O-01-67
cd60d57462
Auto creeper generation
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Include creeperIncludeRandom query param to include generated creepers in randomChoices
2022-10-03 15:28:33 -04:00
O-01-67
67f8c171d7
Settings now updates properly
2022-10-02 15:26:59 -04:00
O-01-67
dd30ae2d33
Made spawning a setting, toggle in element desc
2022-10-02 15:09:48 -04:00
O-01-67
7586959bff
Hell Creeper
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makes fire
2022-10-02 14:12:08 -04:00
O-01-67
0122159cbc
ECT Bombing Creeper
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originally spawned 5 tnt
now it spawns 50% dynamite
close enough
2022-10-02 12:57:59 -04:00
O-01-67
8bef5dcbc8
Added AC feather drop
2022-10-02 12:40:42 -04:00
O-01-67
6542568f0c
Angelic Creepers
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from Extra Creeper Types
these were a bit painful to code
2022-10-02 12:35:07 -04:00
O-01-67
ea2780573c
HSL color change support
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lol
2022-10-02 00:44:42 -04:00
O-01-67
c349fc229d
Color functions
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* Charged creepers
* They turn brighter and bluer
* Hissing creepers turn whiter
* Color changes currently disabled for HSL
2022-10-02 00:11:28 -04:00
O-01-67
b2d850dcd5
Adds creepers to Sandboxels
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heavy edit of humans
* look for humans and move more towards them
* explode after 30 ticks after having been within a certain distance (idk how to add cancellation)
* charged creepers
2022-10-01 23:25:34 -04:00
O-01-67
0f94ad612a
Added prompt to set scale
2022-10-01 16:52:24 -04:00
O-01-67
ea1c90717a
more tests
2022-09-30 22:30:50 -04:00
O-01-67
83bb75f23b
fix typo in behavior template
2022-09-30 17:25:49 -04:00
O-01-67
4e8fe1b700
Added adjuster, fixed bugs
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* Fixed unreplaced references to another tool mod's binds in the element description
* Fixed an incorrect function in an onClick in prop's element description
* Prop now tries to use element temp attributes when setting elements, otherwise keeping the existing temp
* Number adjuster tool
- Specify property, value, and mode (set or add)
- Only for number-type properties
2022-09-30 12:29:16 -04:00
O-01-67
f11287ed9c
Range can now be changed by means such as prop.js
2022-09-30 11:40:18 -04:00
slweeb
254dd80e30
Merge pull request #36 from markverb1/main
2022-09-29 14:28:11 -04:00
markverb1
476af25c04
Update lite.html
2022-09-29 21:27:07 +03:00
slweeb
69c6214c2a
Merge pull request #35 from markverb1/main
2022-09-29 14:23:27 -04:00
markverb1
3a6698304e
Sandboxels Lite
2022-09-29 21:21:44 +03:00
O-01-67
ad6e2ea8fc
Made lithification chance changeable
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0.0003 is still the default
2022-09-16 21:45:18 -04:00
O-01-67
a61d3f857b
Made several tick()s into more general functions
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Specifically, the sedimentation for sediments and the replacement code for super_(de)irradiator and irradium.
This will help with crimsandstone.
2022-09-16 21:43:39 -04:00
O-01-67
e3da09dceb
merge structure_test_2
2022-09-15 13:14:47 -04:00
O-01-67
ac9bf63c7e
merge into structure_test
2022-09-15 13:14:30 -04:00
O-01-67
90efdd0a2b
Applied revamp to petrotheum and aerotheum
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+ Aerotheum finally does something
2022-09-15 12:39:21 -04:00
O-01-67
af0c33c5bb
cryotheum and pyrotheum revamp
2022-09-15 11:58:52 -04:00
O-01-67
521b96b31a
fix crash at edges
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and add cooldown
2022-09-15 10:08:00 -04:00
O-01-67
332ed0bb8a
fix texts
2022-09-14 16:33:16 -04:00
O-01-67
1b7f2d1004
new test
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ass
2022-09-14 14:44:56 -04:00
O-01-67
74b0a1abd1
Prop tool that might not work
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my eyes fucking glazed over coding this
2022-09-14 14:37:03 -04:00
O-01-67
6af6ea0887
add defaults and synonyms
2022-09-14 14:35:49 -04:00
O-01-67
9df619958d
apply changes to void_first
2022-09-14 13:51:49 -04:00
O-01-67
bc221baf65
edit converter
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now no longer stores unnecessary dcN's
2022-09-14 13:47:08 -04:00
O-01-67
345df9429b
velocity.js support for set
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added vx and vy as properties with default number types, so a type argument isn't required
2022-09-14 12:47:36 -04:00
O-01-67
01657f59dd
Nerf osmium
2022-09-14 12:45:14 -04:00
slweeb
a17c6369d0
Update velocity.js
2022-09-13 18:35:34 -04:00
slweeb
61caddc895
Update velocity.js
2022-09-13 18:18:37 -04:00
slweeb
abbc486d29
Update velocity.js
2022-09-13 18:13:00 -04:00
slweeb
3b6dd97f05
Merge branch 'main' of https://github.com/slweeb/sandboxels
2022-09-13 18:11:24 -04:00
slweeb
a86f6ba344
Create velocity.js
2022-09-13 18:11:22 -04:00
O-01-67
8dd4ee53f8
buffed spouts
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added movable to criteria
2022-09-12 12:57:04 -04:00
O-01-67
f11a06cc30
tweak idk
2022-09-12 12:56:07 -04:00
O-01-67
e658ac0c73
update viscosities, add vodka
2022-09-12 12:47:17 -04:00
O-01-67
1142470c86
fix bug in substitution table
2022-09-11 15:43:52 -04:00
O-01-67
0579beb31f
tweak sandstone
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also update todo
2022-09-09 22:40:48 -04:00
O-01-67
e042d87dcb
edit references to merged mod
2022-09-08 14:15:53 -04:00
O-01-67
d4006b6720
delete merged mod
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merged into the_ground
2022-09-08 14:15:13 -04:00
O-01-67
43b8c43863
Revamp spread function
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uses a table like irradiated ground
pending revamp into land cult and possible merge with the_ground.js
2022-09-08 14:14:48 -04:00
O-01-67
82e30b62b7
Merge more_worlds.js with the_ground.js
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pending rename if possibly merged with crimson.js
2022-09-08 14:13:51 -04:00
O-01-67
d5be723fe6
Alert toggles for errors and non-error outputs
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e.g. for running many commands through console and not wanting alert()s
2022-09-08 13:34:11 -04:00
O-01-67
03d32a8f5b
Added argument support for funniPrompt()
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-- as in, you can pass a command string as a string and have that be the input; running
> `funniPrompt("countall")`
is the same as running `funniPrompt()` and then entering `countall`.
Tested with
> funniPrompt("set element wall brick")
> funniPrompt("set amogussussy all water string")
> funniPrompt("nonexistyasdf")
> funniPrompt("countall")
2022-09-08 12:58:36 -04:00