O-01-67
cf38e9ada6
fix description verb
2022-10-04 20:02:24 -04:00
O-01-67
1828b00367
rest of the tools
2022-10-04 20:00:47 -04:00
O-01-67
d0a8353cb9
room_temp supersedes warm
2022-10-04 19:14:28 -04:00
O-01-67
6082ee13db
ren daoe to delete_all_of_element
2022-10-04 19:02:16 -04:00
O-01-67
22f782deba
start
...
only lookup rn
2022-10-04 17:04:33 -04:00
O-01-67
def65ab457
made variables more spout-specific
2022-10-04 14:08:52 -04:00
O-01-67
d76dcb23cf
physprops
2022-10-04 14:08:26 -04:00
O-01-67
0d4b628ac7
exclude spout from dissolving
2022-10-04 14:06:14 -04:00
O-01-67
69c1200d90
alkahest
...
dissolves everything and stores it (it does dissolve it without alteration, but good luck doing anything with that)
2022-10-04 14:00:14 -04:00
O-01-67
7b264f57fa
reapply changes?
2022-10-04 11:31:10 -04:00
O-01-67
f363a6c396
niobium
2022-10-04 10:23:59 -04:00
O-01-67
932e6d2e68
Event can now spawn 1-3 creepers
2022-10-04 10:14:36 -04:00
O-01-67
72fa413db2
Random creeper placer + spawn function
...
* Tool that places random creepers (and its generated creeper that spawns random creepers)
* Standalone spawn function
2022-10-04 10:09:21 -04:00
O-01-67
368391b3cf
space behavior pad to %0 pad
2022-10-03 15:37:15 -04:00
O-01-67
de411b4c0c
fix typoes
2022-10-03 15:33:28 -04:00
O-01-67
74cdff270b
fix behavior typo
2022-10-03 15:32:35 -04:00
O-01-67
cd60d57462
Auto creeper generation
...
Include creeperIncludeRandom query param to include generated creepers in randomChoices
2022-10-03 15:28:33 -04:00
O-01-67
67f8c171d7
Settings now updates properly
2022-10-02 15:26:59 -04:00
O-01-67
dd30ae2d33
Made spawning a setting, toggle in element desc
2022-10-02 15:09:48 -04:00
O-01-67
7586959bff
Hell Creeper
...
makes fire
2022-10-02 14:12:08 -04:00
O-01-67
0122159cbc
ECT Bombing Creeper
...
originally spawned 5 tnt
now it spawns 50% dynamite
close enough
2022-10-02 12:57:59 -04:00
O-01-67
8bef5dcbc8
Added AC feather drop
2022-10-02 12:40:42 -04:00
O-01-67
6542568f0c
Angelic Creepers
...
from Extra Creeper Types
these were a bit painful to code
2022-10-02 12:35:07 -04:00
O-01-67
ea2780573c
HSL color change support
...
lol
2022-10-02 00:44:42 -04:00
O-01-67
c349fc229d
Color functions
...
* Charged creepers
* They turn brighter and bluer
* Hissing creepers turn whiter
* Color changes currently disabled for HSL
2022-10-02 00:11:28 -04:00
O-01-67
b2d850dcd5
Adds creepers to Sandboxels
...
heavy edit of humans
* look for humans and move more towards them
* explode after 30 ticks after having been within a certain distance (idk how to add cancellation)
* charged creepers
2022-10-01 23:25:34 -04:00
O-01-67
0f94ad612a
Added prompt to set scale
2022-10-01 16:52:24 -04:00
O-01-67
ea1c90717a
more tests
2022-09-30 22:30:50 -04:00
O-01-67
83bb75f23b
fix typo in behavior template
2022-09-30 17:25:49 -04:00
O-01-67
4e8fe1b700
Added adjuster, fixed bugs
...
* Fixed unreplaced references to another tool mod's binds in the element description
* Fixed an incorrect function in an onClick in prop's element description
* Prop now tries to use element temp attributes when setting elements, otherwise keeping the existing temp
* Number adjuster tool
- Specify property, value, and mode (set or add)
- Only for number-type properties
2022-09-30 12:29:16 -04:00
O-01-67
f11287ed9c
Range can now be changed by means such as prop.js
2022-09-30 11:40:18 -04:00
O-01-67
ad6e2ea8fc
Made lithification chance changeable
...
0.0003 is still the default
2022-09-16 21:45:18 -04:00
O-01-67
a61d3f857b
Made several tick()s into more general functions
...
Specifically, the sedimentation for sediments and the replacement code for super_(de)irradiator and irradium.
This will help with crimsandstone.
2022-09-16 21:43:39 -04:00
O-01-67
e3da09dceb
merge structure_test_2
2022-09-15 13:14:47 -04:00
O-01-67
ac9bf63c7e
merge into structure_test
2022-09-15 13:14:30 -04:00
O-01-67
90efdd0a2b
Applied revamp to petrotheum and aerotheum
...
+ Aerotheum finally does something
2022-09-15 12:39:21 -04:00
O-01-67
af0c33c5bb
cryotheum and pyrotheum revamp
2022-09-15 11:58:52 -04:00
O-01-67
521b96b31a
fix crash at edges
...
and add cooldown
2022-09-15 10:08:00 -04:00
O-01-67
332ed0bb8a
fix texts
2022-09-14 16:33:16 -04:00
O-01-67
1b7f2d1004
new test
...
ass
2022-09-14 14:44:56 -04:00
O-01-67
74b0a1abd1
Prop tool that might not work
...
my eyes fucking glazed over coding this
2022-09-14 14:37:03 -04:00
O-01-67
6af6ea0887
add defaults and synonyms
2022-09-14 14:35:49 -04:00
O-01-67
9df619958d
apply changes to void_first
2022-09-14 13:51:49 -04:00
O-01-67
bc221baf65
edit converter
...
now no longer stores unnecessary dcN's
2022-09-14 13:47:08 -04:00
O-01-67
345df9429b
velocity.js support for set
...
added vx and vy as properties with default number types, so a type argument isn't required
2022-09-14 12:47:36 -04:00
O-01-67
01657f59dd
Nerf osmium
2022-09-14 12:45:14 -04:00
slweeb
a17c6369d0
Update velocity.js
2022-09-13 18:35:34 -04:00
slweeb
61caddc895
Update velocity.js
2022-09-13 18:18:37 -04:00
slweeb
abbc486d29
Update velocity.js
2022-09-13 18:13:00 -04:00
slweeb
3b6dd97f05
Merge branch 'main' of https://github.com/slweeb/sandboxels
2022-09-13 18:11:24 -04:00
slweeb
a86f6ba344
Create velocity.js
2022-09-13 18:11:22 -04:00
O-01-67
8dd4ee53f8
buffed spouts
...
added movable to criteria
2022-09-12 12:57:04 -04:00
O-01-67
f11a06cc30
tweak idk
2022-09-12 12:56:07 -04:00
O-01-67
e658ac0c73
update viscosities, add vodka
2022-09-12 12:47:17 -04:00
O-01-67
1142470c86
fix bug in substitution table
2022-09-11 15:43:52 -04:00
O-01-67
0579beb31f
tweak sandstone
...
also update todo
2022-09-09 22:40:48 -04:00
O-01-67
e042d87dcb
edit references to merged mod
2022-09-08 14:15:53 -04:00
O-01-67
d4006b6720
delete merged mod
...
merged into the_ground
2022-09-08 14:15:13 -04:00
O-01-67
43b8c43863
Revamp spread function
...
uses a table like irradiated ground
pending revamp into land cult and possible merge with the_ground.js
2022-09-08 14:14:48 -04:00
O-01-67
82e30b62b7
Merge more_worlds.js with the_ground.js
...
pending rename if possibly merged with crimson.js
2022-09-08 14:13:51 -04:00
O-01-67
d5be723fe6
Alert toggles for errors and non-error outputs
...
e.g. for running many commands through console and not wanting alert()s
2022-09-08 13:34:11 -04:00
O-01-67
03d32a8f5b
Added argument support for funniPrompt()
...
-- as in, you can pass a command string as a string and have that be the input; running
> `funniPrompt("countall")`
is the same as running `funniPrompt()` and then entering `countall`.
Tested with
> funniPrompt("set element wall brick")
> funniPrompt("set amogussussy all water string")
> funniPrompt("nonexistyasdf")
> funniPrompt("countall")
2022-09-08 12:58:36 -04:00
O-01-67
6a4cf5a6e7
test (mod order?)
2022-09-04 16:57:07 -04:00
O-01-67
5af7863653
test (mod order?)
2022-09-04 16:56:53 -04:00
O-01-67
9c28fc0af7
test?
2022-09-04 16:54:43 -04:00
O-01-67
7caf16310a
Add files via upload
2022-09-04 16:49:30 -04:00
O-01-67
623656ecc6
Simple thing that eats nickel and reproduces
2022-09-04 16:31:14 -04:00
O-01-67
968f9965d3
breakInto fix
2022-09-04 09:41:00 -04:00
O-01-67
7a93277b11
more_worlds compat
2022-09-04 09:40:21 -04:00
O-01-67
2c2685ce6d
Irradiation table updates
2022-09-03 13:43:13 -04:00
O-01-67
d347343006
desert tweaks
2022-09-03 12:13:50 -04:00
O-01-67
c2bb36ce2f
ID tweaks
2022-09-03 12:12:39 -04:00
O-01-67
6b95bf5842
category fix
2022-09-03 12:08:21 -04:00
O-01-67
cb4cc53e4f
same state bugfix + irr_sandstone behavior fix
2022-09-03 12:07:11 -04:00
O-01-67
3b8326fab1
minor state bugfix
2022-09-03 12:06:08 -04:00
O-01-67
63a45557cf
fixed long-standing bug, revamped petrotheum
2022-09-02 15:40:47 -04:00
O-01-67
388238ead8
critical includeRandom bugfix
2022-09-02 14:32:29 -04:00
O-01-67
845b2db9ff
Update other reference to merged mod
2022-09-02 14:20:34 -04:00
O-01-67
03cfacb4cb
Update reference to merged mod
2022-09-02 14:19:56 -04:00
O-01-67
26a5241e29
Merged 4 mods to the_ground.js
...
Contains the contents of
gems.js
dry_dirt.js
sandstone.js
igneous_rocks.js
2022-09-02 14:19:02 -04:00
O-01-67
eccb26346a
Delete 4 mods to merge (4)
2022-09-02 14:17:33 -04:00
O-01-67
5642e85bdf
Delete 4 mods to merge (3)
2022-09-02 14:17:24 -04:00
O-01-67
15b22a69e3
Delete 4 mods to merge (2)
2022-09-02 14:17:13 -04:00
O-01-67
e89090820c
Delete separate files to merge 4 mods into the_ground.js (1)
2022-09-02 14:14:50 -04:00
O-01-67
4c63614566
fix bug + help command
2022-09-02 12:54:13 -04:00
O-01-67
b1c4b513dd
fix errors at upper edge of screen
2022-09-02 12:05:35 -04:00
O-01-67
74829be34f
fix count
2022-09-02 11:45:53 -04:00
O-01-67
a6ef8452c8
Mod with state-specific voids
...
drain removes liquids, vent removes gases, chute removes solids...
2022-09-02 10:32:23 -04:00
O-01-67
e3757c806d
updates i think
2022-09-02 09:23:04 -04:00
O-01-67
36498269a3
forgor
2022-09-02 09:22:39 -04:00
O-01-67
97db25310a
add mithril and lithium + laetium special property
2022-09-02 08:57:42 -04:00
O-01-67
fbea760827
forgor 💀
2022-09-02 08:57:06 -04:00
O-01-67
839eabd766
Merge lithium into metals.js (2)
2022-09-02 08:44:15 -04:00
O-01-67
acb2f98a25
Merge lithium.js into metals.js (1)
2022-09-02 08:41:40 -04:00
O-01-67
bd54a803c3
rm deadname
2022-09-01 15:45:05 -04:00
O-01-67
724e7f9de2
forgor what i did
2022-09-01 14:50:10 -04:00
O-01-67
74bbffdab2
Exclude certain spouts from random anyway
...
that is, if their corresponding element is already excluded from random (*cough* supernova)
2022-09-01 13:25:46 -04:00
O-01-67
8607d8d72d
Language tweaks
...
for a more family-friendly github, or as close as we can get given that cum mod exists
2022-09-01 13:06:36 -04:00
O-01-67
5f7fe007b3
New command: countall
...
* Takes no arguments
* Logs to console a list of elements present and their amounts (pixels)
Example output:
> emerald: 675
> diamond: 2031
> gold_coin: 2026
> amethyst: 461
> sapphire: 426
> ruby: 457
> pearl: 268
> onyx: 348
> cumin: 418
2022-09-01 13:05:53 -04:00
O-01-67
9a1f8c2010
"set color" *actually* allows HSL
2022-09-01 12:50:12 -04:00