O-01-67
36498269a3
forgor
2022-09-02 09:22:39 -04:00
O-01-67
97db25310a
add mithril and lithium + laetium special property
2022-09-02 08:57:42 -04:00
O-01-67
fbea760827
forgor 💀
2022-09-02 08:57:06 -04:00
O-01-67
839eabd766
Merge lithium into metals.js (2)
2022-09-02 08:44:15 -04:00
O-01-67
acb2f98a25
Merge lithium.js into metals.js (1)
2022-09-02 08:41:40 -04:00
O-01-67
bd54a803c3
rm deadname
2022-09-01 15:45:05 -04:00
O-01-67
724e7f9de2
forgor what i did
2022-09-01 14:50:10 -04:00
O-01-67
74bbffdab2
Exclude certain spouts from random anyway
...
that is, if their corresponding element is already excluded from random (*cough* supernova)
2022-09-01 13:25:46 -04:00
O-01-67
8607d8d72d
Language tweaks
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for a more family-friendly github, or as close as we can get given that cum mod exists
2022-09-01 13:06:36 -04:00
O-01-67
5f7fe007b3
New command: countall
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* Takes no arguments
* Logs to console a list of elements present and their amounts (pixels)
Example output:
> emerald: 675
> diamond: 2031
> gold_coin: 2026
> amethyst: 461
> sapphire: 426
> ruby: 457
> pearl: 268
> onyx: 348
> cumin: 418
2022-09-01 13:05:53 -04:00
O-01-67
9a1f8c2010
"set color" *actually* allows HSL
2022-09-01 12:50:12 -04:00
O-01-67
367ef18381
"set color" allows HSL
...
hsl(a,b,c)
2022-09-01 12:35:23 -04:00
O-01-67
af09a65b38
Add count command
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counts how many pxs of an element exist and alert()s the result
2022-09-01 11:51:02 -04:00
O-01-67
db94ebb826
Money world with gems.js
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valuable gems and gold
requires gems.js
2022-09-01 11:50:02 -04:00
O-01-67
d4c6f56b53
i coded for so long i forgor 💀 what exactly i did
2022-08-31 16:44:25 -04:00
O-01-67
55b0535f72
Categorized
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to an "Irradiated" category
2022-08-31 12:59:26 -04:00
O-01-67
6c0cd03257
fix rad-dirt melting
2022-08-31 12:56:45 -04:00
O-01-67
fa73c2f56c
Inter-mod compatibility: Irradiated basalt gravel
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some_tf_liquids.js (due to petrotheum) adds basalt gravel
2022-08-31 12:45:13 -04:00
O-01-67
487b84b00c
Add ice and radiation worlds
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so... much... land...
2022-08-31 12:39:11 -04:00
O-01-67
4c33a27cb6
more worlds
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starting with a TNT world
2022-08-30 20:46:15 -04:00
O-01-67
3fe735ea24
desert changes
2022-08-30 20:23:34 -04:00
O-01-67
ff526bc65a
Added sandstone mod
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A sedimentary rock. Most of this code handles the sedimentation and cementation* process. This sucked. Balancing sucked more. But it is done.
*No compaction due to lack of weight or any means for pixels to detect when another pixel tries to move into them.
2022-08-30 16:35:02 -04:00
O-01-67
bc8c251327
Adds a weird liquid i guess
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i wanted everboiling water but i didn't want to make its reactions
so i made roseyiede instead
2022-08-30 13:25:30 -04:00
O-01-67
98eb31104a
comp@ patch for dry_dirt
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with certain mod orders
2022-08-26 15:27:18 -04:00
O-01-67
268133bc1a
removal
2022-08-26 15:26:41 -04:00
O-01-67
38860ab2be
dry dirt
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makes dirt dry at 110
2022-08-26 15:25:03 -04:00
slweeb
564af09f26
Merge pull request #34 from lllllllllwith10ls/main
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sorry for so many fixes, but it's worth it when you can synthesize FOOF without everything blowing up (even though that's kind of the point)
2022-08-03 15:14:51 -04:00
lllllllllwith10ls
0a18e4bef5
fluorine doesn't burn solid oxygen
2022-08-03 14:10:30 -05:00
slweeb
e39ddaf599
Merge pull request #33 from lllllllllwith10ls/main
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now you don't have to worry about fluorine fluorinating your fluorine
2022-08-03 15:06:11 -04:00
lllllllllwith10ls
41d0800e89
solid fluorine is now immune to itself
2022-08-03 14:04:25 -05:00
slweeb
ba789db078
Merge pull request #32 from lllllllllwith10ls/main
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Now fluorine kills people like it should
2022-08-03 14:44:01 -04:00
lllllllllwith10ls
6dfff5c045
Merge branch 'main' of https://github.com/lllllllllwith10ls/sandboxels
2022-08-03 13:41:18 -05:00
lllllllllwith10ls
8ac193ed72
Fluorine and co work properly now
2022-08-03 13:40:53 -05:00
lllllllllwith10ls
1f001afd6c
Fluorine and co actually work now
2022-08-03 13:37:18 -05:00
slweeb
125597394c
Merge pull request #31 from lllllllllwith10ls/main
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Start of chem.js
2022-08-02 15:26:30 -04:00
lllllllllwith10ls
9b6e2d56e7
Start of chem.js
2022-08-02 14:23:35 -05:00
O-01-67
cab6db5a32
no thoughts, description empty
2022-08-01 15:56:47 -04:00
slweeb
869e23db6f
1.6.4
2022-07-30 15:24:51 -04:00
O-01-67
2affb7cb83
makes circular random events more destructive
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* sets random pixel choices to randomChoices
* sets all radii ranges to 1-18
* compatible with paint_event.js
2022-07-29 21:10:12 -04:00
O-01-67
73dbda7919
Rename test2.js to amogus.js
2022-07-29 19:37:22 -04:00
O-01-67
cce2d36b34
Revamp
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* Now uses structure_test.js (Room)'s method
* Now made from brick and glass
* Added Amogus Seed to generate it (this structure is small, so a simple behavior suffices; to use this method for bigger structures, you'll have to tweak the seed with a tailored tick function)
* Added color array and code to pull from it
2022-07-29 19:37:09 -04:00
O-01-67
45a7146b4a
tweak num
2022-07-28 21:08:19 -04:00
O-01-67
b6dc65da7d
New random event
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Paint event: paints a random circle a random color
2022-07-28 21:07:32 -04:00
slweeb
0856d7c04b
quick hotfix
2022-07-24 19:08:43 -04:00
slweeb
5c681a7224
Merge branch 'main' of https://github.com/slweeb/sandboxels
2022-07-24 19:05:58 -04:00
slweeb
fde882208f
v1.6.3
2022-07-24 19:05:56 -04:00
O-01-67
c85d8fefc0
clarify comment numbers
2022-07-24 17:40:26 -04:00
O-01-67
3babbfb0e4
mutual exclusions
2022-07-19 20:55:04 -04:00
O-01-67
3c40d37864
liquid void
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yum
2022-07-19 20:53:11 -04:00
O-01-67
66801308dd
More gems
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Yes, pearl melting is inaccurate.
Cry about it.
2022-07-19 20:40:15 -04:00