Commit Graph

834 Commits

Author SHA1 Message Date
Laetitia (O-01-67) bd778da8ca
variable ranges of banana growth 2022-11-06 13:38:44 -05:00
Laetitia (O-01-67) f82f3412ae
2 mods
no_random_grbs stops elements that can change into gamma ray bursts from appearing in random
bananas.js adds the banana plant and bananas
2022-11-06 11:54:53 -05:00
Laetitia (O-01-67) 5de0a1687f
fix missing stateLow
also changes to breakPixel replicated in mobs.js
2022-11-06 11:42:19 -05:00
Laetitia (O-01-67) 3c20716991
sorry lllllllllwith10ls, i desperately have to exclude these from random
i tried doing it with a separate file but it illogically refused to change neutronium
2022-11-03 12:30:34 -04:00
Laetitia (O-01-67) aa2bf75ab0
NT bullet rework 2022-11-03 09:15:57 -04:00
Laetitia (O-01-67) ccc945c9d9
Added absolutely illogical code
The function return true, but despite this, the if() simply does not execute.
Anyway, creeper spouts.
2022-11-02 16:59:53 -04:00
Laetitia (O-01-67) a4cc10f7f6
readd default value
so the mod doesn't shit itself and die
2022-11-02 16:24:07 -04:00
Laetitia (O-01-67) 280990cf82
update assumption arrays
and more (true|false)Synonyms renames
2022-11-02 16:22:45 -04:00
Laetitia (O-01-67) afa9800c2d
update assumption arrays
and rename two annoying arrays
2022-11-02 16:20:58 -04:00
Laetitia (O-01-67) a89aa0a085
update mod list 2022-11-02 13:49:53 -04:00
Laetitia (O-01-67) b322915418
hide nt head, body 2022-11-02 13:47:09 -04:00
Laetitia (O-01-67) 7b80be4832
Add Nothing There, require explodeAtPlus.js 2022-11-02 13:32:23 -04:00
Laetitia (O-01-67) 805614ff5e
require explodeAtPlus 2022-11-02 13:02:53 -04:00
Laetitia (O-01-67) b0be8402e3
explodeAtPlus() move to separate mod 2022-11-02 13:00:55 -04:00
Laetitia (O-01-67) 507ec27f68
update mod list 2022-11-01 17:41:49 -04:00
Laetitia (O-01-67) 5645877de0
strictly directional wires
start_test turns electricity into a white "charge" within any of the 4 adjacents that are added by this mod
end_test turns these "charges" back into electricity
otherwise, each wireoid only moves "charge" in the direction(s) specified in its name
2022-11-01 13:16:55 -04:00
Laetitia (O-01-67) 97e13acd20
added delay property 2022-10-31 12:20:19 -04:00
Laetitia (O-01-67) c955e95152
added volume property to pixel
default 1
2022-10-31 11:42:01 -04:00
Laetitia (O-01-67) 3db9e60864
Note blocks, read commit desc, probably incomplete
Right now, they only play * waves (using Web Audio API)

* frequency: frequency in Hz
* type: "sine", "square", "triangle", "sawtooth"
* end: "linear" for linear fade over length, "exponential" for exponential fade over length, anything else for the wave to stop abruptly after length (fades start immediately)
* length: duration of the sound
2022-10-29 00:51:11 -04:00
slweeb acd4b5de7a
Merge pull request #38 from mollthecoder/patch-2 2022-10-22 17:25:22 -04:00
MollTheCoder 6d7dd52272
Add new mod 2022-10-22 17:23:42 -04:00
slweeb 8d38d81f0a
Merge pull request #37 from mollthecoder/patch-1 2022-10-22 15:48:10 -04:00
MollTheCoder 2dba3d1388
Create noconfirm.js 2022-10-22 15:46:07 -04:00
O-01-67 543125f321
function edit 2022-10-14 09:35:02 -04:00
O-01-67 045739de78
human also movable per previous commit 2022-10-11 19:15:30 -04:00
O-01-67 b5b2c10e36
movable tags for spout purposes
if it's a placer, it spawns movable things and should be considered movable for the purposes of auto-spout generation
it it's a baby, it is a movable thing
2022-10-11 19:10:39 -04:00
O-01-67 33914ac01f
minor reorder 2022-10-11 19:07:53 -04:00
O-01-67 fa30548afb
var upd8 2022-10-11 12:50:20 -04:00
O-01-67 baf1c8deba
remove moved bombs 2022-10-11 12:47:25 -04:00
O-01-67 c231b3882a
move bomb chain, add 2 bombs 2022-10-11 12:46:51 -04:00
O-01-67 3ccc223510
fix 2022-10-11 11:47:30 -04:00
O-01-67 0cfa0396b0
remove bombs moved to more_bombs.js 2022-10-10 14:11:14 -04:00
O-01-67 46b657b523
remove bombs moved to more_bombs.js 2022-10-10 14:10:22 -04:00
O-01-67 7e911d56c3
move randomness bombs to their own mod
and use explodeAtPlus on amalgamated_bomb and op_hottester_bomb
2022-10-10 14:08:59 -04:00
O-01-67 8b23600ac1
fix fatal issue in explodeAtPlus
smoke wasn't being split to an array like fire
2022-10-10 13:27:49 -04:00
O-01-67 edd39e57ea
add more values to default to boolean 2022-10-10 12:16:18 -04:00
O-01-67 f4bda72c8b
add more values to default to boolean 2022-10-10 12:14:51 -04:00
O-01-67 515af4a28b
baby creepers 2022-10-09 13:20:18 -04:00
O-01-67 ec20431c52
mobs.js support
and raise radius to 1-19
2022-10-09 11:58:19 -04:00
O-01-67 b74e8e3cfb
variable spawn attempts 2022-10-09 11:49:45 -04:00
O-01-67 39b346d40a
make changes 2022-10-09 10:55:07 -04:00
O-01-67 c800cf0ad3
bruh 2022-10-09 10:54:35 -04:00
O-01-67 12d664f4ab
rewrite exposedToAir 2022-10-08 23:18:08 -04:00
O-01-67 8f6c8ef3d8
another error prevention if-block 2022-10-08 22:19:34 -04:00
O-01-67 670abff7c9
Use runAfterAutogen to catch molten elements 2022-10-08 22:11:59 -04:00
O-01-67 527754ca15
mod list var update 2022-10-08 18:10:51 -04:00
O-01-67 63f7d54e2d
rewrite of VF and CONV's action code
i.e. the bit that does the deleting/converting
2022-10-08 18:06:34 -04:00
O-01-67 e7373476a7
disable head panic debugging 2022-10-08 17:55:20 -04:00
O-01-67 dbb20138be
Documentary commit summary dummy edit
* Add a function in a pixel's "onTryMoveInto" property and that function will be executed when another pixel uses tryMove to attempt to move into that pixel.
* Form: function(pixel,otherPixel)
    - "otherPixel" is the pixel that attempted the move.
    - "pixel" is the pixel that otherPixel tried to move into.
* Note that this may be multiply executed if there are multiple pixels that can tryMove into the OTMI-using pixel's position.
2022-10-08 17:48:58 -04:00
O-01-67 915585b144
Heavily reworks humans
The code is still less than I'd like it to be, but I've used up all of my brainpower dealing with multi-pixel life.

* Simplified vision
* Panic system
2022-10-08 17:43:05 -04:00