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// Science mod for Sandboxels
// (Inspired by survival.js)
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// Build 25 (version alpha 0.0.25)
console . log ( "version alpha 0.0.25" )
console . log ( "build 25" )
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// If there is anything you want to suggest or there's a bug then just dm me on discord (@a_british_proto)
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// I've decided to start doing this project on my schools computer's (because they don't crash all the time) so there will be long delays in updates, sorry!
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// Todo:
// - Make new substances that you can get after mixing different elements
// - Make a way to get the different substances by mixing different elements and different substances
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// - Create different proporties for the substances (doing now)
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// How much of the elements you're gonna have when you start:
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if ( ! settings . Science _mod ) {
settings . Science _mod = {
"Hydrogen" : 9.223372036854776 e + 18 ,
"Helium" : 9.223372036854776 e + 18 ,
"Lithium" : 9.223372036854776 e + 18 ,
"Beryllium" : 9.223372036854776 e + 18 ,
"Boron" : 9.223372036854776 e + 18 ,
"Carbon" : 9.223372036854776 e + 18 ,
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"Nitrogen" : 9.223372036854776 e + 18 ,
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"Oxygen" : 9.223372036854776 e + 18 ,
"Flourine" : 9.223372036854776 e + 18 ,
"Neon" : 9.223372036854776 e + 18 ,
"Sodium" : 9.223372036854776 e + 18 ,
"Magnesium" : 9.223372036854776 e + 18 ,
"Aluminum" : 9.223372036854776 e + 18 ,
"Silicon" : 9.223372036854776 e + 18 ,
"Phosphorus" : 9.223372036854776 e + 18 ,
"Sulphur" : 9.223372036854776 e + 18 ,
"Chlorine" : 9.223372036854776 e + 18 ,
"Argon" : 9.223372036854776 e + 18 ,
"Potassium" : 9.223372036854776 e + 18 ,
"Calcium" : 9.223372036854776 e + 18 ,
"Scandium" : 9.223372036854776 e + 18 ,
"Titanium" : 9.223372036854776 e + 18 ,
"Vanadium" : 9.223372036854776 e + 18 ,
"Chromium" : 9.223372036854776 e + 18 ,
"Manganese" : 9.223372036854776 e + 18 ,
"Iron" : 9.223372036854776 e + 18 ,
"Cobalt" : 9.223372036854776 e + 18 ,
"Nickel" : 9.223372036854776 e + 18 ,
"Copper" : 9.223372036854776 e + 18 ,
"Zinc" : 9.223372036854776 e + 18 ,
"Gallium" : 9.223372036854776 e + 18 ,
"Germanium" : 9.223372036854776 e + 18 ,
"Arsenic" : 9.223372036854776 e + 18 ,
"Selenium" : 9.223372036854776 e + 18 ,
"Bromine" : 9.223372036854776 e + 18 ,
"Krypton" : 9.223372036854776 e + 18 ,
"Rubidium" : 9.223372036854776 e + 18 ,
"Strontium" : 9.223372036854776 e + 18 ,
"Yttrium" : 9.223372036854776 e + 18 ,
"Zirconium" : 9.223372036854776 e + 18 ,
"Niobium" : 9.223372036854776 e + 18 ,
"Molybdenum" : 9.223372036854776 e + 18 ,
"Technetium" : 9.223372036854776 e + 18 ,
"Ruthenium" : 9.223372036854776 e + 18 ,
"Rhodium" : 9.223372036854776 e + 18 ,
"Palladium" : 9.223372036854776 e + 18 ,
"Silver" : 9.223372036854776 e + 18 ,
"Cadmium" : 9.223372036854776 e + 18 ,
"Indium" : 9.223372036854776 e + 18 ,
"Tin" : 9.223372036854776 e + 18 ,
"Antimony" : 9.223372036854776 e + 18 ,
"Tellurium" : 9.223372036854776 e + 18 ,
"Iodine" : 9.223372036854776 e + 18 ,
"Xenon" : 9.223372036854776 e + 18 ,
"Cesium" : 9.223372036854776 e + 18 ,
"Barium" : 9.223372036854776 e + 18 ,
"Lanthanum" : 9.223372036854776 e + 18 ,
"Cerium" : 9.223372036854776 e + 18 ,
"Praseodymium" : 9.223372036854776 e + 18 ,
"Neodymium" : 9.223372036854776 e + 18 ,
"Promethium" : 9.223372036854776 e + 18 ,
"Samarium" : 9.223372036854776 e + 18 ,
"Europium" : 9.223372036854776 e + 18 ,
"Gadolinium" : 9.223372036854776 e + 18 ,
"Terbium" : 9.223372036854776 e + 18 ,
"Dysprosium" : 9.223372036854776 e + 18 ,
"Holmium" : 9.223372036854776 e + 18 ,
"Erbium" : 9.223372036854776 e + 18 ,
"Thulium" : 9.223372036854776 e + 18 ,
"Ytterbium" : 9.223372036854776 e + 18 ,
"Lutetium" : 9.223372036854776 e + 18 ,
"Hafnium" : 9.223372036854776 e + 18 ,
"Tantalum" : 9.223372036854776 e + 18 ,
"Tungsten" : 9.223372036854776 e + 18 ,
"Rhenium" : 9.223372036854776 e + 18 ,
"Osmium" : 9.223372036854776 e + 18 ,
"Iridium" : 9.223372036854776 e + 18 ,
"Platinum" : 9.223372036854776 e + 18 ,
"Gold" : 9.223372036854776 e + 18 ,
"Mercury" : 9.223372036854776 e + 18 ,
"Thallium" : 9.223372036854776 e + 18 ,
"Lead" : 9.223372036854776 e + 18 ,
"Bismuth" : 9.223372036854776 e + 18 ,
"Polonium" : 9.223372036854776 e + 18 ,
"Astatine" : 9.223372036854776 e + 18 ,
"Radon" : 9.223372036854776 e + 18 ,
"Francium" : 9.223372036854776 e + 18 ,
"Radium" : 9.223372036854776 e + 18 ,
"Actinium" : 9.223372036854776 e + 18 ,
"Thorium" : 9.223372036854776 e + 18 ,
"Protactinium" : 9.223372036854776 e + 18 ,
"Uranium" : 9.223372036854776 e + 18 ,
"Neptunium" : 9.223372036854776 e + 18 ,
"Plutonium" : 9.223372036854776 e + 18 ,
"Americium" : 9.223372036854776 e + 18 ,
"Curium" : 9.223372036854776 e + 18 ,
"Berkelium" : 9.223372036854776 e + 18 ,
"Californium" : 9.223372036854776 e + 18 ,
"Einsteinium" : 9.223372036854776 e + 18 ,
"Fermium" : 9.223372036854776 e + 18 ,
"Mendelevium" : 9.223372036854776 e + 18 ,
"Nobelium" : 9.223372036854776 e + 18 ,
"Lawrencium" : 9.223372036854776 e + 18 ,
"Rutherfordium" : 9.223372036854776 e + 18 ,
"Dubnium" : 9.223372036854776 e + 18 ,
"Seaborgium" : 9.223372036854776 e + 18 ,
"Bohrium" : 9.223372036854776 e + 18 ,
"Hassium" : 9.223372036854776 e + 18 ,
"Meitnerium" : 9.223372036854776 e + 18 ,
"Darmstadtium" : 9.223372036854776 e + 18 ,
"Roentgenium" : 9.223372036854776 e + 18 ,
"Copernicium" : 9.223372036854776 e + 18 ,
"Nihonium" : 9.223372036854776 e + 18 ,
"Flerovium" : 9.223372036854776 e + 18 ,
"Moscovium" : 9.223372036854776 e + 18 ,
"Livermorium" : 9.223372036854776 e + 18 ,
"Tennessine" : 9.223372036854776 e + 18 ,
"Oganesson" : 9.223372036854776 e + 18 ,
}
}
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// Element proporties (all proporties have hidden:false as these are what you start with
// and you don't have to craft them):
// All of these are before the reaction when you add different stuff to these elements/substances
// happens (same with the substances)
element . Hydrogen = {
behavior : behaviors . GAS ,
color : "D3D3D3" ,
category : "gases" ,
state : "gas" ,
hidden : false
}
element . Helium = {
behavior : behaviors . GAS ,
color : "C0C0C0" ,
category : "gases" ,
state : "gas" ,
hidden : false
}
element . Lithium = {
behavior : behaviors . WALL ,
color : "DADBDD" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Beryllium = {
behavior : behaviors . WALL ,
color : "DADBDD" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Boron = {
behavior : behaviors . WALL ,
color : "964B00" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Carbon = {
behavior : behaviors . GAS ,
color : "000000" ,
category : "gases" ,
state : "gas" ,
hidden : false
}
element . Nitrogen = {
behavior : behaviors . GAS ,
color : "0000FF" ,
category : "gases" ,
state : "gas" ,
hidden : false
}
element . Oxygen = {
behavior : behaviors . GAS ,
color : "000000" ,
category : "gases" ,
state : "gas" ,
hidden : false
}
element . Fluorine = {
behavior : behaviors . WALL ,
color : "FFFF00" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Neon = {
behavior : behaviors . GAS ,
color : "FFFFFF" ,
category : "gases" ,
state : "gas" ,
hidden : false
}
element . Sodium = {
behavior : behaviors . WALL ,
color : "A0522D" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Magnesium = {
behavior : behaviors . WALL ,
color : "F0C8A0" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Aluminum = {
behavior : behaviors . WALL ,
color : "C0C0C0" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Silicon = {
behavior : behaviors . WALL ,
color : "C0C0C0" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Phosphorus = {
behavior : behaviors . WALL ,
color : "FF0000" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Sulfur = {
behavior : behaviors . WALL ,
color : "FFFF00" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Chlorine = {
behavior : behaviors . GAS ,
color : "FFFFFF" ,
category : "gases" ,
state : "gas" ,
hidden : false
}
element . Argon = {
behavior : behaviors . GAS ,
color : "FFFFFF" ,
category : "gases" ,
state : "gas" ,
hidden : false
}
element . Potassium = {
behavior : behaviors . WALL ,
color : "00FF00" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Calcium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Scandium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Titanium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Vanadium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Chromium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Manganese = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Iron = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Cobalt = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Nickel = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Copper = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Zinc = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Gallium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Germanium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Arsenic = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Selenium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Bromine = {
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behavior : behaviors . LIQUID ,
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color : "FFFFFF" ,
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category : "liquids" ,
state : "liquid" ,
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hidden : false
}
element . Krypton = {
behavior : behaviors . GAS ,
color : "FFFFFF" ,
category : "gases" ,
state : "gas" ,
hidden : false
}
element . Rubidium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Strontium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Yttrium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Zirconium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Niobium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Molybdenum = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Technetium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Ruthenium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Rhodium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Palladium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Silver = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Cadmium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Indium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Tin = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Antimony = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Tellurium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Iodine = {
behavior : behaviors . GAS ,
color : "FFFFFF" ,
category : "gases" ,
state : "gas" ,
hidden : false
}
element . Xenon = {
behavior : behaviors . GAS ,
color : "FFFFFF" ,
category : "gases" ,
state : "gas" ,
hidden : false
}
element . Caesium = {
behavior : behaviors . GAS ,
color : "FFFFFF" ,
category : "gases" ,
state : "gas" ,
hidden : false
}
element . Barium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Lanthanum = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Cerium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Praseodymium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Neodymium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
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hidden : false
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}
element . Promethium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Samarium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Europium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Gadolinium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Terbium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Dysprosium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Holmium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Erbium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Thulium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Ytterbium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Lutetium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Hafnium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Tantalum = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Tungsten = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Rhenium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Osmium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Iridium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Platinum = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Gold = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Mercury = {
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behavior : behaviors . LIQUID ,
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color : "00FFFF" ,
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category : "liquids" ,
state : "liquid" ,
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hidden : false
}
element . Thallium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Lead = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Bismuth = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Polonium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Astatine = {
behavior : behaviors . GAS ,
color : "FFFFFF" ,
category : "gases" ,
state : "gas" ,
hidden : false
}
element . Radon = {
behavior : behaviors . GAS ,
color : "FFFFFF" ,
category : "gases" ,
state : "gas" ,
hidden : false
}
element . Francium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Radium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Actinium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Thorium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Protactinium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Uranium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Neptunium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Plutonium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Americium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Curium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Berkelium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Californium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Einsteinium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Fermium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Mendelevium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Nobelium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Lawrencium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Rutherfordium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Dubnium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Seaborgium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Bohrium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Hassium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Meitnerium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Darmstadtium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Roentgenium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Copernicium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Nihonium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Flerovium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Moscovium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Livermorium = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Tennessine = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
element . Oganesson = {
behavior : behaviors . WALL ,
color : "00FFFF" ,
category : "land" ,
state : "solid" ,
hidden : false
}
// Substance proporties (These are the properties of the substances, not the elements These properties
// use hidden:true as you don't start with these but instead have to craft them):
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// I replaced all of it with this because it might get in the way in future updates
substance . Silver _Hexafluoroarsenate = {
behavior : behaviours . WALL ,
color : "FFFFFE" ,
category : "lands" ,
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state : "solid" ,
hidden : true
}
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substance . Silver _Tetrafluoroborate = {
behavior : behaviors . POWDER ,
color : "FAF9F6" ,
category : "lands" ,
state : "powder" ,
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hidden : true
}
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substance . Silver _Bromide = {
behavior : behaviors . WALL ,
color : "FDFD96" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
substance . Silver _Bromate = {
behavior : behaviors . POWDER ,
colour : "FFFFFF" ,
category : "lands" ,
state : "powder" ,
hidden : true
}
substance . Silver _Picrate _Monohydrate = {
behavior : behaviors . WALL ,
color : "E4D99F" ,
category : "lands" ,
state : "solid" ,
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hidden : true
}
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substance . Silver _Chloride = {
behavior : behaviors . WALL ,
color : "FFFFFF" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
substance . Silver _Perchlorate _Hydrate = {
behavior : behaviors . WALL ,
color : "FFFFFF" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
// I can't believe i almost forgor about the "."
subtance . Silver _Perchlorate _Monohydrate = {
behavior : behaviors . POWDER ,
color : "FFFFFF" ,
category : "lands" ,
state : "powder" ,
hidden : true
}
substance . Silver _Chlorite = {
behavior : behaviors . WALL ,
colour : "FFFF00" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
substance . Silver _Chlorate = {
behavior : behaviors . WALL ,
color : "FFFFFF" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
substance . Silver _Perchlorate = {
behavior : behaviors . WALL ,
color : "FFFFFF" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
substance . Silver _Fluoride = {
behavior : behaviors . WALL ,
color : "9B7A01" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
// Basically the same as Silver_Floride but instead the second version
subtance . Silver _Difluoride = {
behavior : behaviors . WALL ,
color : "9B7A01" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
// Only just realised that this had spaces :skull:
substance . Silver _Hydrogen _Sluoride = {
// I'm guessing that this is a liquid
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behavior : behaviors . LIQUID ,
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color : "FFFFFF" ,
category : "liquid" ,
state : "liquid" ,
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hidden : true
}
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// Why are a bunch of these just silver compounds? Really weird :/
subtance . Silver _Hexafluorophosphate = {
behavior : behaviors . POWDER ,
color : "FFFFFF" ,
category : "lands" ,
state : "powder" ,
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hidden : true
}
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substance . Silver _Hexafluoroantimonate = {
behavior : behaviors . WALL ,
color : "FFFDD0" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
// There's a purple crystal version and a brown powder version
// Why does this sound like something you'd get at a posh (maybe Italian) restruant (without the "01" and the "_")
subtance . Silver _permanganate _01 = {
behavior : behaviours . WALL ,
color : "800080" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
subtance . Silver _permanganate _02 = {
behavior : behaviors . POWDER ,
color : "964B00" ,
category : "lands" ,
state : "powder" ,
hidden : true
}
substance . Silver _Vandium _Trioxide = {
behavior : behaviors . WALL ,
color : "FFFF00" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
// Why is this fun? How is this not torture? This is line 1247! (at the time I am making this comment)
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// Not changing this ever lol ^^^^
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// I think there's two silver iodides I'm just not so sure (and I ain't editing this after)
// Nvm it's only one , I got silver iodide and silver iodate mixed up :skull:
subtance . Silver _Iodide = {
behavior : behaviors . POWDER ,
color : "E4D99F" ,
category : "lands" ,
state : "powder" ,
hidden : true
}
substance . Silver _Iodate = {
behavior : behaviors . WALL ,
color : "FFFFFF" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
// I was confused at first on why there were two silver nitrates, but now I understand
substance . Silver _Nitrate _01 = {
behavior : behaviors . WALL ,
color : "FFFFFF" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
substance . Silver _Nitrate _02 = {
behavior : behaviors . POWDER ,
color : "FFFFFF" ,
category : "lands" ,
state : "powder" ,
hidden : true
}
subtance . Silver _Azide = {
behavior : behaviors . WALL ,
color : "FFFFFF" ,
category : "lands" ,
state : "solid" ,
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hidden : true
}
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// This one is powder and crystals
substance . Silver _Oxzide _01 = {
behavior : behaviors . POWDER ,
color : "000001" ,
category : "lands" ,
state : "powder" ,
hidden : true
}
substance . Silver _Oxzide _02 = {
behavior : behaviors . WALL ,
color : "000001" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
substance . Silver _Metaphospahte = {
behavior : behaviors . WALL ,
color : "FFFF00" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
substance . Silver _Perrhenate = {
behavior : behaviors . WALL ,
color : "FFFFFF" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
substance . Silver _Acetylide = {
behavior : behaviors . WALL ,
color : "C0C0C0" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
substance . Silver _Chromate = {
behavior : behaviors . POWDER ,
color : "A52A2A" ,
category : "lands" ,
state : "powder" ,
hidden : true
}
substance . Silver _Dichromate = {
behavior : behaviors . WALL ,
color : "A52A2A" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
substance . Silver _Subfluoride = {
behavior : behaviors . WALL ,
color : "CD7F32" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
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substance . Silver _Sulfide = {
behavior : behaviors . WALL ,
color : "3f3f3f" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
substance . Silver _Oxzide = {
behavior : behaviors . POWDER ,
color : "000002" ,
category : "lands" ,
state : "powder" ,
hidden : true
}
// Editing this later on when I get back home
substance . Silver _Sulfate = {
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behavior : behaviors . WALL ,
color : "FFFFFF" ,
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category : "lands" ,
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state : "solid" ,
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hidden : true
}
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// Decided to just change the console.log to a comment because it got me confused between the github page and VSC
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substance . Silver _Selenide = {
behavior : behaviors . WALL ,
color : "333333" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
// Why am listening to a random playlist? I swear I'm going fully insane
substance . Silver _Selenate = {
behavior : behaviors . WALL ,
color : "FFFFFF" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
substance . Silver _Telluride = {
behavior : behaviors . WALL ,
color : "333333" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
substance . Silver _Arsenate = {
behavior : behaviors . WALL ,
color : "E3E35F" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
substance . Silver _Phosphate = {
behavior : behaviors . WALL ,
color : "FFFF00" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
// FINALLY WE ARE OUT OF THE SILVER COMPOUNDS!!!11!!1111! :DDDDD
// Now time to go onto the aluminum compounds
substance . Aluminum _Arsenide = {
behavior : behaviors . WALL ,
color : "FF6600" ,
category : "lands" , // Might just change this after I'm done with the substances (as well as the other one(s))
state : "solid" ,
hidden : true
}
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substance . Aluminum _Diboride = {
behavior : behaviors . WALL ,
color : "CB6D51" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
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substance . Aluminum _Dodecaboride = {
behavior : behaviors . WALL ,
color : "000000" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
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substance . Aluminum _Bromate _Nonahydrate = {
behavior : behaviors . WALL ,
color : "FFFFFF" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
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substance . Aluminum _Tribromide = {
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behavior : behavior . POWDER ,
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color : "FF0000" ,
category : "lands" ,
state : "powder" ,
hidden : true
}
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substance . Aluminum _Bromide _Hexahydrate = {
behavior : behaviors . WALL ,
color : "FFFFFF" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
substance . Aluminum _Cerium _Oxide = {
behavior : behaviors . WALL ,
color : "FF5E00" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
substance . Aluminum _Chloride = {
behavior : behaviors . WALL ,
color : "FFFFFF" ,
category : "lands" ,
state : "solid" ,
hidden : true
}
substance . Aluminum _Chlorohydrate = {
behavior : behaviors . POWDER ,
color : "FFFFFF" ,
category : "lands" ,
state : "powder" ,
hidden : true
}
substance . Aluminum _Chloride _Hydrate = {
behavior : behaviors . WALL ,
color : "FFFFFF" ,
category : "lands" ,
state : "solid" ,
hidden : true
}