes Slime
+ Incense gives off Smoke when burning
+ Herbs give off Fragrance when burnt
+ Flying Bugs and Birds can be crushed by falling Rocks
+ Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea
+ Snails, Algae, Gravel, and Charcoal can clean Broth and Tea
+ Worms can break down Lichen
+ Worms can eat Yolk
+ Gingerbread can be made with Flour and Sap or Caramel
+ Infection, Antibody, and Vaccine will wet soil
+ Radiation affects Milk variants
+ Malware messes with more machines
+ Copper Sulfate can be used as pesticide
+ Bubbles and Foam remove Stench
+ Bless can convert Lead to Gold
+ Tea can be made from Wheat
+ Uncharge tool converts Protons to Neutrons
+ Uncharge tool deletes Electric
+ Unburn tool converts Plasma to Smoke
+ GitHub linked in Mod Manager
~ Herbs burn slower
~ Tweaked Rad Glass color
~ Tweaked Dough color
~ Tweaked Lookup tool color to be like Glass
~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text
~ Settings menu is taller
~ Reset warning no longer appears if scene is empty
~ Ember cools into Ash
~ Firework Ember cools into Carbon Dioxide
~ Acid ignores Hydrogen
~ Renamed Nitroglycerin to Nitro
+ Frozen Nitro (Hidden)
+ Cream (Hidden)
[Bug Fixes]
~ Fixed: Background color setting input not syncing after refresh
~ Fixed: Pixels from Spout don't inherit temperature
~ Fixed: Stats bar makes GUI jumpy on mobile
~ Fixed: Sponge doesn't conduct heat
~ Fixed: Flies no longer electrocute
~ Fixed: Sun heat transfer dependent on phase
~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels
[Technical]
+ colorPattern and colorKey element properties (see Brick)
+ SUPERFLUID behavior preset
+ Absolute Zero is now controlled with global variable absoluteZero
+ fireElement element property accepts an array of elements
+ breakInto element property accepts null values
+ Uncharge tool supports reactions
+ stateLowColorMultiplier element attribute for Ice Cream
+ darkText element attribute for buttons (true/false)