Commit Graph

17 Commits

Author SHA1 Message Date
slweeb 07f47bdd06 . 2026-01-22 18:58:00 -05:00
OrchidtheDev ac73173022
updated version comment 2026-01-15 09:45:57 -06:00
Orchid 63b6bddd69 Added dropdown prompt 2026-01-15 09:44:32 -06:00
Orchid 5e857a4a93 Added dropdown prompt 2026-01-15 09:43:19 -06:00
Orchid 7fbee3ebf5 Added dropdown prompt menu 2026-01-15 09:41:02 -06:00
Vito 319c3c6f30 a 2026-01-14 09:58:44 -06:00
Orchid fd3654067f Added volcano biome and changed triangle structures 2026-01-13 09:54:39 -06:00
Orchid 429a264bb6 update 2026-01-13 08:15:46 -06:00
Orchid f008e8dd52 added makePool function and started creating volcano structures 2026-01-12 09:56:54 -06:00
slweeb a2a3731cdd Version 1.13.2 - January 11, 2026
+ Edit Mode
    ~ Moved Special tools to the edit tab
    ~ Expect more tools in the future
+ Relations - Multiple pixels as a single entity
    + Group and Ungroup tool in edit tab
    + Grouped pixels fall and move as one structure
    + Grouped pixels are ungrouped when broken or changing states
    + Grouped pixels can displace fluids (Experimental)
+ More Shift-Select functionality:
    + Battery can set a frequency to create timers
    + Image tool can set element
~ Fire begins more yellow and gets redder quicker
+ Icing (Hidden) made with Butter and Sugar
~ Liquids and Gases appear less grainy
~ Settings changes
    + Speed option in Settings to replace TPS button
    + Keybind: T to change TPS
    ~ Renamed E button to Elem button
~ Improved simulation speeds
- Removed World Gen
    ~ We recommend the PRNGworldgenlib.js mod, a much better world generator
- Removed Cheerful Mode
[Changes]
+ Escape can be pressed to cancel while drawing a line
+ Fillers can be painted and will fight other colors
+ Portals show destination lines when hovered over or selected
+ Portal In can be selected with the Elem button by typing 'Portal'
+ Lightning placed near certain elements will change color
+ Worms can break down Flour, Dough, Adobe, Paper, Confetti, Cellulose, Cheese, and Potato
+ Worms can move through Mulch
+ Radiation will radiate Batter
+ Rad Steam causes Cheese to rot
~ Filters and Gates are Acid-resistant
~ Portals no longer teleport Fuse
~ Ruler measures diagonal lines as a pixel count instead of hypotenuse
~ Unique flame colors for Nickel, Iron, and Mercury
~ Rearranged Special category
~ Opening the Info, Mods, or Settings menus will pause the game
~ Steam: All canvas sizes now stretch to the full screen width
+ Assigned densities to many solids
+ Keybind: Quote (") to toggle Edit Mode
[Bug Fixes]
~ Fixed: Dragging pixels through Filters creates ghost pixels
~ Fixed: Filters can break when transporting to Gates or Pipes
~ Fixed: Pixels are rendered in incorrect position when mixing with Pipe, Filter, or Gate
~ Fixed: Broken modded saves are loaded every bootup
~ Fixed: Precision Dot is misaligned with 2- and 4-wide brushes
~ Fixed: Portals can't transmit electricity if surrounded by pixels
~ Fixed: E-cloner can't be set to Fuse by clicking on it
~ Fixed: Some saves throw TypeError "Cannot set properties of undefined"
~ Fixed: Prop tool always unpauses after dialog
~ Fixed: Z and Backspace keys select Heat by default instead of Sand
~ Fixed: Random can't place Fire, Plasma, Ink, Bless, Rock Wall, Cold Fire, Sun, Pointer, or Art
~ Fixed: Elem dialog doesn't close if button is pressed again
~ Fixed: Wrong font when language set to Italian
~ Fixed: Magnesium melts at a much lower temperature than expected
~ Fixed: Shift-selecting Random and inputting 'random' causes errors
[Technical]
~ Note: Optimizations mean a lot of code was rewritten, please report any issues and be patient
~ Note: Don't pass an 'rgba' color to drawSquare, use the 'alpha' argument instead
+ Pixel relations system
    + Used to group pixels together
    + '_r' pixel property to identify its relation (should be an integer)
+ 'trackPaint' element property (boolean)
    + 'painted' pixel property (color code) given to these elements when painted
+ "Failed to load" message instead of hanging forever
~ 'con' contents only render if element has existing 'canContain' property
~ 'onMouseDown' element event only triggers with left clicks
~ Acid Gas 'ignore' property is now identical to Acid
~ Elements with a set density but no state are set to solid
~ Fuse no longer shows hidden element
~ Save version is now sb7
2026-01-11 13:52:44 -05:00
Orchid 3fdbc72e84 added pyramids to finalize the new version 2026-01-09 19:52:45 -06:00
Vito 066ec1b3d0 applied curve and added beach biome 2026-01-09 09:57:21 -06:00
Orchid db59511bee added curve function 2026-01-09 07:48:38 -06:00
Vito f342ecf551 added automatic text input detection and vein multipliers 2025-10-30 09:32:35 -05:00
Alexthetransfem eef7fb9756
Faster and more random generation
By replacing a for loop with Math.log(), it is able to generate a world in ~3 or less seconds compared to the 20+ seconds using a loop. additionally, the use of pseudorandom within the parameters of another pseudorandom function makes it appear more random and unpredictable.
2025-10-29 15:57:45 -05:00
Alexthetransfem 92cf70cee0
Update PRNGworldgenlib.js 2025-09-27 21:02:22 -05:00
Alexthetransfem f25ccb65bf
Create PRNGworldgenlib.js 2025-09-27 20:30:37 -05:00