Commit Graph

887 Commits

Author SHA1 Message Date
Laetitia (O-01-67) 9491f0fdb0
Add rad fire and some of the related elements
+ merge napalms in and shorten the name
2022-12-07 12:08:55 -05:00
Laetitia (O-01-67) 63f251e8ac
fix 2022-12-06 15:53:38 -05:00
Laetitia (O-01-67) 0967e9b994
add firebomb, explodeAtPlus.js dependency 2022-12-06 15:42:54 -05:00
Laetitia (O-01-67) f4880ae0d4
try to fix NaN occurring under certain circumstances 2022-12-06 15:40:18 -05:00
Laetitia (O-01-67) bba9180dc4
update napalms
adds "cold fire revamp and doBurning edits.js" dependency
2022-12-06 15:14:49 -05:00
Laetitia (O-01-67) 0d9e39384b
New properties: fireSpawnTemp, fireSpawnChance
temp is obvious
chance is int 0-100 (default 10)
2022-12-06 15:13:43 -05:00
Laetitia (O-01-67) 005389b9bc
tick fix 2022-12-06 09:48:21 -05:00
Laetitia (O-01-67) 1867f613a1
more bbc structural variants 2022-12-05 11:01:44 -05:00
Laetitia (O-01-67) f2ff60d0f4
fix typo
piss piss cum shit piss cum
2022-12-05 10:12:25 -05:00
Laetitia (O-01-67) ed563dbce0
more destructible versions of elements 2022-12-04 13:38:24 -05:00
Laetitia (O-01-67) 6b94611f76
hotter radstuff 2022-11-29 09:55:45 -05:00
Laetitia (O-01-67) f55e5d34cb
chalcopyrite breaking system compatibility 2022-11-24 20:29:22 -05:00
Laetitia (O-01-67) 415715e6a5
Add global element filter
+ switch last references to counter over to cooldown
2022-11-24 20:19:23 -05:00
Laetitia (O-01-67) ceb4f981ad
change modded save warning alert text 2022-11-24 13:31:53 -05:00
Laetitia (O-01-67) 77cd7f8c67
Fix default filename logic 2022-11-24 11:31:35 -05:00
Laetitia (O-01-67) 03e0ef00bf
Primitive save loader
All controls are in the save_loader element's description
2022-11-24 01:17:18 -05:00
Laetitia (O-01-67) 786ce71796
disambig for cloud name collisions 2022-11-23 15:46:58 -05:00
Laetitia (O-01-67) e911935add
increase packing restriction 2022-11-23 13:40:13 -05:00
Laetitia (O-01-67) e2ba51e92c
support-falling woodoid 2022-11-23 13:38:27 -05:00
Laetitia (O-01-67) ab63261618
glass hardnesses
also internal option to spawn buildings in deserts
2022-11-23 11:31:35 -05:00
Laetitia (O-01-67) e86e9240b8
min and max logic 2022-11-22 20:15:48 -05:00
Laetitia (O-01-67) 09408aa7df
min and max ops validation 2022-11-22 20:15:16 -05:00
slweeb 747508b807
Merge pull request #43 from Schweeny/patch-5
Update Gemstones.js
2022-11-22 13:45:14 -05:00
Laetitia (O-01-67) f17a1a2ed2
molten glass+radiation reaction 2022-11-22 12:38:28 -05:00
Laetitia (O-01-67) 14ab2b12d7
glass pane, rad glass parity 2022-11-22 12:35:56 -05:00
Laetitia (O-01-67) af9f6d3551
new generation method 2022-11-21 13:23:26 -05:00
Laetitia (O-01-67) 8743242d48
mlu 2022-11-17 10:09:40 -05:00
Laetitia (O-01-67) 4465c0b70f
more_bombs.js compat 2022-11-17 10:04:47 -05:00
Laetitia (O-01-67) bc87239cf2
desc 2022-11-17 10:01:16 -05:00
Laetitia (O-01-67) 47e0f6ac72
more element generation 2022-11-17 09:59:48 -05:00
Laetitia (O-01-67) 3295f32bc9
runAfterLoad to hopefully reduce "eLiStS.fAiRy NoT dEfInED" errors 2022-11-17 09:58:41 -05:00
Laetitia (O-01-67) d17f4c2764
remaining 1.6.5 code 2022-11-17 09:24:30 -05:00
Bintushang67 594d14bee4
Update Gemstones.js
New gemstones
2022-11-16 21:44:02 -08:00
slweeb 327ae01123 fix for 1.6.5 2022-11-16 22:17:16 -05:00
Laetitia (O-01-67) b958be00e2
Element generator prompt for genmods accessible in-game 2022-11-16 17:03:23 -05:00
Laetitia (O-01-67) 137ab5669d
varfix 2022-11-16 14:28:04 -05:00
Laetitia (O-01-67) bb1fb3a61c
fowtim, shit, loona 2022-11-15 16:57:46 -05:00
Laetitia (O-01-67) ae71e87863
randomness.js integration 2022-11-15 11:51:50 -05:00
Laetitia (O-01-67) eaa447001b
Cold fire should no longer spread to hot fire things 2022-11-15 11:29:48 -05:00
Laetitia (O-01-67) af74d3e308
Changes doBurning and cold fire
* Property burnTempChange: By how much the pixel's temperature changes while burning (default 1)
* Variable fireSpawnBlacklist: Elements whose names are in here do not spawn fireElement when burning
    (fireElement is a vanilla property that sets the element which appears when a pixel burns, default "fire")
* liquid_energy.js compatibility
2022-11-15 10:58:24 -05:00
Laetitia (O-01-67) 0b47569696
tracking eList 2022-11-14 17:07:30 -05:00
Laetitia (O-01-67) f083d071fc
tracking eList 2022-11-14 17:06:51 -05:00
Laetitia (O-01-67) 372201517c
tracking eList 2022-11-14 17:06:11 -05:00
Laetitia (O-01-67) 7c6914f7b5
generateFairies param 2022-11-14 16:57:03 -05:00
Laetitia (O-01-67) 6e7fdb2bc8
paramgate creepergen (generateCreepers)
generateCreepers query param
2022-11-14 16:51:55 -05:00
Laetitia (O-01-67) abf1029de7
fix inter-mod interference 2022-11-14 16:32:18 -05:00
Laetitia (O-01-67) 4f1def8d33
hsl code for those tools 2022-11-14 11:21:15 -05:00
Laetitia (O-01-67) 9b0070eb45
hsl tools 2022-11-14 11:20:43 -05:00
Laetitia (O-01-67) 19ac1a3c08
the purpose of those hsl changes: more_clouds.js
and its clouds having 0.5x sat and lum of their base elements
2022-11-13 18:21:14 -05:00
Laetitia (O-01-67) b8d1693b71
compat changes 2022-11-13 18:11:40 -05:00
Laetitia (O-01-67) 6cecf9d865
haphazard hsl extension 2022-11-13 18:11:19 -05:00
Laetitia (O-01-67) 722996ecae
fix behavior and burnInto 2022-11-13 13:32:45 -05:00
Laetitia (O-01-67) 80e006253b
Merge pull request #42 from Schweeny/patch-4
Update and rename Testruby to Gemstones.js
2022-11-13 13:29:39 -05:00
Laetitia (O-01-67) 5319f013e0
add rock,sand test 2022-11-13 13:27:57 -05:00
Laetitia (O-01-67) d62675f1bf
force set movable
+ rock,sand test fairy
2022-11-13 13:27:01 -05:00
Laetitia (O-01-67) bff2eee10c
runAfterLoad wrap 2022-11-13 13:12:46 -05:00
Laetitia (O-01-67) 69df2c5dd4
add illogic catcher code 2022-11-13 13:07:46 -05:00
Laetitia (O-01-67) 9ffff583e8
readd illogical catcher code 2022-11-13 13:07:20 -05:00
Laetitia (O-01-67) 2da1188bda
order fixes 2022-11-13 13:00:07 -05:00
Laetitia (O-01-67) 724e02a77c
missing ee checks 2022-11-13 12:58:47 -05:00
Laetitia (O-01-67) 8c802da555
add mod 2022-11-13 12:56:08 -05:00
Laetitia (O-01-67) 1a77a62aa9
update mod list
+ if-wrap library functions to avoid dependency
2022-11-13 12:21:20 -05:00
Laetitia (O-01-67) 4e963743f4
color converter fuckery 2022-11-13 11:37:30 -05:00
Laetitia (O-01-67) e300acde02
mobs/spouts-style generation 2022-11-13 11:37:09 -05:00
Laetitia (O-01-67) e01df3ce43
unhardcode alkahest blacklist 2022-11-13 09:52:43 -05:00
Laetitia (O-01-67) 1c4bd1601e
use lib + isAfterScriptLoading handling
get functions from library and add dependency + copy mobs.js's new post-loading element generation handling to spouts.js
2022-11-12 22:08:04 -05:00
Laetitia (O-01-67) fc0f57f7ee
fix color
+ changes to isAfterScriptLoading behavior in creator function (ID, elemcount, and button handling)
2022-11-12 17:28:59 -05:00
Laetitia (O-01-67) 2c6426e112
cp fix 2022-11-12 17:03:24 -05:00
Laetitia (O-01-67) 3fe84e302f
lib fix 2022-11-12 15:52:34 -05:00
Laetitia (O-01-67) b05da50596
use library 2022-11-12 15:50:57 -05:00
Laetitia (O-01-67) fdec4431e6
use library 2022-11-12 15:44:02 -05:00
Laetitia (O-01-67) 25da755352
prepare column function for spoutoid generalization 2022-11-12 15:39:11 -05:00
Laetitia (O-01-67) e5a14b95eb
move some mobs.js common functions to library 2022-11-12 15:37:41 -05:00
Laetitia (O-01-67) d271e13001
move code to library
also use generation function in generation
stan triple s
2022-11-12 15:36:47 -05:00
Laetitia (O-01-67) bbba5aa808
func name fix 2022-11-12 15:13:40 -05:00
Laetitia (O-01-67) 88faa9c871
critical increment fix 2022-11-12 15:09:28 -05:00
Laetitia (O-01-67) 7303f073f9
Fix, add more color funcs 2022-11-12 15:08:56 -05:00
Laetitia (O-01-67) 9d569d8dd0
Use library 2022-11-12 15:04:27 -05:00
Laetitia (O-01-67) 72ae6652c9
Library pre-release 2022-11-12 13:47:48 -05:00
Laetitia (O-01-67) bd013db7f3
Use upcoming library 2022-11-12 13:47:16 -05:00
Laetitia (O-01-67) f94febc6fe
Liquid bounding feedback 2022-11-12 13:43:34 -05:00
Laetitia (O-01-67) d4d5783637
Use upcoming code library 2022-11-12 13:41:42 -05:00
Laetitia (O-01-67) 6a27b228ea
Use code library to be added 2022-11-12 13:37:11 -05:00
Laetitia (O-01-67) 92ff5de716
revert to before creeper spouts + mobs.js-style generator function
La, la-la, la, la-la, la, la-la...
2022-11-12 13:11:22 -05:00
Laetitia (O-01-67) 64b13caff2
rename function to more accurate name
i played myself
2022-11-12 12:09:19 -05:00
Laetitia (O-01-67) 4280079009
controllable_pixel_test.js but it can fuck shit up 2022-11-11 21:49:57 -05:00
Laetitia (O-01-67) e2555a9554
make same changes to prompt 2022-11-11 16:13:26 -05:00
Laetitia (O-01-67) cae5928023
var fix 2022-11-11 16:08:42 -05:00
Laetitia (O-01-67) 69f3beda4f
Move variables to dependency
i'm sick of having to update them twice
also shallow array support lmao
2022-11-11 16:03:50 -05:00
Laetitia (O-01-67) 748e0171e8
change var name for consistency 2022-11-11 15:55:37 -05:00
Laetitia (O-01-67) 5eb2da81fe
update type defaults 2022-11-11 15:29:15 -05:00
Laetitia (O-01-67) bdb211c923
add spawners
they can spawn anything, but were meant to spawn mobs
arrays are supported, but good luck applying them without console
2022-11-11 15:22:19 -05:00
Laetitia (O-01-67) fb82130cfc
Add skeletons 2022-11-11 14:22:36 -05:00
Laetitia (O-01-67) 6726dafb3c
Partial apioforms
Issues: 
* Only has bees, apioforms, and apiodiagoforms
    * apiokinetoforms chase the player and that'll be difficult to pull off here, but possible
    * apiopariforms keep killing me before i can see how the game things work and i can't understand the original code
* Entities don't only move when the player moves
* No system for freezing
2022-11-10 12:41:50 -05:00
Bintushang67 6c12ad1537
Update Gemstones.js 2022-11-08 10:15:19 -08:00
Bintushang67 b90275d8a7
Update and rename Testruby to Gemstones.js 2022-11-08 10:12:29 -08:00
baebaggsstudios 1820494aa8
Create Testruby 2022-11-07 15:08:44 -08:00
Laetitia (O-01-67) 3ff36b5a70
variable fix 2022-11-07 09:30:19 -05:00
Laetitia (O-01-67) 9c9530b3b5
small fixes 2022-11-06 17:02:21 -05:00
Laetitia (O-01-67) bd778da8ca
variable ranges of banana growth 2022-11-06 13:38:44 -05:00
Laetitia (O-01-67) f82f3412ae
2 mods
no_random_grbs stops elements that can change into gamma ray bursts from appearing in random
bananas.js adds the banana plant and bananas
2022-11-06 11:54:53 -05:00
Laetitia (O-01-67) 5de0a1687f
fix missing stateLow
also changes to breakPixel replicated in mobs.js
2022-11-06 11:42:19 -05:00
Laetitia (O-01-67) 3c20716991
sorry lllllllllwith10ls, i desperately have to exclude these from random
i tried doing it with a separate file but it illogically refused to change neutronium
2022-11-03 12:30:34 -04:00
Laetitia (O-01-67) aa2bf75ab0
NT bullet rework 2022-11-03 09:15:57 -04:00
Laetitia (O-01-67) ccc945c9d9
Added absolutely illogical code
The function return true, but despite this, the if() simply does not execute.
Anyway, creeper spouts.
2022-11-02 16:59:53 -04:00
Laetitia (O-01-67) a4cc10f7f6
readd default value
so the mod doesn't shit itself and die
2022-11-02 16:24:07 -04:00
Laetitia (O-01-67) 280990cf82
update assumption arrays
and more (true|false)Synonyms renames
2022-11-02 16:22:45 -04:00
Laetitia (O-01-67) afa9800c2d
update assumption arrays
and rename two annoying arrays
2022-11-02 16:20:58 -04:00
Laetitia (O-01-67) a89aa0a085
update mod list 2022-11-02 13:49:53 -04:00
Laetitia (O-01-67) b322915418
hide nt head, body 2022-11-02 13:47:09 -04:00
Laetitia (O-01-67) 7b80be4832
Add Nothing There, require explodeAtPlus.js 2022-11-02 13:32:23 -04:00
Laetitia (O-01-67) 805614ff5e
require explodeAtPlus 2022-11-02 13:02:53 -04:00
Laetitia (O-01-67) b0be8402e3
explodeAtPlus() move to separate mod 2022-11-02 13:00:55 -04:00
Laetitia (O-01-67) 507ec27f68
update mod list 2022-11-01 17:41:49 -04:00
Laetitia (O-01-67) 5645877de0
strictly directional wires
start_test turns electricity into a white "charge" within any of the 4 adjacents that are added by this mod
end_test turns these "charges" back into electricity
otherwise, each wireoid only moves "charge" in the direction(s) specified in its name
2022-11-01 13:16:55 -04:00
Laetitia (O-01-67) 97e13acd20
added delay property 2022-10-31 12:20:19 -04:00
Laetitia (O-01-67) c955e95152
added volume property to pixel
default 1
2022-10-31 11:42:01 -04:00
Laetitia (O-01-67) 3db9e60864
Note blocks, read commit desc, probably incomplete
Right now, they only play * waves (using Web Audio API)

* frequency: frequency in Hz
* type: "sine", "square", "triangle", "sawtooth"
* end: "linear" for linear fade over length, "exponential" for exponential fade over length, anything else for the wave to stop abruptly after length (fades start immediately)
* length: duration of the sound
2022-10-29 00:51:11 -04:00
MollTheCoder 6d7dd52272
Add new mod 2022-10-22 17:23:42 -04:00
MollTheCoder 2dba3d1388
Create noconfirm.js 2022-10-22 15:46:07 -04:00
O-01-67 543125f321
function edit 2022-10-14 09:35:02 -04:00
O-01-67 045739de78
human also movable per previous commit 2022-10-11 19:15:30 -04:00
O-01-67 b5b2c10e36
movable tags for spout purposes
if it's a placer, it spawns movable things and should be considered movable for the purposes of auto-spout generation
it it's a baby, it is a movable thing
2022-10-11 19:10:39 -04:00
O-01-67 33914ac01f
minor reorder 2022-10-11 19:07:53 -04:00
O-01-67 fa30548afb
var upd8 2022-10-11 12:50:20 -04:00
O-01-67 baf1c8deba
remove moved bombs 2022-10-11 12:47:25 -04:00
O-01-67 c231b3882a
move bomb chain, add 2 bombs 2022-10-11 12:46:51 -04:00
O-01-67 3ccc223510
fix 2022-10-11 11:47:30 -04:00
O-01-67 0cfa0396b0
remove bombs moved to more_bombs.js 2022-10-10 14:11:14 -04:00
O-01-67 46b657b523
remove bombs moved to more_bombs.js 2022-10-10 14:10:22 -04:00
O-01-67 7e911d56c3
move randomness bombs to their own mod
and use explodeAtPlus on amalgamated_bomb and op_hottester_bomb
2022-10-10 14:08:59 -04:00
O-01-67 8b23600ac1
fix fatal issue in explodeAtPlus
smoke wasn't being split to an array like fire
2022-10-10 13:27:49 -04:00
O-01-67 edd39e57ea
add more values to default to boolean 2022-10-10 12:16:18 -04:00
O-01-67 f4bda72c8b
add more values to default to boolean 2022-10-10 12:14:51 -04:00
O-01-67 515af4a28b
baby creepers 2022-10-09 13:20:18 -04:00
O-01-67 ec20431c52
mobs.js support
and raise radius to 1-19
2022-10-09 11:58:19 -04:00
O-01-67 b74e8e3cfb
variable spawn attempts 2022-10-09 11:49:45 -04:00
O-01-67 39b346d40a
make changes 2022-10-09 10:55:07 -04:00
O-01-67 c800cf0ad3
bruh 2022-10-09 10:54:35 -04:00
O-01-67 12d664f4ab
rewrite exposedToAir 2022-10-08 23:18:08 -04:00
O-01-67 8f6c8ef3d8
another error prevention if-block 2022-10-08 22:19:34 -04:00
O-01-67 670abff7c9
Use runAfterAutogen to catch molten elements 2022-10-08 22:11:59 -04:00
O-01-67 527754ca15
mod list var update 2022-10-08 18:10:51 -04:00
O-01-67 63f7d54e2d
rewrite of VF and CONV's action code
i.e. the bit that does the deleting/converting
2022-10-08 18:06:34 -04:00
O-01-67 e7373476a7
disable head panic debugging 2022-10-08 17:55:20 -04:00
O-01-67 915585b144
Heavily reworks humans
The code is still less than I'd like it to be, but I've used up all of my brainpower dealing with multi-pixel life.

* Simplified vision
* Panic system
2022-10-08 17:43:05 -04:00
O-01-67 a81bb6e6c7
💀
thing-paradoxically-required-for-itself moment
2022-10-07 22:02:24 -04:00
O-01-67 c5e1bc06ce
Mod for requiring (+ alerting of/inserting) other mods
requireMod(modName) returns true if the mod exists or false if it doesn't.
if doAlert is true, the user will be informed with an alert (there is not a way to specify which mod called the function, though).
if insertMod is true, the mod specified in modName will be automatically appended to enabledMods, though.
If simpleSandboxelsSubdomainMod is false, the function will expect a full URL mod.
2022-10-07 21:58:59 -04:00
O-01-67 afef422a0b
docs later 2022-10-07 17:34:13 -04:00
O-01-67 aa511785c2
github moved the file for some reason 2022-10-06 16:12:59 -04:00