Laetitia (O-01-67)
af9f6d3551
new generation method
2022-11-21 13:23:26 -05:00
Laetitia (O-01-67)
8743242d48
mlu
2022-11-17 10:09:40 -05:00
Laetitia (O-01-67)
4465c0b70f
more_bombs.js compat
2022-11-17 10:04:47 -05:00
Laetitia (O-01-67)
bc87239cf2
desc
2022-11-17 10:01:16 -05:00
Laetitia (O-01-67)
47e0f6ac72
more element generation
2022-11-17 09:59:48 -05:00
Laetitia (O-01-67)
3295f32bc9
runAfterLoad to hopefully reduce "eLiStS.fAiRy NoT dEfInED" errors
2022-11-17 09:58:41 -05:00
Laetitia (O-01-67)
d17f4c2764
remaining 1.6.5 code
2022-11-17 09:24:30 -05:00
Bintushang67
594d14bee4
Update Gemstones.js
...
New gemstones
2022-11-16 21:44:02 -08:00
slweeb
327ae01123
fix for 1.6.5
2022-11-16 22:17:16 -05:00
Laetitia (O-01-67)
b958be00e2
Element generator prompt for genmods accessible in-game
2022-11-16 17:03:23 -05:00
Laetitia (O-01-67)
137ab5669d
varfix
2022-11-16 14:28:04 -05:00
Laetitia (O-01-67)
bb1fb3a61c
fowtim, shit, loona
2022-11-15 16:57:46 -05:00
Laetitia (O-01-67)
ae71e87863
randomness.js integration
2022-11-15 11:51:50 -05:00
Laetitia (O-01-67)
eaa447001b
Cold fire should no longer spread to hot fire things
2022-11-15 11:29:48 -05:00
Laetitia (O-01-67)
af74d3e308
Changes doBurning and cold fire
...
* Property burnTempChange: By how much the pixel's temperature changes while burning (default 1)
* Variable fireSpawnBlacklist: Elements whose names are in here do not spawn fireElement when burning
(fireElement is a vanilla property that sets the element which appears when a pixel burns, default "fire")
* liquid_energy.js compatibility
2022-11-15 10:58:24 -05:00
Laetitia (O-01-67)
0b47569696
tracking eList
2022-11-14 17:07:30 -05:00
Laetitia (O-01-67)
f083d071fc
tracking eList
2022-11-14 17:06:51 -05:00
Laetitia (O-01-67)
372201517c
tracking eList
2022-11-14 17:06:11 -05:00
Laetitia (O-01-67)
7c6914f7b5
generateFairies param
2022-11-14 16:57:03 -05:00
Laetitia (O-01-67)
6e7fdb2bc8
paramgate creepergen (generateCreepers)
...
generateCreepers query param
2022-11-14 16:51:55 -05:00
Laetitia (O-01-67)
abf1029de7
fix inter-mod interference
2022-11-14 16:32:18 -05:00
Laetitia (O-01-67)
4f1def8d33
hsl code for those tools
2022-11-14 11:21:15 -05:00
Laetitia (O-01-67)
9b0070eb45
hsl tools
2022-11-14 11:20:43 -05:00
Laetitia (O-01-67)
19ac1a3c08
the purpose of those hsl changes: more_clouds.js
...
and its clouds having 0.5x sat and lum of their base elements
2022-11-13 18:21:14 -05:00
Laetitia (O-01-67)
b8d1693b71
compat changes
2022-11-13 18:11:40 -05:00
Laetitia (O-01-67)
6cecf9d865
haphazard hsl extension
2022-11-13 18:11:19 -05:00
Laetitia (O-01-67)
722996ecae
fix behavior and burnInto
2022-11-13 13:32:45 -05:00
Laetitia (O-01-67)
80e006253b
Merge pull request #42 from Schweeny/patch-4
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Update and rename Testruby to Gemstones.js
2022-11-13 13:29:39 -05:00
Laetitia (O-01-67)
5319f013e0
add rock,sand test
2022-11-13 13:27:57 -05:00
Laetitia (O-01-67)
d62675f1bf
force set movable
...
+ rock,sand test fairy
2022-11-13 13:27:01 -05:00
Laetitia (O-01-67)
bff2eee10c
runAfterLoad wrap
2022-11-13 13:12:46 -05:00
Laetitia (O-01-67)
69df2c5dd4
add illogic catcher code
2022-11-13 13:07:46 -05:00
Laetitia (O-01-67)
9ffff583e8
readd illogical catcher code
2022-11-13 13:07:20 -05:00
Laetitia (O-01-67)
2da1188bda
order fixes
2022-11-13 13:00:07 -05:00
Laetitia (O-01-67)
724e02a77c
missing ee checks
2022-11-13 12:58:47 -05:00
Laetitia (O-01-67)
8c802da555
add mod
2022-11-13 12:56:08 -05:00
Laetitia (O-01-67)
1a77a62aa9
update mod list
...
+ if-wrap library functions to avoid dependency
2022-11-13 12:21:20 -05:00
Laetitia (O-01-67)
4e963743f4
color converter fuckery
2022-11-13 11:37:30 -05:00
Laetitia (O-01-67)
e300acde02
mobs/spouts-style generation
2022-11-13 11:37:09 -05:00
Laetitia (O-01-67)
e01df3ce43
unhardcode alkahest blacklist
2022-11-13 09:52:43 -05:00
Laetitia (O-01-67)
1c4bd1601e
use lib + isAfterScriptLoading handling
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get functions from library and add dependency + copy mobs.js's new post-loading element generation handling to spouts.js
2022-11-12 22:08:04 -05:00
Laetitia (O-01-67)
fc0f57f7ee
fix color
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+ changes to isAfterScriptLoading behavior in creator function (ID, elemcount, and button handling)
2022-11-12 17:28:59 -05:00
Laetitia (O-01-67)
2c6426e112
cp fix
2022-11-12 17:03:24 -05:00
Laetitia (O-01-67)
3fe84e302f
lib fix
2022-11-12 15:52:34 -05:00
Laetitia (O-01-67)
b05da50596
use library
2022-11-12 15:50:57 -05:00
Laetitia (O-01-67)
fdec4431e6
use library
2022-11-12 15:44:02 -05:00
Laetitia (O-01-67)
25da755352
prepare column function for spoutoid generalization
2022-11-12 15:39:11 -05:00
Laetitia (O-01-67)
e5a14b95eb
move some mobs.js common functions to library
2022-11-12 15:37:41 -05:00
Laetitia (O-01-67)
d271e13001
move code to library
...
also use generation function in generation
stan triple s
2022-11-12 15:36:47 -05:00
Laetitia (O-01-67)
bbba5aa808
func name fix
2022-11-12 15:13:40 -05:00
Laetitia (O-01-67)
88faa9c871
critical increment fix
2022-11-12 15:09:28 -05:00
Laetitia (O-01-67)
7303f073f9
Fix, add more color funcs
2022-11-12 15:08:56 -05:00
Laetitia (O-01-67)
9d569d8dd0
Use library
2022-11-12 15:04:27 -05:00
Laetitia (O-01-67)
72ae6652c9
Library pre-release
2022-11-12 13:47:48 -05:00
Laetitia (O-01-67)
bd013db7f3
Use upcoming library
2022-11-12 13:47:16 -05:00
Laetitia (O-01-67)
f94febc6fe
Liquid bounding feedback
2022-11-12 13:43:34 -05:00
Laetitia (O-01-67)
d4d5783637
Use upcoming code library
2022-11-12 13:41:42 -05:00
Laetitia (O-01-67)
6a27b228ea
Use code library to be added
2022-11-12 13:37:11 -05:00
Laetitia (O-01-67)
92ff5de716
revert to before creeper spouts + mobs.js-style generator function
...
La, la-la, la, la-la, la, la-la...
2022-11-12 13:11:22 -05:00
Laetitia (O-01-67)
64b13caff2
rename function to more accurate name
...
i played myself
2022-11-12 12:09:19 -05:00
Laetitia (O-01-67)
4280079009
controllable_pixel_test.js but it can fuck shit up
2022-11-11 21:49:57 -05:00
Laetitia (O-01-67)
e2555a9554
make same changes to prompt
2022-11-11 16:13:26 -05:00
Laetitia (O-01-67)
cae5928023
var fix
2022-11-11 16:08:42 -05:00
Laetitia (O-01-67)
69f3beda4f
Move variables to dependency
...
i'm sick of having to update them twice
also shallow array support lmao
2022-11-11 16:03:50 -05:00
Laetitia (O-01-67)
748e0171e8
change var name for consistency
2022-11-11 15:55:37 -05:00
Laetitia (O-01-67)
5eb2da81fe
update type defaults
2022-11-11 15:29:15 -05:00
Laetitia (O-01-67)
bdb211c923
add spawners
...
they can spawn anything, but were meant to spawn mobs
arrays are supported, but good luck applying them without console
2022-11-11 15:22:19 -05:00
Laetitia (O-01-67)
fb82130cfc
Add skeletons
2022-11-11 14:22:36 -05:00
Laetitia (O-01-67)
6726dafb3c
Partial apioforms
...
Issues:
* Only has bees, apioforms, and apiodiagoforms
* apiokinetoforms chase the player and that'll be difficult to pull off here, but possible
* apiopariforms keep killing me before i can see how the game things work and i can't understand the original code
* Entities don't only move when the player moves
* No system for freezing
2022-11-10 12:41:50 -05:00
Bintushang67
6c12ad1537
Update Gemstones.js
2022-11-08 10:15:19 -08:00
Bintushang67
b90275d8a7
Update and rename Testruby to Gemstones.js
2022-11-08 10:12:29 -08:00
baebaggsstudios
1820494aa8
Create Testruby
2022-11-07 15:08:44 -08:00
Laetitia (O-01-67)
3ff36b5a70
variable fix
2022-11-07 09:30:19 -05:00
Laetitia (O-01-67)
9c9530b3b5
small fixes
2022-11-06 17:02:21 -05:00
Laetitia (O-01-67)
bd778da8ca
variable ranges of banana growth
2022-11-06 13:38:44 -05:00
Laetitia (O-01-67)
f82f3412ae
2 mods
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no_random_grbs stops elements that can change into gamma ray bursts from appearing in random
bananas.js adds the banana plant and bananas
2022-11-06 11:54:53 -05:00
Laetitia (O-01-67)
5de0a1687f
fix missing stateLow
...
also changes to breakPixel replicated in mobs.js
2022-11-06 11:42:19 -05:00
Laetitia (O-01-67)
3c20716991
sorry lllllllllwith10ls, i desperately have to exclude these from random
...
i tried doing it with a separate file but it illogically refused to change neutronium
2022-11-03 12:30:34 -04:00
Laetitia (O-01-67)
aa2bf75ab0
NT bullet rework
2022-11-03 09:15:57 -04:00
Laetitia (O-01-67)
ccc945c9d9
Added absolutely illogical code
...
The function return true, but despite this, the if() simply does not execute.
Anyway, creeper spouts.
2022-11-02 16:59:53 -04:00
Laetitia (O-01-67)
a4cc10f7f6
readd default value
...
so the mod doesn't shit itself and die
2022-11-02 16:24:07 -04:00
Laetitia (O-01-67)
280990cf82
update assumption arrays
...
and more (true|false)Synonyms renames
2022-11-02 16:22:45 -04:00
Laetitia (O-01-67)
afa9800c2d
update assumption arrays
...
and rename two annoying arrays
2022-11-02 16:20:58 -04:00
Laetitia (O-01-67)
a89aa0a085
update mod list
2022-11-02 13:49:53 -04:00
Laetitia (O-01-67)
b322915418
hide nt head, body
2022-11-02 13:47:09 -04:00
Laetitia (O-01-67)
7b80be4832
Add Nothing There, require explodeAtPlus.js
2022-11-02 13:32:23 -04:00
Laetitia (O-01-67)
805614ff5e
require explodeAtPlus
2022-11-02 13:02:53 -04:00
Laetitia (O-01-67)
b0be8402e3
explodeAtPlus() move to separate mod
2022-11-02 13:00:55 -04:00
Laetitia (O-01-67)
507ec27f68
update mod list
2022-11-01 17:41:49 -04:00
Laetitia (O-01-67)
5645877de0
strictly directional wires
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start_test turns electricity into a white "charge" within any of the 4 adjacents that are added by this mod
end_test turns these "charges" back into electricity
otherwise, each wireoid only moves "charge" in the direction(s) specified in its name
2022-11-01 13:16:55 -04:00
Laetitia (O-01-67)
97e13acd20
added delay property
2022-10-31 12:20:19 -04:00
Laetitia (O-01-67)
c955e95152
added volume property to pixel
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default 1
2022-10-31 11:42:01 -04:00
Laetitia (O-01-67)
3db9e60864
Note blocks, read commit desc, probably incomplete
...
Right now, they only play * waves (using Web Audio API)
* frequency: frequency in Hz
* type: "sine", "square", "triangle", "sawtooth"
* end: "linear" for linear fade over length, "exponential" for exponential fade over length, anything else for the wave to stop abruptly after length (fades start immediately)
* length: duration of the sound
2022-10-29 00:51:11 -04:00
MollTheCoder
6d7dd52272
Add new mod
2022-10-22 17:23:42 -04:00
MollTheCoder
2dba3d1388
Create noconfirm.js
2022-10-22 15:46:07 -04:00
O-01-67
543125f321
function edit
2022-10-14 09:35:02 -04:00
O-01-67
045739de78
human also movable per previous commit
2022-10-11 19:15:30 -04:00
O-01-67
b5b2c10e36
movable tags for spout purposes
...
if it's a placer, it spawns movable things and should be considered movable for the purposes of auto-spout generation
it it's a baby, it is a movable thing
2022-10-11 19:10:39 -04:00
O-01-67
33914ac01f
minor reorder
2022-10-11 19:07:53 -04:00
O-01-67
fa30548afb
var upd8
2022-10-11 12:50:20 -04:00
O-01-67
baf1c8deba
remove moved bombs
2022-10-11 12:47:25 -04:00
O-01-67
c231b3882a
move bomb chain, add 2 bombs
2022-10-11 12:46:51 -04:00
O-01-67
3ccc223510
fix
2022-10-11 11:47:30 -04:00
O-01-67
0cfa0396b0
remove bombs moved to more_bombs.js
2022-10-10 14:11:14 -04:00
O-01-67
46b657b523
remove bombs moved to more_bombs.js
2022-10-10 14:10:22 -04:00
O-01-67
7e911d56c3
move randomness bombs to their own mod
...
and use explodeAtPlus on amalgamated_bomb and op_hottester_bomb
2022-10-10 14:08:59 -04:00
O-01-67
8b23600ac1
fix fatal issue in explodeAtPlus
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smoke wasn't being split to an array like fire
2022-10-10 13:27:49 -04:00
O-01-67
edd39e57ea
add more values to default to boolean
2022-10-10 12:16:18 -04:00
O-01-67
f4bda72c8b
add more values to default to boolean
2022-10-10 12:14:51 -04:00
O-01-67
515af4a28b
baby creepers
2022-10-09 13:20:18 -04:00
O-01-67
ec20431c52
mobs.js support
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and raise radius to 1-19
2022-10-09 11:58:19 -04:00
O-01-67
b74e8e3cfb
variable spawn attempts
2022-10-09 11:49:45 -04:00
O-01-67
39b346d40a
make changes
2022-10-09 10:55:07 -04:00
O-01-67
c800cf0ad3
bruh
2022-10-09 10:54:35 -04:00
O-01-67
12d664f4ab
rewrite exposedToAir
2022-10-08 23:18:08 -04:00
O-01-67
8f6c8ef3d8
another error prevention if-block
2022-10-08 22:19:34 -04:00
O-01-67
670abff7c9
Use runAfterAutogen to catch molten elements
2022-10-08 22:11:59 -04:00
O-01-67
527754ca15
mod list var update
2022-10-08 18:10:51 -04:00
O-01-67
63f7d54e2d
rewrite of VF and CONV's action code
...
i.e. the bit that does the deleting/converting
2022-10-08 18:06:34 -04:00
O-01-67
e7373476a7
disable head panic debugging
2022-10-08 17:55:20 -04:00
O-01-67
915585b144
Heavily reworks humans
...
The code is still less than I'd like it to be, but I've used up all of my brainpower dealing with multi-pixel life.
* Simplified vision
* Panic system
2022-10-08 17:43:05 -04:00
O-01-67
a81bb6e6c7
💀
...
thing-paradoxically-required-for-itself moment
2022-10-07 22:02:24 -04:00
O-01-67
c5e1bc06ce
Mod for requiring (+ alerting of/inserting) other mods
...
requireMod(modName) returns true if the mod exists or false if it doesn't.
if doAlert is true, the user will be informed with an alert (there is not a way to specify which mod called the function, though).
if insertMod is true, the mod specified in modName will be automatically appended to enabledMods, though.
If simpleSandboxelsSubdomainMod is false, the function will expect a full URL mod.
2022-10-07 21:58:59 -04:00
O-01-67
afef422a0b
docs later
2022-10-07 17:34:13 -04:00
O-01-67
aa511785c2
github moved the file for some reason
2022-10-06 16:12:59 -04:00
O-01-67
54bde4288a
update mod array for creepers.js rename
...
and add alert message
2022-10-06 15:30:11 -04:00
O-01-67
a123fb2faf
Add zombies and baby zombies, rename to mobs.js
2022-10-06 14:15:16 -04:00
O-01-67
dc116449ad
fix a comment
2022-10-06 09:38:50 -04:00
O-01-67
ef096718ae
fix desc verb
2022-10-05 13:53:51 -04:00
O-01-67
668f9e3af7
manual revert
...
thank god for version control
2022-10-05 13:52:37 -04:00
O-01-67
8e39627d84
fix replace error
2022-10-05 13:36:36 -04:00
O-01-67
81843ca301
Add query param to load a specific mod list
...
?loadTheModList
2022-10-04 20:08:44 -04:00
O-01-67
cf38e9ada6
fix description verb
2022-10-04 20:02:24 -04:00
O-01-67
1828b00367
rest of the tools
2022-10-04 20:00:47 -04:00
O-01-67
d0a8353cb9
room_temp supersedes warm
2022-10-04 19:14:28 -04:00
O-01-67
6082ee13db
ren daoe to delete_all_of_element
2022-10-04 19:02:16 -04:00
O-01-67
22f782deba
start
...
only lookup rn
2022-10-04 17:04:33 -04:00
O-01-67
def65ab457
made variables more spout-specific
2022-10-04 14:08:52 -04:00
O-01-67
d76dcb23cf
physprops
2022-10-04 14:08:26 -04:00
O-01-67
0d4b628ac7
exclude spout from dissolving
2022-10-04 14:06:14 -04:00
O-01-67
69c1200d90
alkahest
...
dissolves everything and stores it (it does dissolve it without alteration, but good luck doing anything with that)
2022-10-04 14:00:14 -04:00
O-01-67
7b264f57fa
reapply changes?
2022-10-04 11:31:10 -04:00
O-01-67
f363a6c396
niobium
2022-10-04 10:23:59 -04:00
O-01-67
932e6d2e68
Event can now spawn 1-3 creepers
2022-10-04 10:14:36 -04:00
O-01-67
72fa413db2
Random creeper placer + spawn function
...
* Tool that places random creepers (and its generated creeper that spawns random creepers)
* Standalone spawn function
2022-10-04 10:09:21 -04:00
O-01-67
368391b3cf
space behavior pad to %0 pad
2022-10-03 15:37:15 -04:00
O-01-67
de411b4c0c
fix typoes
2022-10-03 15:33:28 -04:00
O-01-67
74cdff270b
fix behavior typo
2022-10-03 15:32:35 -04:00
O-01-67
cd60d57462
Auto creeper generation
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Include creeperIncludeRandom query param to include generated creepers in randomChoices
2022-10-03 15:28:33 -04:00
O-01-67
67f8c171d7
Settings now updates properly
2022-10-02 15:26:59 -04:00
O-01-67
dd30ae2d33
Made spawning a setting, toggle in element desc
2022-10-02 15:09:48 -04:00
O-01-67
7586959bff
Hell Creeper
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makes fire
2022-10-02 14:12:08 -04:00
O-01-67
0122159cbc
ECT Bombing Creeper
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originally spawned 5 tnt
now it spawns 50% dynamite
close enough
2022-10-02 12:57:59 -04:00
O-01-67
8bef5dcbc8
Added AC feather drop
2022-10-02 12:40:42 -04:00
O-01-67
6542568f0c
Angelic Creepers
...
from Extra Creeper Types
these were a bit painful to code
2022-10-02 12:35:07 -04:00
O-01-67
ea2780573c
HSL color change support
...
lol
2022-10-02 00:44:42 -04:00
O-01-67
c349fc229d
Color functions
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* Charged creepers
* They turn brighter and bluer
* Hissing creepers turn whiter
* Color changes currently disabled for HSL
2022-10-02 00:11:28 -04:00
O-01-67
b2d850dcd5
Adds creepers to Sandboxels
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heavy edit of humans
* look for humans and move more towards them
* explode after 30 ticks after having been within a certain distance (idk how to add cancellation)
* charged creepers
2022-10-01 23:25:34 -04:00
O-01-67
0f94ad612a
Added prompt to set scale
2022-10-01 16:52:24 -04:00
O-01-67
ea1c90717a
more tests
2022-09-30 22:30:50 -04:00
O-01-67
83bb75f23b
fix typo in behavior template
2022-09-30 17:25:49 -04:00
O-01-67
4e8fe1b700
Added adjuster, fixed bugs
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* Fixed unreplaced references to another tool mod's binds in the element description
* Fixed an incorrect function in an onClick in prop's element description
* Prop now tries to use element temp attributes when setting elements, otherwise keeping the existing temp
* Number adjuster tool
- Specify property, value, and mode (set or add)
- Only for number-type properties
2022-09-30 12:29:16 -04:00
O-01-67
f11287ed9c
Range can now be changed by means such as prop.js
2022-09-30 11:40:18 -04:00
O-01-67
ad6e2ea8fc
Made lithification chance changeable
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0.0003 is still the default
2022-09-16 21:45:18 -04:00
O-01-67
a61d3f857b
Made several tick()s into more general functions
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Specifically, the sedimentation for sediments and the replacement code for super_(de)irradiator and irradium.
This will help with crimsandstone.
2022-09-16 21:43:39 -04:00
O-01-67
e3da09dceb
merge structure_test_2
2022-09-15 13:14:47 -04:00
O-01-67
ac9bf63c7e
merge into structure_test
2022-09-15 13:14:30 -04:00
O-01-67
90efdd0a2b
Applied revamp to petrotheum and aerotheum
...
+ Aerotheum finally does something
2022-09-15 12:39:21 -04:00
O-01-67
af0c33c5bb
cryotheum and pyrotheum revamp
2022-09-15 11:58:52 -04:00
O-01-67
521b96b31a
fix crash at edges
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and add cooldown
2022-09-15 10:08:00 -04:00
O-01-67
332ed0bb8a
fix texts
2022-09-14 16:33:16 -04:00
O-01-67
1b7f2d1004
new test
...
ass
2022-09-14 14:44:56 -04:00
O-01-67
74b0a1abd1
Prop tool that might not work
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my eyes fucking glazed over coding this
2022-09-14 14:37:03 -04:00
O-01-67
6af6ea0887
add defaults and synonyms
2022-09-14 14:35:49 -04:00
O-01-67
9df619958d
apply changes to void_first
2022-09-14 13:51:49 -04:00
O-01-67
bc221baf65
edit converter
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now no longer stores unnecessary dcN's
2022-09-14 13:47:08 -04:00
O-01-67
345df9429b
velocity.js support for set
...
added vx and vy as properties with default number types, so a type argument isn't required
2022-09-14 12:47:36 -04:00
O-01-67
01657f59dd
Nerf osmium
2022-09-14 12:45:14 -04:00
slweeb
a17c6369d0
Update velocity.js
2022-09-13 18:35:34 -04:00
slweeb
61caddc895
Update velocity.js
2022-09-13 18:18:37 -04:00
slweeb
abbc486d29
Update velocity.js
2022-09-13 18:13:00 -04:00
slweeb
3b6dd97f05
Merge branch 'main' of https://github.com/slweeb/sandboxels
2022-09-13 18:11:24 -04:00
slweeb
a86f6ba344
Create velocity.js
2022-09-13 18:11:22 -04:00
O-01-67
8dd4ee53f8
buffed spouts
...
added movable to criteria
2022-09-12 12:57:04 -04:00
O-01-67
f11a06cc30
tweak idk
2022-09-12 12:56:07 -04:00
O-01-67
e658ac0c73
update viscosities, add vodka
2022-09-12 12:47:17 -04:00
O-01-67
1142470c86
fix bug in substitution table
2022-09-11 15:43:52 -04:00
O-01-67
0579beb31f
tweak sandstone
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also update todo
2022-09-09 22:40:48 -04:00
O-01-67
e042d87dcb
edit references to merged mod
2022-09-08 14:15:53 -04:00
O-01-67
d4006b6720
delete merged mod
...
merged into the_ground
2022-09-08 14:15:13 -04:00
O-01-67
43b8c43863
Revamp spread function
...
uses a table like irradiated ground
pending revamp into land cult and possible merge with the_ground.js
2022-09-08 14:14:48 -04:00
O-01-67
82e30b62b7
Merge more_worlds.js with the_ground.js
...
pending rename if possibly merged with crimson.js
2022-09-08 14:13:51 -04:00
O-01-67
d5be723fe6
Alert toggles for errors and non-error outputs
...
e.g. for running many commands through console and not wanting alert()s
2022-09-08 13:34:11 -04:00
O-01-67
03d32a8f5b
Added argument support for funniPrompt()
...
-- as in, you can pass a command string as a string and have that be the input; running
> `funniPrompt("countall")`
is the same as running `funniPrompt()` and then entering `countall`.
Tested with
> funniPrompt("set element wall brick")
> funniPrompt("set amogussussy all water string")
> funniPrompt("nonexistyasdf")
> funniPrompt("countall")
2022-09-08 12:58:36 -04:00
O-01-67
6a4cf5a6e7
test (mod order?)
2022-09-04 16:57:07 -04:00
O-01-67
5af7863653
test (mod order?)
2022-09-04 16:56:53 -04:00
O-01-67
9c28fc0af7
test?
2022-09-04 16:54:43 -04:00
O-01-67
7caf16310a
Add files via upload
2022-09-04 16:49:30 -04:00
O-01-67
623656ecc6
Simple thing that eats nickel and reproduces
2022-09-04 16:31:14 -04:00
O-01-67
968f9965d3
breakInto fix
2022-09-04 09:41:00 -04:00
O-01-67
7a93277b11
more_worlds compat
2022-09-04 09:40:21 -04:00
O-01-67
2c2685ce6d
Irradiation table updates
2022-09-03 13:43:13 -04:00
O-01-67
d347343006
desert tweaks
2022-09-03 12:13:50 -04:00
O-01-67
c2bb36ce2f
ID tweaks
2022-09-03 12:12:39 -04:00
O-01-67
6b95bf5842
category fix
2022-09-03 12:08:21 -04:00
O-01-67
cb4cc53e4f
same state bugfix + irr_sandstone behavior fix
2022-09-03 12:07:11 -04:00
O-01-67
3b8326fab1
minor state bugfix
2022-09-03 12:06:08 -04:00
O-01-67
63a45557cf
fixed long-standing bug, revamped petrotheum
2022-09-02 15:40:47 -04:00
O-01-67
388238ead8
critical includeRandom bugfix
2022-09-02 14:32:29 -04:00
O-01-67
845b2db9ff
Update other reference to merged mod
2022-09-02 14:20:34 -04:00
O-01-67
03cfacb4cb
Update reference to merged mod
2022-09-02 14:19:56 -04:00
O-01-67
26a5241e29
Merged 4 mods to the_ground.js
...
Contains the contents of
gems.js
dry_dirt.js
sandstone.js
igneous_rocks.js
2022-09-02 14:19:02 -04:00
O-01-67
eccb26346a
Delete 4 mods to merge (4)
2022-09-02 14:17:33 -04:00
O-01-67
5642e85bdf
Delete 4 mods to merge (3)
2022-09-02 14:17:24 -04:00
O-01-67
15b22a69e3
Delete 4 mods to merge (2)
2022-09-02 14:17:13 -04:00
O-01-67
e89090820c
Delete separate files to merge 4 mods into the_ground.js (1)
2022-09-02 14:14:50 -04:00
O-01-67
4c63614566
fix bug + help command
2022-09-02 12:54:13 -04:00
O-01-67
b1c4b513dd
fix errors at upper edge of screen
2022-09-02 12:05:35 -04:00
O-01-67
74829be34f
fix count
2022-09-02 11:45:53 -04:00
O-01-67
a6ef8452c8
Mod with state-specific voids
...
drain removes liquids, vent removes gases, chute removes solids...
2022-09-02 10:32:23 -04:00
O-01-67
e3757c806d
updates i think
2022-09-02 09:23:04 -04:00
O-01-67
36498269a3
forgor
2022-09-02 09:22:39 -04:00
O-01-67
97db25310a
add mithril and lithium + laetium special property
2022-09-02 08:57:42 -04:00
O-01-67
fbea760827
forgor 💀
2022-09-02 08:57:06 -04:00
O-01-67
839eabd766
Merge lithium into metals.js (2)
2022-09-02 08:44:15 -04:00
O-01-67
acb2f98a25
Merge lithium.js into metals.js (1)
2022-09-02 08:41:40 -04:00
O-01-67
bd54a803c3
rm deadname
2022-09-01 15:45:05 -04:00
O-01-67
724e7f9de2
forgor what i did
2022-09-01 14:50:10 -04:00
O-01-67
74bbffdab2
Exclude certain spouts from random anyway
...
that is, if their corresponding element is already excluded from random (*cough* supernova)
2022-09-01 13:25:46 -04:00
O-01-67
8607d8d72d
Language tweaks
...
for a more family-friendly github, or as close as we can get given that cum mod exists
2022-09-01 13:06:36 -04:00
O-01-67
5f7fe007b3
New command: countall
...
* Takes no arguments
* Logs to console a list of elements present and their amounts (pixels)
Example output:
> emerald: 675
> diamond: 2031
> gold_coin: 2026
> amethyst: 461
> sapphire: 426
> ruby: 457
> pearl: 268
> onyx: 348
> cumin: 418
2022-09-01 13:05:53 -04:00
O-01-67
9a1f8c2010
"set color" *actually* allows HSL
2022-09-01 12:50:12 -04:00
O-01-67
367ef18381
"set color" allows HSL
...
hsl(a,b,c)
2022-09-01 12:35:23 -04:00
O-01-67
af09a65b38
Add count command
...
counts how many pxs of an element exist and alert()s the result
2022-09-01 11:51:02 -04:00
O-01-67
db94ebb826
Money world with gems.js
...
valuable gems and gold
requires gems.js
2022-09-01 11:50:02 -04:00
O-01-67
d4c6f56b53
i coded for so long i forgor 💀 what exactly i did
2022-08-31 16:44:25 -04:00
O-01-67
55b0535f72
Categorized
...
to an "Irradiated" category
2022-08-31 12:59:26 -04:00
O-01-67
6c0cd03257
fix rad-dirt melting
2022-08-31 12:56:45 -04:00
O-01-67
fa73c2f56c
Inter-mod compatibility: Irradiated basalt gravel
...
some_tf_liquids.js (due to petrotheum) adds basalt gravel
2022-08-31 12:45:13 -04:00
O-01-67
487b84b00c
Add ice and radiation worlds
...
so... much... land...
2022-08-31 12:39:11 -04:00
O-01-67
4c33a27cb6
more worlds
...
starting with a TNT world
2022-08-30 20:46:15 -04:00
O-01-67
3fe735ea24
desert changes
2022-08-30 20:23:34 -04:00
O-01-67
ff526bc65a
Added sandstone mod
...
A sedimentary rock. Most of this code handles the sedimentation and cementation* process. This sucked. Balancing sucked more. But it is done.
*No compaction due to lack of weight or any means for pixels to detect when another pixel tries to move into them.
2022-08-30 16:35:02 -04:00
O-01-67
bc8c251327
Adds a weird liquid i guess
...
i wanted everboiling water but i didn't want to make its reactions
so i made roseyiede instead
2022-08-30 13:25:30 -04:00
O-01-67
98eb31104a
comp@ patch for dry_dirt
...
with certain mod orders
2022-08-26 15:27:18 -04:00
O-01-67
268133bc1a
removal
2022-08-26 15:26:41 -04:00
O-01-67
38860ab2be
dry dirt
...
makes dirt dry at 110
2022-08-26 15:25:03 -04:00
lllllllllwith10ls
0a18e4bef5
fluorine doesn't burn solid oxygen
2022-08-03 14:10:30 -05:00
lllllllllwith10ls
41d0800e89
solid fluorine is now immune to itself
2022-08-03 14:04:25 -05:00
lllllllllwith10ls
8ac193ed72
Fluorine and co work properly now
2022-08-03 13:40:53 -05:00