Commit Graph

3097 Commits

Author SHA1 Message Date
MicaelNotUsed 4606c6dcc9
Update stainless_steel.js
fixing errors
2025-03-16 19:32:13 -03:00
MicaelNotUsed ae76a7c9a9
Updating Stainless Steel so u can make it on survival.js
Now it has caustic soda, and other elements to do stainless steel, those are gonna be updated in the next mod update. but for now thats their only use.
2025-03-16 01:02:28 -03:00
MicaelNotUsed 4a30095413
Stainless steel
Adds a stainless steel element and a way to get it.
2025-03-14 21:25:10 -03:00
slweeb dab65ea765
Merge pull request #1042 from Ghanisma/patch-4
ASW.js Version 1.9
2025-03-14 13:10:43 -04:00
slweeb aad88563ee
Merge pull request #1041 from charcoal-afterlife/main
1.9.15 - The Elemental Update
2025-03-14 13:10:30 -04:00
CO1 7fdd917b80
ASW.js Version 1.9
Adds Phosgene and Chlorophyll, delete some foods, and improves radiated elements
2025-03-10 17:32:45 +07:00
Phi dd12a1d001
1.9.15 - The Elemental Update
Adds Basalt, Reworks Mars_Water and mars_Debris
2025-03-09 10:12:40 +00:00
SquareScreamYT 9893ec9941 a chefs dream 2.0.1 2025-03-08 16:59:32 +08:00
Nekonico a296004d98
life, fire and compression update 2025-03-04 18:25:59 -08:00
slweeb 10969656f1
Merge pull request #1037 from redbirdly/main
Update sky.js and lightmap.js: add sun to sky.js, fix cold_fire in lightmap, and other changes
2025-03-02 10:13:03 -05:00
slweeb fa01ca60be
Merge pull request #1036 from ggodpl/main
update maze.js to use vanilla onMouseDown
2025-03-02 10:12:44 -05:00
redbirdly d47e8db594
Update sky.js 2025-03-02 10:30:43 +08:00
redbirdly 6659725b21
Update lightmap.js 2025-03-02 10:30:18 +08:00
GGodPL b6eb4b219c Merge branch 'main' of https://github.com/ggodpl/sandboxels 2025-03-01 12:06:54 +01:00
GGodPL cb6f2b4f1c Update maze.js 2025-03-01 12:06:37 +01:00
sq 39bcfa26bf
Merge branch 'R74nCom:main' into main 2025-02-27 18:27:19 +08:00
SquareScreamYT 8d1b9dc567 A Chef's Dream 2 2025-02-27 18:24:35 +08:00
Nekonico 9da39ce34e
"realistic" lighting mod 2025-02-26 17:10:36 -08:00
Nekonico 1f7a50409e
fixed liquids being visible in all views bug 2025-02-26 17:09:54 -08:00
Suss 2953d71398
stickyslime.js warning 2025-02-24 21:31:16 +11:00
Suss 6351e82d5b
stickyslime is gone, say hello to stickystuff
yeah, its not just slime that is sticky anymore so im forced to rename it
2025-02-24 17:04:37 +11:00
slweeb 3978cc5802
Merge pull request #1029 from charcoal-afterlife/main
1.7.12 - Water Update
2025-02-23 10:30:56 -05:00
slweeb 020b918065
Merge pull request #1027 from redbirdly/patch-6
Improve lightmap.js and fix bug caused by 1.11 update
2025-02-23 10:30:22 -05:00
Phi f9e38bfd9f
1.7.12 - Water Update 2025-02-23 15:24:28 +00:00
An Orbit 015a0b3a07
deprecate 2025-02-23 04:37:57 -05:00
An Orbit e920534e84
copy-paste error 2025-02-23 04:35:50 -05:00
An Orbit b8a463ded9
the_ground deprecation 2025-02-23 04:34:53 -05:00
An Orbit da4af35538
the_ground deprecation
there's something oddly poetic about old code falling into ruin
2025-02-23 04:34:21 -05:00
An Orbit 45b528d447
the_ground deprecation
but this mod is very likely broken itself
2025-02-23 04:32:30 -05:00
An Orbit f5906821d7
H O J'I O H I" E P H I/I A E A
no longer needed
2025-02-23 04:30:37 -05:00
redbirdly 7e4b105ae0
Improve lightmap.js and fix bug caused by 1.11 update 2025-02-23 13:21:17 +08:00
slweeb 0f0e4eeba6
Update delete_all_of_element.js - v1.11 fix 2025-02-22 22:54:10 -05:00
redbirdly 6b61146f4a
Update sky.js
- Makes it use the whole canvas
- Adjusted some code
- Remove risk of mod crashing
2025-02-23 08:42:55 +08:00
slweeb 382289f293
Merge pull request #1022 from DBNekonico/main 2025-02-22 09:41:37 -05:00
slweeb d4ef042b1b
Merge pull request #1021 from redbirdly/main 2025-02-22 09:41:26 -05:00
redbirdly 9cc1fb579a
Update circuitcore.js 2025-02-22 18:05:00 +08:00
redbirdly ad14587fbb
make wifi_draw.js draw connections correctly, and use tabs instead of spaces 2025-02-22 17:52:47 +08:00
redbirdly fe1e9a8963
make circuitcore.js draw circuit preview correctly, and use tabs instead of spaces 2025-02-22 17:51:41 +08:00
Nekonico 41242fbef1
ibuprofen update 2025-02-21 21:51:10 -08:00
redbirdly e5e2dc651b
Update clouds.js 2025-02-22 13:34:24 +08:00
redbirdly 3364ad1225
Update clouds.js 2025-02-22 09:44:25 +08:00
An Orbit 896e77226c
portal is vanila now 2025-02-21 19:41:03 -05:00
slweeb acb0fe6af1
Merge pull request #1018 from JustAGenericUsername/main
the fix
2025-02-21 16:58:13 -05:00
slweeb c29f9f5cec
Merge pull request #1013 from DBNekonico/main
Updated some mods of mine
2025-02-21 16:57:51 -05:00
JustAGenericUsername 2ca494a2e2 g 2025-02-21 16:56:00 -05:00
JustAGenericUsername 2fec9dc7af the fix 2025-02-21 16:54:38 -05:00
slweeb 2aa0d2f07e Version 1.11 - February 21, 2025 - Everyone's Update
[Version 1.11 - February 21, 2025 - Everyone's Update]
    + Portals!
        + Portal In and Portal Out elements
        + Portals teleport pixels and electricity
    + Coral
        + Grows in Water
        + Bleaches in high temperatures
    + Adobe, made from Mud and Straw
    + Element translations for Turkish and Hungarian
   [Electricity Rework]
    ~ Electricity is now more consistent in highly conductive material
    ~ Sensors give out a single charge instead of 4
    ~ Pixels now store when they were charged
    ~ Note: Effects on existing builds should be limited but please report any issues
   [Changes]
    + Liquid pixels of the same element move around
    + Tiny canvas size
    + Molten elements oscillate color (Experimental)
    ~ Pixels can now exist along the border of the canvas
    ~ Disabling Staining will clear all existing pixel stains
    + Dye, Paint, etc. retain their selected color independently
    + Radioactive Tornado variant
    + Humans panic when shocked
    ~ Humans are less heat-resistant
    ~ Pipes are no longer unbreakable
    + Smoke rises in normal air density
    ~ Tweaked Fire and Cold Fire behavior
    + Sabatier process for producing Methane
    + Bergius process for producing Oil
    + Acid reacts with Potassium
    ~ Increased Methane autoignition point
    + Uranium radiates Glass on contact
    + Burning Lamp Oil explodes in Water
    + Liquid Ozone explodes when broken or shocked
    + Molten Gallium can react with Gold Coins
    + Slaked Lime reacts with Carbon Dioxide
    + Molten Plastic evaporates
    + Glue turns Color Sand into Stained Glass
    + Butter and Caustic Potash make Soap
    + Neutrons radiate Glass, Clouds, and Water
    ~ Light absorbed by LEDs is deleted
    ~ Foam made from Oxygen + Water releases the Oxygen
    ~ Tweaked Bleach and Acid reaction
    ~ Increased Molten Sulfur freezing point
    ~ Tweaked Smash tool
    + Cyanide dirties Water variants
    + Infection dirties Water
    + Tea and Coffee bubble when hot
    + CO2 carbonates Salt Water instead of dirtying
    + Soda and Seltzer release Foam when mixed
    + Pilk creates Foam
    + Cells can ferment Milk variants
    ~ Cells ferment Milk slower
    ~ Cheese keeps color when breaking into powder (Pilk Powder?)
    ~ Caramel is more heat-resistant
    ~ Acid turns Humans into Bone
    ~ Birds are less flammable
    + Fish turn to white meat when cooked
    + Worms can compost Petal, Pistil, and Vine
    + Rats can eat Hard Yolk
    + Alcohol calms Humans
    + Humans panic from bad smells
    + Smog breaks into Dirty Water
    ~ Fireworks create less Carbon Dioxide
    + Bless can fix Brick Rubble
    + Midas Touch converts some metals to Gold variants
    + Malware can affect Snake
    ~ Pointer retains same speed at any TPS
    ~ Optimized Cell and Cancer
    ~ Recolored Pipe Wall
    ~ Improved Slug, Brick, and Ruins buttons
    ~ Hid Liquid Oxygen
    ~ Unhid Liquid Hydrogen
    ~ Moved Liquid Hydrogen to Liquids
    ~ Moved Poison Gas to Gases
    + Liquid Nitrogen alias 'LN2'
    + Electric alias 'Electron'
    + Light alias 'Photon'
    + Nut Oil alias 'Cooking Oil'
    + Epsom Salt alias 'Magnesium Sulfate'
    + Pyrite alias 'Iron Sulfide'
    + Limestone alias 'Calcium Carbonate'
    + Quicklime alias 'Calcium Oxide'
    + Slaked Lime alias 'Calcium Hydroxide'
    ~ Petal displays with dark text
    ~ Slightly moved Porcelain
    + Built-in dialog boxes
    ~ Canvas touches the top of the page
    ~ Wide canvas size takes up more screen space
    ~ White border no longer shown on wide canvas size
    ~ Buttons, menus, and the canvas have thicker borders
    ~ "Elem" in stats bar is no longer uppercase
    ~ Unknown has no grain
    - Loading a save no longer changes your selected element
    + Ctrl+S to bring up save prompt
    + Ctrl+Shift+S to instantly save canvas
    + Retroactive changelogs for versions v0.1-v0.4
    + Bluesky social link
    + Partial translations for Ukrainian, Toki Pona, and Halacae
    + Finished translations for Spanish and Russian
   [Bug Fixes]
    ~ Fixed: Oxygen from hydrolysis immediately turns to Foam
    ~ Fixed: Menu heights vary dramatically with long categories
    ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom
    ~ Fixed: Lattice Wars appear without borders
    ~ Fixed: Smash tool breaks harder elements faster
    ~ Fixed: Error in console on page load
    ~ Fixed: Artifacts above stats bar text on Chrome
    ~ Fixed: Console logging when Hail breaks a pixel
    ~ Fixed: Milk variants still heat into Yogurt
    ~ Fixed: Controls still show Smooth View keybind
    ~ Fixed: "Save to File" button cut off on some small screens
    ~ Fixed: Many aliases can't be used in Element Select
    ~ Fixed: Prop tool doesn't change pixel state when changing temperature
    ~ Fixed: Grenades stop moving while charged
    ~ Fixed: Lightning doesn't reach bottom on large canvases
    ~ Fixed: Ghost pixels when placing Foam with low air temperature set
    ~ Fixed: 'CR' behavior cell errors with low air temperature set
   [Technical]
    + Portal 'channel' property can be set with the Prop tool (Integer)
    + runAfterReset function
    + isBreakable function
    + 'breakIntoColorMultiplier' element property
    + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))
    + 'chargeStart' pixel property
    ~ 'breakIntoColor' element property can be used without 'breakInto'
    + 'sense' sensor property to detect a certain element
    ~ Optimized electricity
    ~ Fire is affected by air density
    + View setting dropdown includes views added by mods
    ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves
    + currentSaveData always contains a UUID for seeded randomness
    ~ Default max pixel count slightly increased
    ~ Save version is now sb3
        ~ Canvas border width is now stored (Default 1 for old saves)
        ~ Pixel properties with value "undefined" are skipped
    + Error message in console for broken translation files
    + GUI translation support
    + More GUI elements have IDs
    + Future standalone mode
2025-02-21 13:47:50 -05:00
slweeb 91c0da2b8c
Merge pull request #1015 from BryceDevTest/patch-3
upd1survivalhack.js
2025-02-21 12:53:24 -05:00
slweeb afe70f8c2f
Merge pull request #1016 from charcoal-afterlife/main
1.6.11 - The Ironheart Update
2025-02-21 12:53:10 -05:00
Phi e79e06f153
1.6.11 - The Ironheart Update
Makes smelting ironheart easier
2025-02-21 17:46:31 +00:00