Laetitia (O-01-67)
bd778da8ca
variable ranges of banana growth
2022-11-06 13:38:44 -05:00
Laetitia (O-01-67)
f82f3412ae
2 mods
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no_random_grbs stops elements that can change into gamma ray bursts from appearing in random
bananas.js adds the banana plant and bananas
2022-11-06 11:54:53 -05:00
Laetitia (O-01-67)
5de0a1687f
fix missing stateLow
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also changes to breakPixel replicated in mobs.js
2022-11-06 11:42:19 -05:00
Laetitia (O-01-67)
3c20716991
sorry lllllllllwith10ls, i desperately have to exclude these from random
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i tried doing it with a separate file but it illogically refused to change neutronium
2022-11-03 12:30:34 -04:00
Laetitia (O-01-67)
aa2bf75ab0
NT bullet rework
2022-11-03 09:15:57 -04:00
Laetitia (O-01-67)
ccc945c9d9
Added absolutely illogical code
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The function return true, but despite this, the if() simply does not execute.
Anyway, creeper spouts.
2022-11-02 16:59:53 -04:00
Laetitia (O-01-67)
a4cc10f7f6
readd default value
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so the mod doesn't shit itself and die
2022-11-02 16:24:07 -04:00
Laetitia (O-01-67)
280990cf82
update assumption arrays
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and more (true|false)Synonyms renames
2022-11-02 16:22:45 -04:00
Laetitia (O-01-67)
afa9800c2d
update assumption arrays
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and rename two annoying arrays
2022-11-02 16:20:58 -04:00
Laetitia (O-01-67)
a89aa0a085
update mod list
2022-11-02 13:49:53 -04:00
Laetitia (O-01-67)
b322915418
hide nt head, body
2022-11-02 13:47:09 -04:00
Laetitia (O-01-67)
7b80be4832
Add Nothing There, require explodeAtPlus.js
2022-11-02 13:32:23 -04:00
Laetitia (O-01-67)
805614ff5e
require explodeAtPlus
2022-11-02 13:02:53 -04:00
Laetitia (O-01-67)
b0be8402e3
explodeAtPlus() move to separate mod
2022-11-02 13:00:55 -04:00
Laetitia (O-01-67)
507ec27f68
update mod list
2022-11-01 17:41:49 -04:00
Laetitia (O-01-67)
5645877de0
strictly directional wires
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start_test turns electricity into a white "charge" within any of the 4 adjacents that are added by this mod
end_test turns these "charges" back into electricity
otherwise, each wireoid only moves "charge" in the direction(s) specified in its name
2022-11-01 13:16:55 -04:00
Laetitia (O-01-67)
97e13acd20
added delay property
2022-10-31 12:20:19 -04:00
Laetitia (O-01-67)
c955e95152
added volume property to pixel
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default 1
2022-10-31 11:42:01 -04:00
Laetitia (O-01-67)
3db9e60864
Note blocks, read commit desc, probably incomplete
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Right now, they only play * waves (using Web Audio API)
* frequency: frequency in Hz
* type: "sine", "square", "triangle", "sawtooth"
* end: "linear" for linear fade over length, "exponential" for exponential fade over length, anything else for the wave to stop abruptly after length (fades start immediately)
* length: duration of the sound
2022-10-29 00:51:11 -04:00
slweeb
acd4b5de7a
Merge pull request #38 from mollthecoder/patch-2
2022-10-22 17:25:22 -04:00
MollTheCoder
6d7dd52272
Add new mod
2022-10-22 17:23:42 -04:00
slweeb
8d38d81f0a
Merge pull request #37 from mollthecoder/patch-1
2022-10-22 15:48:10 -04:00
MollTheCoder
2dba3d1388
Create noconfirm.js
2022-10-22 15:46:07 -04:00
O-01-67
543125f321
function edit
2022-10-14 09:35:02 -04:00
O-01-67
045739de78
human also movable per previous commit
2022-10-11 19:15:30 -04:00
O-01-67
b5b2c10e36
movable tags for spout purposes
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if it's a placer, it spawns movable things and should be considered movable for the purposes of auto-spout generation
it it's a baby, it is a movable thing
2022-10-11 19:10:39 -04:00
O-01-67
33914ac01f
minor reorder
2022-10-11 19:07:53 -04:00
O-01-67
fa30548afb
var upd8
2022-10-11 12:50:20 -04:00
O-01-67
baf1c8deba
remove moved bombs
2022-10-11 12:47:25 -04:00
O-01-67
c231b3882a
move bomb chain, add 2 bombs
2022-10-11 12:46:51 -04:00
O-01-67
3ccc223510
fix
2022-10-11 11:47:30 -04:00
O-01-67
0cfa0396b0
remove bombs moved to more_bombs.js
2022-10-10 14:11:14 -04:00
O-01-67
46b657b523
remove bombs moved to more_bombs.js
2022-10-10 14:10:22 -04:00
O-01-67
7e911d56c3
move randomness bombs to their own mod
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and use explodeAtPlus on amalgamated_bomb and op_hottester_bomb
2022-10-10 14:08:59 -04:00
O-01-67
8b23600ac1
fix fatal issue in explodeAtPlus
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smoke wasn't being split to an array like fire
2022-10-10 13:27:49 -04:00
O-01-67
edd39e57ea
add more values to default to boolean
2022-10-10 12:16:18 -04:00
O-01-67
f4bda72c8b
add more values to default to boolean
2022-10-10 12:14:51 -04:00
O-01-67
515af4a28b
baby creepers
2022-10-09 13:20:18 -04:00
O-01-67
ec20431c52
mobs.js support
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and raise radius to 1-19
2022-10-09 11:58:19 -04:00
O-01-67
b74e8e3cfb
variable spawn attempts
2022-10-09 11:49:45 -04:00
O-01-67
39b346d40a
make changes
2022-10-09 10:55:07 -04:00
O-01-67
c800cf0ad3
bruh
2022-10-09 10:54:35 -04:00
O-01-67
12d664f4ab
rewrite exposedToAir
2022-10-08 23:18:08 -04:00
O-01-67
8f6c8ef3d8
another error prevention if-block
2022-10-08 22:19:34 -04:00
O-01-67
670abff7c9
Use runAfterAutogen to catch molten elements
2022-10-08 22:11:59 -04:00
O-01-67
527754ca15
mod list var update
2022-10-08 18:10:51 -04:00
O-01-67
63f7d54e2d
rewrite of VF and CONV's action code
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i.e. the bit that does the deleting/converting
2022-10-08 18:06:34 -04:00
O-01-67
e7373476a7
disable head panic debugging
2022-10-08 17:55:20 -04:00
O-01-67
dbb20138be
Documentary commit summary dummy edit
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* Add a function in a pixel's "onTryMoveInto" property and that function will be executed when another pixel uses tryMove to attempt to move into that pixel.
* Form: function(pixel,otherPixel)
- "otherPixel" is the pixel that attempted the move.
- "pixel" is the pixel that otherPixel tried to move into.
* Note that this may be multiply executed if there are multiple pixels that can tryMove into the OTMI-using pixel's position.
2022-10-08 17:48:58 -04:00
O-01-67
915585b144
Heavily reworks humans
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The code is still less than I'd like it to be, but I've used up all of my brainpower dealing with multi-pixel life.
* Simplified vision
* Panic system
2022-10-08 17:43:05 -04:00